Draconic Augments represent a pivotal evolution in Teamfight Tactics Set 7 Dragonlands, empowering players with game-altering bonuses that can define entire runs. These upgrades, building on the success of previous sets, introduce fresh mechanics tailored to the dragon-themed expansion, offering over 100 options across tiers to suit diverse strategies.
Understanding Draconic Augments Fundamentals
At their core, Draconic Augments provide permanent buffs selected at key stages, enhancing units, economy, or combat dynamics. Introduced in Set 6 and refined through Set 7, they appear in synchronized shops for all players, ensuring fairness. Each shop offers three choices of identical rarity: Tier 1 (Silver), Tier 2 (Gold), or Tier 3 (Prismatic), presented at Stages 2-1, 3-2, and 4-2. This timing shift allows earlier access, preventing forced early commitments and enabling comebacks without waiting until late game.
A standout feature is the single free reroll per game, replacing the previous gold-cost model. Use it strategically on underwhelming offerings to pivot toward your comp’s needs, but conserve it for high-impact moments like post-level 4 scouting.
Key Innovations in Set 7 Draconic System
Set 7 overhauls augments with Dragonlands-specific tweaks. Beyond rerolls and adjusted timings, new options emphasize trait synergies like Ragewing, Revel, and Mirage, alongside carry amplification for dragons and shapeshifters. Some Set 6 holdovers persist, but Riot added dozens of Dragonlands exclusives to align with traits such as Cannoneer, Guild, and Tempest.
- Reroll Mechanic: One-time refresh for any augment stage, ideal for dodging weak trait crests.
- Stage Alignment: 2-1 for openers, 3-2 for mid-game flex, 4-2 for power spikes.
- Trait Focus: Emblems and hearts grant extra trait counts or units, supercharging comps like Dragonmancer or Evoker.
Comprehensive Tier 1 (Silver) Augments Breakdown
Tier 1 augments offer reliable, low-risk boosts perfect for early stabilization. They emphasize economy, positioning, and minor trait bumps, setting foundations for scaling comps.
| Name | Effect |
|---|---|
| AFK | Passively gain gold and XP while away, simulating idle growth. |
| Preparation | Bench units stack 5 AD and ability damage per round, capping at 20. |
| Ragewing Heart | +1 Ragewing trait; gain Shen. |
| Revel Heart | +1 Revel trait; gain Jinx. |
| Astral Crest | Gain Astral Emblem and Nami. |
| Axiom Arc II | 30 mana per kill for units. |
| Beast’s Den | Shapeshifters and adjacent units gain 35% AS/MS; gain Gnar. |
| Best Friends II | Isolated pairs gain 25% AS and 25 Armor. |
| Better Together | Aura items +33% effect; gain Iron Solari. |
| Bruiser Crest | Gain Bruiser Emblem and Taric. |
These silver picks shine in flexible builds. For instance, Ragewing Heart accelerates dragon ramps, while Preparation fuels item holders pre-combat.
Dominating with Tier 2 (Gold) Augments
Gold augments deliver mid-game punch, often converting bench space or amplifying specific traits like Cannoneer or Guild. They bridge early game into hyper-rolls or econ spikes.
- Cannoneer Crest: Emblem + Jinx for artillery spam.
- Ricochet: Cannon shots bounce with 50% damage reduction; gain Tristana.
- Hot Shot: Burns for 8% max HP true damage over 4s, anti-heal; gain Tristana.
- Guild-Specific: Loot Master grants components every 4 rounds at 2 Guild; Gear Upgrades adds 25 Armor and 200% bonus to item holders; gain Twitch.
- Jade Crest: Emblem + Ashe.
- Tempest Enhancers: Eye of the Storm centers AP bursts; gain Qiyana.
- Warrior Tools: Tiamat cleaves 50% splash; gain Yone.
Gold choices demand trait investment. Pair Hot Shot with multi-Cannoneers for sustain shredding, or Guild augments with Twitch carries for loot explosions.
Prismatic Tier 3: Game-Enders Unveiled
Prismatic augments are lobby-warping nukes, bundling emblems, legendaries, and items for instant comp completion. They favor vertical trait stacks and dragonlord transitions.
| Name | Effect |
|---|---|
| Cavalier Crown | Cavalier Emblem + Redemption + Nunu. |
| Dragonmancer Soul | Dragonmancer Emblem + Hand of Justice + Lee Sin. |
| Evoker Crown | Evoker Emblem + Shojin + Anivia. |
| Guardian Crown | Guardian Emblem + Stoneplate + Braum. |
| Guild Crown | Guild Emblem + Giant Slayer + Ryze. |
| Jade Crown | +1 Jade; Ionic Spark + Gnar. |
| Shapeshifter Soul | +1 Shapeshifter; Hand of Justice + Elise. |
| Shimmerscale Soul | +1 Shimmerscale; Titan’s Resolve + Kayn. |
| Swiftshot Crown | Swiftshot Emblem + Rageblade + Varus. |
| Tempest Crown | Tempest Emblem + Hand of Justice + Lee Sin. |
| Warrior Crown | Warrior Emblem + Giant Slayer + Olaf. |
| Whispers Crown | Whispers Emblem + Hand of Justice + Elise. |
These capstones like Dragonmancer Soul enable 4+ dragon pushes, synergizing with Set 7.5’s multi-dragon viability.
Strategic Applications and Comp Synergies
Leverage augments by scouting lobbies early. At 2-1, prioritize econ like Preparation or trait hearts matching your level 3 board. 3-2 gold augments flex into hyper-rolls—Cannoneer Ricochet elevates Tristana/Jinx spam. Prismatic at 4-2 seals verticals: Evoker Crown with Anivia spam for AP storms.
Top Comp Pairings:
- Dragonmancer Ramp: Soul/Crown + Lee Sin for HoJ justice procs.
- Cannoneer Siege: Hot Shot/Ricochet + multi-Jinx/Tristana.
- Guild Econ: Loot Master/Gear Upgrades into Twitch infinite scaling.
- Shapeshifter Flex: Beast’s Den into Gnar Elise Elise.
Positioning matters: Best Friends II rewards clustered pairs, while Nomads boosts Scalescorn mobility.
Set 7.5 Uncharted Realms Updates
Mid-set refreshes in 7.5 introduce further Draconic tweaks, enabling multi-dragon comps without augment dependency. New options enhance traits like those in Uncharted Realms, with buffs to ally death stacking AP/AD/MR.
Adapt by prioritizing dragon alliances, as augments now complement rather than gate multi-dragon viability.
Frequently Asked Questions (FAQs)
What stages do augments appear in TFT Set 7?
They show at 2-1, 3-2, and 4-2, with one reroll available game-wide.
Can I reroll augments for free?
Yes, once per game, to replace unsatisfactory choices.
Are all players offered the same augments?
Yes, same rarity and options for everyone at each stage.
How do Draconic Augments differ from Set 6?
New timings, free reroll, and 100+ Dragonlands-themed additions focusing on traits like Ragewing and Cannoneer.
What’s the strongest Prismatic augment?
Trait crowns like Dragonmancer Soul excel in vertical comps, but viability depends on lobby.
Advanced Tips for Augment Mastery
Scout aggressively: If enemies hit Cannoneer crests, counter with anti-ranged like Warriors. Force synergies by itemizing for augment-expected carries, e.g., Rageblade on Swiftshot hopefuls. In Set 7.5, stack death-sharing augments for resilient fronts.
Econ augments like Pandora’s Bench randomize bench for flexibility, pairing with Cruel Pact’s HP-for-XP trades in aggressive metas.
References
- All new Draconic Augments added in TFT Set 7 Dragonlands — Dexerto. 2022-07-01. https://www.dexerto.com/league-of-legends/draconic-augments-tft-set-7-new-changes-dragonlands-1829835/
- All new Draconic Augments added in TFT Set 7.5 Uncharted Realms — Dexerto. 2022-09-01. https://www.dexerto.com/league-of-legends/draconic-augments-tft-set-7-5-new-changes-uncharted-realms-1909827/
- All Draconic augments in Set 7 of Teamfight Tactics: Dragonlands — Prima Games. 2022-07-01. https://primagames.com/gaming/draconic-augments-set-7-teamfight-tactics-dragonlands
- TFT Set 7 Guide – EVERYTHING You Need to Know — YouTube (Mortdog). 2022-07-01.
- TFT SET 7.0 : Dragonlands — Lolchess.gg. 2022-07-01. https://lolchess.gg/tft/7.0

