The **Supers trait** in Teamfight Tactics Set 8, known as Monsters Attack!, introduces a dynamic layer to team composition strategies by emphasizing high-star units. This trait activates powerful bonuses only when Supers champions reach exactly two or four stars, rewarding players who focus on economy management, rolling, and unit preservation. Unlike traditional traits that scale linearly, Supers demands precise star levels to unlock escalating team-wide benefits, making it a high-risk, high-reward playstyle ideal for aggressive reroll compositions.
Understanding the Core Mechanics of Supers
At its foundation, the Supers trait transforms select champions into elite performers. These units gain enhanced abilities and contribute to board-wide buffs only at specific thresholds: two stars for initial activation and four stars for maximum potential. This mechanic encourages players to prioritize gold efficiency early, scout for three-cost and four-cost Supers units, and time rolls effectively around stages 3-2 and 4-1.
Key activation rules include:
- 2 Supers at 2-stars: Grants a baseline team bonus, such as increased attack speed or damage amplification, setting the foundation for mid-game spikes.
- 4 Supers at 2-stars: Amplifies the bonus significantly, often doubling effects like health regeneration or shield generation.
- 4 Supers at 4-stars: Unlocks the ultimate tier, providing game-altering effects like global invulnerability phases or massive area-of-effect damage.
This structure promotes ‘slow rolling’ on levels 7 and 8, where players cap economy at 50 gold and repeatedly refresh the shop to hit star breakpoints without over-leveling.
Essential Supers Units and Their Abilities
Set 8 features a roster of Supers champions spanning one to five gold costs, each blending the trait with complementary lines like Brawler, Mascot, or Heart. Here’s a breakdown of standout units:
| Unit | Cost | Traits | Ability Summary | Role |
|---|---|---|---|---|
| Lee Sin | 2-gold | Supers / Brawler / Heart | Dashes to nearby ally for mutual shields, then retaliates with physical damage. | Frontline protector and early-game carry. |
| Malphite | 1-gold | Supers / Mascot | Slams ground for magic damage and self-Armor boost lasting 4 seconds. | Tank and crowd control initiator. |
| Miss Fortune | 4-gold | Anima Squad / Ace | Channels Bullet Time, firing 8 waves of magic damage in a cone with diminishing returns. | Backline DPS scaler. |
| Sett | 4-gold | Mecha: PRIME / Defender | Charges shield for CC immunity, explodes in cone for scaling physical damage. | Ultimate frontline bruiser. |
These units shine when starred up. For instance, a 4-star Malphite becomes an unkillable wall, repeatedly slamming foes while stacking Armor to shrug off assassin dives.
Building Around Supers: Trait Synergies and Breakpoints
Supers thrives in reroll comps, pairing with traits that bolster survivability and economy. Common synergies include:
- Underground: Provides gold generation for sustained rolling, with units like Vi and Ezreal hitting early breakpoints.
- Star Guardian: Offers frontline via tanks like Rell, complementing Supers’ damage focus.
- Duelliste (Duelist): Stacks attack speed—(2) +5%, (4) +8%, (6) +10% with damage reduction, (8) +16% with 20% less damage taken—amplifying starred Supers carries.
- Threats: Elite units that ignore traits but overpower same-tier foes; no emblems available, so Tome of Traits integration is key for min-maxing.
Optimal breakpoints table:
| Stage | Level | Target Stars | Economy Goal |
|---|---|---|---|
| Early (1-8) | 4-6 | 2-star 1-cost Supers | 50 gold cap |
| Mid (2-1 to 3-5) | 7 | 2-star all Supers | Roll down at 3-2 |
| Late (4-1+) | 8-9 | 4-star carries | Hero Augments for power spikes |
Incorporate Hero Augments like those empowering leaders with bonus damage (18% +3% per 3-star) or CC immunity to push 4-star thresholds.
Itemization Strategies for Supers Dominance
Items are crucial for surviving rolls and maximizing output. Prioritize:
- Tanks (Malphite, Sett): Warmog’s Armor, Dragon’s Claw, Gargoyle Stoneplate for sustain.
- Carries (Lee Sin, Miss Fortune): Last Whisper, Infinity Edge, Hand of Justice for hybrid damage.
- Attack Speed Synergies: Statikk Shiv on fast Duelists to spawn drones via LaserCorps.
Sell Tome of Traits post-activation to avoid thresholds (8/10/12 traits granting extra tailed emblems). Use for rare traits like Supers or Threats lacking emblems.
Positioning and Matchup Tips
Positioning wins games: Place frontline Supers like Sett center to draw fire, backline carries like Miss Fortune opposite enemy assassins. Against LaserCorps-heavy foes, cluster to minimize drone spread.
Matchup advice:
- Vs. A.D.M.I.N.: Their configurable buffs (2/4/6 effects +160% output) demand early disruption; prioritize CC items.
- Vs. Threats: Outscale with 4-stars, as Threats lack synergies but hit harder baseline.
- Scouting: Watch for opponent econ traits like Underground for roll timings.
Advanced Economy and Rolling Patterns
Master economy with 10-gold interest: Hit 50 gold by level 8, roll for 2-stars. Post-3-5, push to 7, slow roll 30-40 gold per round. Hero Augments at 9-1 can pivot to 4-star chases.
Example early board: Vi (Underground), Ezreal (Underground), Sona (Underground), Malphite (Supers/Mascot), Lee Sin (Supers/Brawler/Heart) for econ + trait hits.
FAQ: Common Supers Questions
What makes Supers unique in Set 8?
Supers bonuses trigger only at exact 2 or 4 stars, unlike scaling traits, forcing reroll focus over vertical leveling.
Best Hero Augments for Supers comps?
Augments granting 18% bonus damage (+3% per 3-star) or CC immunity align perfectly with 4-star pushes.
How to counter enemy Supers?
Assassins and item denial; target carries before they star up.
Can Supers mix with Aces?
Yes, 1 or 4 unique Aces grant Magic Resist bonuses, synergizing with Supers tanks.
Roll thresholds for 4-star Malphite?
Around 7-1 on level 8 with 40+ gold, assuming 1-cost pool favors.
Conclusion: Rise with Supers in Monsters Attack!
Supers defines Set 8’s meta, blending precision rolling, synergies, and star-up power for lobby-crushing potential. Adapt to patches, scout aggressively, and watch top players for evolutions.
References
- TFT Set 8.0: Monsters Attack! New Traits Overview — lolchess.gg. 2023-01-01. https://lolchess.gg/tft/8.0
- Every TFT Set 8 Champion & Trait — Dexerto. 2023-01-15. https://www.dexerto.com/league-of-legends/tft-set-8-champions-traits-1977898/
- Monsters Attack: New TFT Set 8 Revealed — Mobalytics. 2023-01-10. https://mobalytics.gg/blog/tft/monsters-attack-new-tft-set-8-revealed-all-new-champions-traits-hero-augments/
- TFT Set 8 Tome of Traits Guide — YouTube (TFT Tips). 2023-01-20.
- TFT Set 8 Super Duelist Comp Guide — Gamosaurus. 2023-01-25. https://www.gamosaurus.com/jeux/teamfight-tactics/tft-set-8-guide-de-la-composition-super-duelliste

