Why Trench Crusade Is the Miniature Wargame to Watch
Miniature wargaming is enjoying a renaissance, with new systems appearing at a rapid pace. Amid the noise, Trench Crusade has quietly emerged as one of the most talked‑about upcoming titles among hobbyists who follow indie projects and art‑driven games. It combines a striking grimdark setting, bold visual design, and a rules approach that aims to be welcoming without sacrificing tactical depth.
This article takes the key ideas behind that buzz and expands them into a broader guide: what Trench Crusade is, why its world feels so distinctive, how its gameplay appears to work, and what it tells us about the direction of miniature wargames in general.
From Niche Zine to Breakout Wargame
In the last decade, miniature wargaming has diversified well beyond big-box, mass‑market systems. Smaller publishers and independent designers are experimenting with smaller model counts, narrative campaigns, and striking aesthetics. That shift mirrors a wider surge in tabletop gaming overall; industry reports show that hobby games revenues have grown steadily since the mid‑2010s, with board games and role‑playing games leading the charge.1 Miniatures have ridden that wave, driven by crowdfunding, 3D printing, and online communities that can rally around unusual ideas.
Trench Crusade fits squarely into this movement. It began life as an art‑first project, rooted in the grim and baroque illustrations of artists like Marco Babuin and Wesley Rodenbiker, whose work circulated on social media and in zine‑style releases. Those visuals captured an alternate history ravaged by unending war, eldritch corruption, and pseudo‑medieval fanaticism clashing with rusted industrial machinery. The response was strong enough that a full miniature game became the next logical step.
That path—from atmospheric artwork and lore into a playable wargame—is increasingly common. Popular titles like Warhammer 40,000 historically evolved from a similar synergy between evocative visuals and rules, and many contemporary indie games follow suit by leading with art and fiction before locking down their mechanics.
A World of Trenches, Relics, and Ruined Faith
The core appeal of Trench Crusade lies in its setting. Rather than generic sci‑fi or high fantasy, it presents a dieselpunk‑tinged apocalyptic Europe in which a holy war has metastasized into centuries of attrition. Imagine the worst horrors of World War I blended with medieval crusades and cosmic corruption, then pushed through a heavy‑metal album cover.
While details will continue to evolve as the line develops, several pillars already define the world:
- Endless Trench Warfare: The battlefield is a maze of dugouts, bunkers, and cratered no‑man’s‑land, echoing historical trench warfare but pushed to supernatural extremes.
- Religious Fanaticism: Factions are driven by apocalyptic faiths, heresies, and cults. Iconography and relics matter as much as bullets.
- Dieselpunk Technology: Heavy armor, primitive tanks, field guns, and clanking walkers coexist with halberds, relic blades, and sanctified relics.
- Occult Corruption: Horrors seep into reality—mutated soldiers, possessed machinery, and entities that blur the line between demon and war machine.
This approach taps into the broader cultural fascination with alternative histories and speculative war stories. Scholars have noted that alternate‑history fiction allows societies to explore anxieties about conflict, technology, and morality at a safe remove.2 Trench Crusade uses those tools to ask what happens when an industrialized war of attrition collides with uncompromising belief and cosmic dread.
Miniatures That Tell a Story at a Glance
Miniature wargamers are often drawn in by models first and rules second, and Trench Crusade is clearly designed with that reality in mind. The figures, many of which began as standalone sculpts inspired by the original illustrations, emphasize character and silhouette:
- Layered, tattered uniforms that recall historical greatcoats but exaggerated for drama.
- Helmets, gas masks, and reliquaries that obscure faces and hint at dehumanization.
- Weaponry blending rifles, trench clubs, and brutal close‑combat tools with holy sigils and occult glyphs.
- Monstrous units that seem half‑machine, half‑abomination, towering over infantry.
Because the aesthetic is so coherent, the models invite hobbyists to lean into gritty weathering, mud effects, and object‑source lighting from candles or corrupted relics. This aligns with a broader trend in the miniature hobby—painting styles that emphasize texture and mood rather than pristine surfaces, inspired in part by digital art and the popularity of grimdark painting tutorials.
Scale and Table Presence
Trench Crusade appears to operate at a skirmish‑to‑platoon scale rather than full mass battle. That means a small number of elite warriors or specialist squads can anchor a game, with centerpieces like corrupted engines or reliquary carriers providing visual drama. For players, this has several practical advantages:
- Lower model counts make it more affordable to start.
- Each miniature can receive more hobby attention.
- Games fit on smaller tables, ideal for home play.
| Feature | Traditional Skirmish Game | Trench Crusade Direction* |
|---|---|---|
| Model Count | 10–40 per side | Small squads + characters and monsters |
| Table Size | 3’×3′ to 4’×4′ | Likely 3’×3′ or similar, dense terrain |
| Terrain Focus | Mixed urban/ruins | Trenches, bunkers, barbed wire, craters |
| Tone | Varies by setting | Grim, religious, industrial horror |
*Based on pre‑release information and publicly shown materials; specifics may change in the final rules.
Rules Philosophy: Accessible, Tactical, and Thematic
Although the full ruleset is still being refined, comments from the designers and previews give a reasonably clear picture of Trench Crusade’s intent. The game aims to be fast, cinematic, and approachable to new players while retaining enough depth to satisfy veterans who enjoy tactical decision‑making.
Streamlined Core Mechanics
Modern miniature design often emphasizes an intuitive core loop with more complexity layered on via unit abilities and scenario rules. That philosophy is on display here. Expect:
- Unified resolution mechanics (e.g., a single type of roll with modifiers) to reduce rules look‑up.
- Alternating activations, where players take turns activating small groups or individual models, keeping both sides engaged.
- Scenario‑driven objectives that prioritize maneuver and mission play over simple annihilation.
This style lines up with broader trends in game design research. Tabletop designers and scholars have identified that shorter, more dynamic turns help maintain player engagement and reduce downtime at the table.3 Alternating activations and clear scenarios are proven tools for achieving that.
Morale, Suppression, and the Psychology of War
Given its trench‑warfare focus, it would be surprising if Trench Crusade didn’t lean into morale and suppression as major tactical levers. In historical reality, trench combat depended heavily on the psychological impact of artillery and small arms fire, with forces often pinned in place by the fear of moving across open ground.4 Translating that into wargame mechanics can create dramatic decision points:
- Do you push a squad into the open to seize an objective, risking heavy fire?
- Do you focus on pinning enemy units so they can’t advance?
- Can you use faith‑based or occult abilities to rally broken troops?
By making suppression and morale central, Trench Crusade can reinforce its themes of desperation and fanaticism, ensuring that the narrative of each game emerges from how units respond to stress, not just how many dice they roll.
Faith, Corruption, and Special Abilities
An alternate‑history holy war invites mechanics around religious zeal and occult power. Although specific rules are still under wraps, previews suggest that:
- Faith resources might power miracles, blessings, or martyrdom effects that let units exceed normal limits at a cost.
- Corruption mechanics may trade immediate power for long‑term consequences, such as mutating units or drawing hostile attention from otherworldly forces.
- Relics and artifacts could provide unique buffs, narrative hooks, and scenario objectives.
Handled well, these elements can push players into meaningful trade‑offs: Do you burn precious faith points to hold the line one more turn, or conserve them for a decisive counterattack? Do you risk corrupting a unit to break enemy resistance, knowing it may backfire later in the campaign?
Why Trench Crusade Stands Out in a Crowded Market
Many miniature wargames promise cinematic battles and deep lore. Trench Crusade distinguishes itself through the combination of its visual language, its focus on trench‑warfare horror, and its skirmish‑friendly design.
Aesthetic Identity
Unlike settings that blend every conceivable trope, Trench Crusade commits to a narrow but evocative visual space: late‑industrial devastation fused with quasi‑medieval zealotry and occult contamination. That specificity makes it easy to recognize and, more importantly, easy to build hobby projects around. A player can look at a bare MDF board and immediately imagine how to transform it into a blasted frontline with dugouts, barbed wire, and shrines.
Hobby and Kitbash Potential
Because the models draw inspiration from historical uniforms and equipment, they can be combined with existing plastic kits from other ranges to create:
- Custom regiments with unique heraldry or regional dress.
- Converted vehicles mixing real‑world designs with bizarre reliquaries or occult modifications.
- Themed warbands for narrative campaigns, such as penitential squads or relic‑hunters.
This flexibility aligns with the broader kitbashing culture in wargaming, where players repurpose parts from multiple kits or 3D prints to create one‑of‑a‑kind armies.
Narrative Depth Without Bloat
One danger for any lore‑heavy setting is overwhelming new players with encyclopedic background material. Early Trench Crusade material has emphasized tone over exhaustive detail. By focusing on mood, vignettes, and illustrative stories rather than precise maps and timelines, it gives hobbyists space to slot in their own interpretations.
This approach mirrors best practices noted in narrative game design: offering evocative prompts and frameworks, then allowing players to author their own stories within that space.5 For tabletop wargaming, that can mean campaigns built around personal grudges, recurring characters, or localized conflicts on a particular stretch of cursed front line.
Getting Started: What Players Can Expect
Because Trench Crusade is still rolling out, product configurations may change, but based on similar indie miniature games and the information revealed so far, prospective players can anticipate a few likely entry points.
Starter Forces and Patrol‑Level Play
The easiest way in for most players will likely be a starter bundle including:
- A small, balanced force for each of two factions.
- Basic rules, reference sheets, and introductory scenarios.
- Suggestions for terrain layouts using common hobby materials.
This format lets new players learn with manageable model counts and clearly defined missions. It also reflects wider industry practice, where starter sets serve as accessible gateways to more complex expansions.
Terrain Considerations
Trench Crusade’s battlefield demands line‑of‑sight blocking terrain and plentiful cover. New players will get the best experience by focusing on:
- Trench sections, either scratch‑built or modular kits.
- Bunkers, pillboxes, and artillery positions.
- Scatter terrain such as barbed wire, craters, and shattered idols.
Building this kind of terrain can be an enjoyable project in its own right, and many techniques cross over from historical WWI boards, a subject explored extensively in hobby books and magazines.
Campaign and Narrative Play
A natural fit for Trench Crusade is linked campaign play in which forces gain experience, suffer attrition, and pursue long‑term goals. Early commentary suggests that character development and permanent injury will be key themes. This style of campaign supports:
- Persistent heroes and villains whose arcs evolve over many games.
- Strategic decisions about reinforcement, rest, and risk‑taking.
- A sense of ongoing narrative that gives weight to individual battles.
Broader Implications for Miniature Wargaming
Trench Crusade isn’t just another rules set; it illustrates some of the directions in which the hobby is moving:
- Art‑First Design: Iconic illustrations and miniatures can drive interest even before rules are finalized.
- Smaller, Denser Games: Skirmish scales and compact tables reduce barriers to entry and make it easier to actually play.
- Focus on Mood and Theme: A tightly curated aesthetic can be more powerful than encyclopedic worldbuilding.
- Hybrid Inspirations: Mixing historical touchstones (like trench warfare) with fantasy and horror creates fresh, resonant settings.
As the broader tabletop sector continues to grow and diversify, games like Trench Crusade show that there is room for ambitious, visually distinctive projects that speak to hobbyists who want both strong gameplay and a powerful sense of atmosphere.
Frequently Asked Questions
Is Trench Crusade suitable for newcomers to miniature wargaming?
Based on the information shared so far, Trench Crusade is being designed with accessibility in mind: modest model counts, streamlined core rules, and scenario‑driven play. Newcomers who are comfortable assembling and painting a small number of miniatures should be able to pick it up, especially if they start with patrol‑level games and gradually add more units.
Do I need official terrain to play Trench Crusade?
You don’t need official terrain; any suitably grim, war‑torn battlefield will work as long as you have plenty of line‑of‑sight blocking elements and cover. Scratch‑built trenches from foam, card, and textured paste, or repurposed historical WWI terrain kits, can all serve as a convincing front line. The key is to create dense, hazardous boards that reward cautious movement and clever positioning.
Can I use Trench Crusade miniatures in other wargames or RPGs?
Yes. The models have a distinctive style but can cross over into many grimdark or dieselpunk systems, as well as role‑playing games that feature war‑torn or occult‑tainted settings. Many hobbyists enjoy building warbands that can serve double duty in both skirmish wargames and narrative RPG campaigns.
How does Trench Crusade differ from traditional historical WWI wargames?
Historical WWI wargames strive to model real tactics, equipment, and formations based on documented battles. Trench Crusade uses the imagery of trench warfare but adds fantasy and horror elements such as relics, miracles, and monstrous entities. Instead of simulating a particular battle, it aims to evoke the emotional and thematic feel of industrialized holy war through stylized mechanics and a fictional setting.
Will Trench Crusade support competitive play?
The focus appears to be on narrative and campaign play, but any well‑structured skirmish game can be adapted for competitive formats with clear scenarios and balanced force‑building guidelines. Whether Trench Crusade develops a formal tournament scene will depend on community interest and how the publishers choose to support organized play.
References
- Hobby Games Market Report 2023 — ICv2. 2023-07-11. https://icv2.com/articles/markets/view/54701/hobby-games-channel-check-2023
- The Cambridge Companion to Alternate History — Cambridge University Press (ed. Karen Hellekson & others). 2017-06-22. https://www.cambridge.org/core/books/cambridge-companion-to-science-fiction/alternate-history/4F826D9C2BF4A3638686C1A4F6C28419
- Characteristics of Games — George Skaff Elias, Richard Garfield, K. Robert Gutschera, MIT Press. 2012-02-10. https://mitpress.mit.edu/9780262017138/characteristics-of-games/
- The First World War — Hew Strachan, Oxford University Press. 2004-09-23. https://global.oup.com/academic/product/the-first-world-war-9780199261918
- Rules of Play: Game Design Fundamentals — Katie Salen, Eric Zimmerman, MIT Press. 2003-09-25. https://mitpress.mit.edu/9780262240451/rules-of-play/

