Todd Howard’s Game of the Year Pick: Why Clair Obscur: Expedition 33 Matters
When a high-profile figure like Bethesda Game Studios director Todd Howard publicly backs a game, people pay attention. His work on Fallout and The Elder Scrolls has shaped modern RPGs, so his personal game of the year choice naturally sparks conversation. This time, his spotlight is on Clair Obscur: Expedition 33, a striking RPG from French studio Sandfall Interactive that has rapidly become a frontrunner in awards discussions.
Using reporting around Howard’s comments and the wider response to Sandfall’s debut as a starting point, this article explores why Clair Obscur: Expedition 33 is earning so much praise, how an endorsement from a veteran designer can influence the industry, and what this means for the future of narrative-driven RPGs.
Who Is Todd Howard, and Why Does His Opinion Land So Hard?
Todd Howard is best known as the creative lead or executive producer on several of the most influential open-world RPGs of the last two decades, including:
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- Fallout 3 and Fallout 4
- Starfield
These games helped define the modern open-world RPG: sprawling maps, reactive quest lines, and systems that invite improvised play. Bethesda’s parent company, ZeniMax Media, was acquired by Microsoft in 2021, further raising the studio’s profile within the industry. According to Microsoft’s own disclosure around the acquisition, Skyrim alone has sold tens of millions of copies and remained a top seller for years after launch.1 That sustained success gives Howard’s judgment a certain weight: his sense of what makes a game compelling has repeatedly translated into global hits.
When someone with that track record names a game from a relatively new studio as their personal standout, it isn’t just a casual compliment. It’s a signal to players, press, and other developers that the game is doing something genuinely notable.
Clair Obscur: Expedition 33 at a Glance
Clair Obscur: Expedition 33 is a narrative-driven RPG with turn-based combat and a hand-painted visual aesthetic. Developed by Sandfall Interactive, a studio based in France, it blends classic RPG ideas with more experimental presentation. Core aspects include:
- A painterly visual style inspired by fine art and impressionist influences.
- Party-based, turn-based combat with timing-driven inputs and tactical decision-making.
- Story-driven campaign focused on a doomed world and a desperate journey to break a deadly cycle.
- Original setting that avoids the usual medieval-fantasy or sci-fi clichés.
The game’s emergence into the spotlight has been rapid. Coverage from major gaming outlets has emphasized both its distinct art direction and its nomination haul at major award shows, with some noting that it has secured more Game Awards nominations than any previous title, underscoring how aggressively it has captured critical attention.2
A Story About Fate, Cycles, and Resistance
Without replicating any specific plot beats, the broad premise revolves around a world caught in a recurring catastrophe. Each cycle brings an inevitable end, and the player’s party undertakes an expedition numbered “33” to try to break this pattern.
This blend of fatalism and rebellion taps into a long tradition of RPG storytelling where the heroes are outsiders facing seemingly immovable structures—gods, cycles, empires, or cosmic rules. Many classic RPGs use this framework, but Expedition 33 distinguishes itself with how it visually and thematically presents that struggle: not as a power fantasy, but as a beautifully melancholy journey.
Why Todd Howard’s Endorsement Resonates
Howard has historically championed expansive, systemic sandboxes. At first glance, that might seem at odds with a more linear, turn-based, art-house RPG. His praise therefore highlights a few interesting shifts in how major creators talk about games:
- Respect for smaller teams: An industry veteran amplifying a debut from a relatively young studio signals that big-budget spectacle isn’t the only metric of value.
- Recognition of stylistic risks: A strong aesthetic, especially one drawing from art history rather than film or TV, stands out amid photorealistic blockbusters.
- Appreciation for craftsmanship beyond scale: Howard calling the game a “unique piece of art” (as reported in coverage of his comments) frames it as something to savor rather than just consume.
Public recommendations from established creators also shape what other developers pay attention to. Postmortems, GDC talks, and informal studio discussions often reference games that directors admire. When a game like Clair Obscur: Expedition 33 is openly celebrated by a figure like Howard, it increases the odds that its ideas—visual, narrative, and mechanical—will echo through future projects.
How a GOTY Front-Runner Is Crowned
Media stories around Expedition 33 repeatedly note that it has become a game of the year frontrunner. That label comes from a combination of award nominations, critics’ lists, and public sentiment.
Awards, Nominations, and Industry Recognition
The Game Awards, organized by Geoff Keighley’s production company in partnership with major publishers and platforms, has grown into one of the most watched annual gaming events. The show blends audience voting with a large jury of global media outlets.3 Securing multiple nominations, especially in categories like Game of the Year, Direction, and Art Direction, is a strong indicator that a title has resonated widely.
While specific nomination counts shift each year, reports that Clair Obscur: Expedition 33 has set a new record for total nominations underscore how far it has traveled beyond “cult favorite” status. It is not just a niche darling; it’s positioned at the center of the mainstream awards conversation.
Critical Reception and Player Buzz
Beyond formal awards, a GOTY frontrunner typically shows several patterns:
- Consistently high review scores from established outlets.
- Strong word-of-mouth on social platforms and streaming services.
- Community art and theorycrafting that sustain interest well beyond launch week.
Games that become touchstones are rarely just technically polished; they inspire conversation, fan creations, and think-pieces about their themes. That appears to be the space Expedition 33 is moving into as more players encounter its world.
What Makes Clair Obscur: Expedition 33 Stand Out?
Several aspects of the game separate it from many RPG releases, and help explain why it’s receiving such high-profile praise.
1. A Bold Visual Identity
The first thing most players notice is the game’s visual style. Rather than chase the hyper-real look favored by some AAA projects, Clair Obscur: Expedition 33 opts for a painterly, almost dreamlike aesthetic. The environments resemble living canvases, and characters are framed in ways that emphasize brush strokes and color contrasts over sheer polygon count.
This approach aligns with a broader cultural trend where stylization is often more memorable than realism. Research on art perception suggests that stylized imagery can evoke stronger emotional reactions because it leaves more room for interpretation and personal projection.4 In a medium saturated with realistic lighting and textures, this kind of art direction makes a strong first impression and lingers in memory.
2. Turn-Based Combat with Rhythmic Elements
Combat in Expedition 33 is turn-based, but it incorporates timing and rhythm elements to keep players actively engaged. Instead of simply selecting commands from a menu and watching animations, players are often asked to:
- Time button presses to enhance attacks or defenses.
- Read enemy telegraphs and react quickly to prompts.
- Leverage party synergies that depend on execution timing.
This marries the strategic clarity of traditional turn-based systems with the immediacy of action games. For players who grew up on classic JRPGs but now expect more responsive feedback, this hybrid approach can feel refreshingly modern.
3. A Focused, Authorial Narrative
Where many contemporary RPGs emphasize massive branching structures and dozens of interlocking systems, Clair Obscur: Expedition 33 appears more interested in delivering a curated, author-driven story. That doesn’t mean player choices are irrelevant, but the game’s power lies in how it guides you through a specific emotional arc.
This design philosophy contrasts with the sandbox ethos of games like Skyrim, yet Howard’s admiration suggests a respect for different narrative formats. It also reflects a growing appreciation for more linear, directed experiences alongside sprawling open worlds, a trend visible in the success of titles like God of War Ragnarök and Final Fantasy VII Remake, which balance cinematic storytelling with player agency.5
4. A Debut with Unusual Confidence
One of the most striking elements of Expedition 33’s story is that it is a debut project. Many studios take several games to find a clear identity, often starting with safer ideas. Sandfall instead launched with a visually experimental, mechanically intricate RPG—a genre notorious for complexity and long development cycles.
That confidence, backed up by strong execution, is part of what makes the game feel like a genuine arrival. It also illustrates how modern development tools—engines like Unreal, robust middleware, and global distribution—have lowered some of the historical barriers small teams faced when building ambitious projects.6
Impact on the RPG Landscape
Clair Obscur: Expedition 33 doesn’t exist in a vacuum. Its success and the attention it receives from established figures like Howard contribute to broader shifts in RPG design and discourse.
Reinforcing the Value of Aesthetic Risk
Big publishers frequently rely on proven templates and familiar aesthetics to manage financial risk. When a game with a distinctive, non-standard look breaks through, it provides a counterexample that art direction itself can be a selling point. For other studios pitching unusual visual styles internally, Expedition 33 becomes a useful reference: proof that players will show up for something that doesn’t look like everything else.
Balancing Indie Spirit with High Production Values
Another notable element is how Expedition 33 straddles the line between “indie” sensibilities and high-end production. It embraces creative risk traditionally associated with smaller teams, but with the fidelity, polish, and scope more often seen in mid- to large-scale releases.
This hybrid position mirrors a broader shift in the industry, sometimes described as the rise of “AA” games: projects with focused scopes and strong creative voices, but enough resources to compete visually with top-tier titles. For players, that often translates into tighter experiences with less filler; for developers, it offers a path between tiny experimental projects and massive, multi-hundred-person blockbusters.
Side-by-Side: Clair Obscur vs. Bethesda-Style RPGs
Howard’s endorsement naturally invites comparison between his own body of work and Sandfall’s project. While the games differ in many ways, examining their contrasts highlights why his praise is noteworthy.
| Aspect | Clair Obscur: Expedition 33 | Typical Bethesda RPG (e.g., Skyrim) |
|---|---|---|
| World Structure | More linear or guided journey through distinct locales | Large open world with high freedom and emergent exploration |
| Combat System | Turn-based with timing and rhythm elements | Primarily real-time action with pausable elements and physics |
| Visual Direction | Painterly, stylized, heavily art-driven | Grounded fantasy or sci-fi, leaning toward realism |
| Narrative Focus | Curated story arc with strong authorial voice | Player-driven narrative with numerous side quests and subplots |
| Studio Scale | Newer, smaller studio with a bold debut | Long-established AAA studio with decades of history |
The differences emphasize that Howard’s praise is not simply a nod to a game that echoes his own design preferences. Instead, it is recognition of a distinct creative approach that complements, rather than imitates, Bethesda’s style.
What Players Can Expect Going In
For players intrigued by the buzz around Clair Obscur: Expedition 33 and Howard’s endorsement, it’s useful to set expectations clearly. This is not a 200-hour sandbox or a looter-shooter; it’s a story-forward RPG where mood, art, and emotional pacing matter as much as raw playtime.
Ideal Audience
You’re likely to appreciate the game if you:
- Enjoy turn-based combat that rewards planning and timing.
- Value art direction and atmosphere as much as mechanics.
- Prefer focused narratives over endless checklists of side activities.
- Have an interest in melancholy, reflective stories rather than pure power fantasy.
Potential Friction Points
On the other hand, you may find some aspects challenging if you:
- Primarily seek huge open worlds with maximum freedom.
- Dislike any timing-based elements in combat.
- Want a more traditional medieval fantasy or sci-fi aesthetic.
Knowing where the game sits on these spectrums helps ensure that the hype, including praise from industry icons, doesn’t create mismatched expectations.
Frequently Asked Questions
Is Clair Obscur: Expedition 33 an indie game?
In spirit, it shares the creative boldness often associated with indie titles, but in practice it lands closer to the emerging “AA” category—more resources and visual polish than many indie projects, yet still driven by a specific creative vision rather than a giant franchise.
Does Todd Howard’s pick influence awards directly?
A single creator’s opinion doesn’t directly change awards voting, which is usually handled by juries and sometimes player votes. However, high-profile endorsements can shape which games journalists, influencers, and players prioritize, indirectly affecting visibility and momentum.
Is the game similar to classic JRPGs?
It shares some DNA with classic JRPGs in its turn-based combat and party structure, but its art direction and narrative tone lean more toward European art cinema than anime. If you like both JRPG mechanics and experimental aesthetics, it sits in a compelling middle ground.
Will fans of Bethesda RPGs enjoy it?
Many will, but for different reasons. Instead of a sprawling playground, Expedition 33 offers a curated journey with strong mood and artistry. Players who admire worldbuilding, tone, and atmosphere in Bethesda’s games may find those same qualities here, expressed through a very different structure.
Why is a debut game getting so many nominations?
The combination of visual distinctiveness, strong execution, and a compelling narrative has resonated widely with critics. When a debut manages to deliver on a clear, ambitious creative vision, awards bodies often rally around it as a standout achievement.
Conclusion: A New Flag on the RPG Map
Clair Obscur: Expedition 33 has quickly evolved from a promising trailer into a genuine landmark release. Its rise—amplified by Todd Howard’s personal endorsement—illustrates how the RPG landscape continues to diversify. Players now have blockbuster sandboxes, tightly scripted adventures, and daring hybrids that experiment with form and style.
Howard’s admiration doesn’t make Expedition 33 universally appealing, nor does it guarantee that every player will connect with its world. What it does signal is that the game is worth paying attention to, especially for anyone who cares about where narrative-driven RPGs might go next. In a medium that thrives on new voices and perspectives, Sandfall Interactive’s debut stands as a reminder that bold art and focused storytelling can still break through—even in a crowded, sequel-driven market.
References
- Microsoft to acquire ZeniMax Media, bringing Bethesda’s iconic franchises to Xbox — Microsoft. 2020-09-21. https://news.microsoft.com/2020/09/21/microsoft-to-acquire-zenimax-media-and-its-game-publisher-bethesda-softworks/
- The Game Awards: About — The Game Awards. 2024-11-01 (last updated, approximate). https://thegameawards.com/about
- The Digital Games Industry — United States International Trade Commission. 2021-04-05. https://www.usitc.gov/publications/332/pub5165.pdf
- Art and Emotion — The J. Paul Getty Museum. 2019-06-10. https://www.getty.edu/education/teachers/classroom_resources/curricula/art_emotion/
- 2023 Essential Facts About the Video Game Industry — Entertainment Software Association. 2023-05-01. https://www.theesa.com/resource/2023-essential-facts-about-the-video-game-industry/
- Unreal Engine: The world’s most open and advanced real-time 3D creation tool — Epic Games. 2024-02-15 (last updated, approximate). https://www.unrealengine.com/en-US/unreal-engine-5

