CD Projekt Red has significantly ramped up work on The Witcher 4, assigning nearly 500 developers to the project and hiring over 220 new team members in the past year to elevate its scope and quality.
Team Expansion Fuels Rapid Progress
The studio’s total workforce now stands at 933 employees, with 499 dedicated exclusively to The Witcher 4, marking it as the clear priority among ongoing initiatives. This growth reflects a deliberate strategy to scale up after lessons learned from past titles. Joint CEO Michał Nowakowski emphasized that most recent hires are bolstering The Witcher 4, focusing on enhancing solutions showcased in recent tech demos using Unreal Engine.
From February 2025 to early 2026, the team grew steadily: starting with smaller groups and reaching 499 by the fiscal year 2025 report. This expansion includes 52 additional members since late 2025, demonstrating sustained momentum. Chief Financial Officer Piotr Nielubowicz described production as “steaming ahead,” underscoring the project’s advanced stage.
Historical Parallels to The Witcher 3’s Triumph
The current drive mirrors the intense, resourceful push that delivered The Witcher 3: Wild Hunt in 2015. Facing tight deadlines and resource constraints, CDPR’s original team adopted a “get it done, do it dirty” ethos—prioritizing core gameplay and narrative over polish in early phases, then refining iteratively. That scrappy energy resulted in one of the most acclaimed open-world RPGs, selling over 50 million copies.
Today’s larger team applies similar determination but with modern tools. While The Witcher 3 launched with around 240 core developers, The Witcher 4 benefits from nearly double that number, allowing for broader ambition in world-building, combat, and storytelling. Executives highlight continuity in philosophy: human-driven creativity remains paramount, even as technology evolves.
Tech Innovations and Unreal Engine Shift
The Witcher 4, internally codenamed Polaris, represents CDPR’s full transition to Unreal Engine 5 from their proprietary REDengine. A 2025 tech demo at Unreal Fest showcased scalable solutions for lighting, environments, and animations, which the expanded team is now integrating game-wide. This move promises photorealistic visuals and seamless open-world traversal, building on Cyberpunk 2077’s tech foundations.
| Project | Team Size (Feb 2026) | Status |
|---|---|---|
| The Witcher 4 (Polaris) | 499 | Full Production |
| Cyberpunk Sequel (Orion) | 149 | Pre-Production |
| New IP (Hadar) | 26 | Conceptual Phase |
| Others | 259 | Various |
This table illustrates resource allocation, with The Witcher 4 commanding over half the studio’s talent.
Human Creativity at the Core Amid AI Discussions
CDPR firmly positions AI as a productivity enhancer, not a replacement for developers. Nowakowski clarified that while AI accelerates workflows like asset generation or testing, it won’t create narratives or design encounters. The studio rejects fears of headcount reductions, instead using it to amplify human output—writing dialogue, crafting quests, and building immersive worlds.
This stance contrasts industry trends where some studios experiment with AI for broader roles. For The Witcher 4, every key decision stems from experienced talent, ensuring the depth fans expect from the series.
A New Trilogy on the Horizon
Polaris launches a fresh Witcher saga, potentially shifting from Geralt to new protagonists while expanding the Continent’s lore. Plans outline two sequels within six years, aiming for quicker release cadences than the decade between Witcher 3 and 4. Development emphasizes modular design for efficient iteration across the trilogy.
- Story Focus: Epic narrative with moral ambiguity, branching choices, and rich characters.
- Gameplay Evolution: Refined combat, deeper alchemy, expansive monster hunting.
- World Scale: Vast, reactive open world with dynamic events and factions.
Studio Growth and Global Recruitment
CDPR’s North American push has added key roles in art, engineering, and design. Total hires since early 2025 exceed 220, with ongoing efforts to reach 1,000 employees. This diversification reduces reliance on Polish studios, fostering innovation through varied perspectives.
Financial health supports this: steady revenue from ongoing titles funds ambitious projects without compromising quality. Investors note the balanced portfolio, blending established IPs with Project Hadar, a mysterious new universe in early concepts.
Lessons from Cyberpunk 2077 Inform the Path
Post-launch updates for Cyberpunk 2077, including Phantom Liberty, taught CDPR about scalable tech and player feedback integration. The Witcher 4 team applies these: robust PC-first development with console parity, extensive QA, and community playtests planned. Production entered full steam in 2025, ahead of initial projections.
What Fans Can Anticipate
Expect a 2028-2030 release window, barring delays, with reveals at major events. Trailers may highlight new heroes, remixed witcher contracts, and political intrigue. The series’ hallmark—player agency in a gritty fantasy realm—evolves with next-gen features like advanced AI for NPCs and destructible environments.
Challenges and Studio Resilience
Scaling to 500 developers risks coordination issues, but CDPR’s agile methodologies and leadership experience mitigate this. Competition from other RPGs like Dragon Age or Elden Ring sequels adds pressure, yet the studio’s track record inspires confidence.
FAQs
When is The Witcher 4 releasing?
No official date yet, but full production suggests 2028 or later, following a new trilogy roadmap.
Will Geralt return?
Likely not as protagonist; the saga introduces fresh characters in the Witcher universe.
What engine powers it?
Unreal Engine 5, enabling cutting-edge visuals and performance.
How does AI factor in?
Used for efficiency in repetitive tasks, with creative work reserved for humans.
What’s the team size?
499 developers as of early 2026, largest in CDPR history for a single project.
References
- The Witcher 4 is steaming ahead as CD Projekt rapidly expands with 220 new developers — GamesRadar. 2026-02. https://www.gamesradar.com/games/the-witcher/the-witcher-4-is-steaming-ahead-as-cd-projekt-rapidly-expands-with-220-new-developers-in-the-past-year-and-nearly-500-in-total-working-on-the-rpg/
- The Witcher 4 and Cyberpunk 2 Teams Ramp Up Development as CDPR Nears 500 Devs — Game8. 2026-03. https://game8.co/articles/latest/the-witcher-4-and-cyberpunk-2-teams-ramp-up-development-as-cdpr-nears-500-devs
- The Witcher 4™ Just Got HUGE NEWS… New Trilogy Plans, Sequel Roadmap & Timeline — YouTube (YongYea). 2025-12.
- The Witcher 4 HUGE NEWS… – YouTube — YouTube (IGN). 2026-01.

