Soulframe’s Fantasy Future and the Rise of Jennifer English
Digital Extremes, the studio best known for the long-running sci-fi MMO Warframe, is deep into development on its next big project: the fantasy-focused online RPG Soulframe. Beyond its striking shift in tone and combat style, Soulframe is also drawing attention for its narrative ambitions and its growing cast of celebrated voice actors, including Jennifer English, known for standout roles in Baldur’s Gate 3 and Clair Obscur: Expedition 33.
This article explores how Soulframe is evolving as a “sister game” to Warframe, why the addition of English to the cast matters, and what the latest features, founders program, and community response suggest about the MMO’s long-term future.
From Space Ninjas to Arcane Knights: Digital Extremes’ New Direction
For over a decade, Warframe has been one of the most enduring online co-op action games, noted for its fast movement, relentless updates, and free-to-play model. Digital Extremes announced Soulframe as a distinct, parallel project, designed to offer a very different pace and atmosphere while still leveraging the studio’s experience with live-service worlds.
Slower, Heavier Combat and a Grounded Fantasy World
Where Warframe is defined by parkour, acrobatics, and explosive abilities, Soulframe leans into:
- Deliberate melee combat with swords, hammers, and shields
- Weighty animations that emphasize timing and positioning
- Grounded fantasy environments with forests, ruins, castles, and natural magic
- Co-op exploration across open areas and instanced adventures
This slower feel is designed to appeal to players who enjoy tactical action and exploration over raw speed. While still an MMO with progression and loot, Soulframe takes inspiration from fantasy action RPGs and story-driven games, blending them with Digital Extremes’ co-op expertise.
A World Shaped by Conflict and Nature
Soulframe’s setting focuses on a world recovering from an overwhelming conflict and suffering under the influence of a hostile faction—often described by developers as an oppressive force trying to bend nature to its will. Environmental themes, reverence for animals and forests, and the tension between industrialization and the wild are threaded through the game’s art direction and story teases.
This approach parallels broader narrative trends in modern fantasy media that explore ecological collapse and resistance, echoing themes explored in other games and fiction that treat nature itself as a threatened character. While the exact story beats are still being revealed, the tone points clearly toward a more introspective and mythic take on the MMO genre.
Why Casting Jennifer English Matters for Soulframe
Jennifer English has become a familiar name to RPG fans thanks to emotionally resonant roles in story-heavy games. Her performances in Baldur’s Gate 3 helped anchor complex companion storylines, and her work in Clair Obscur: Expedition 33 further cemented her reputation as a versatile performer capable of handling intricate character arcs.
From Iconic Companions to an Empress in Soulframe
Digital Extremes’ latest reveal confirms that English is voicing Alora, the Empress of Eldveil, a central figure in Soulframe’s narrative. While full details about Alora remain limited, framing her as an empress hints at a role that could:
- Shape the overarching political and mythic conflict of the setting
- Serve as a recurring narrative anchor in quests and cutscenes
- Stand at the intersection between the oppressive forces and the natural world
Casting a recognizable RPG actor in this kind of role signals that Soulframe is not just a combat sandbox—it’s aiming for a story-first identity, where dialogue, cutscenes, and character relationships matter as much as loot.
How High-Profile Voice Talent Elevates MMOs
Online RPGs historically leaned on text and minimal voice work, but in recent years fully voiced cinematics and cast-driven marketing have become standard. For a new IP like Soulframe, securing a widely respected performer offers several advantages:
- Instant recognition among fans of recent narrative hits
- Higher expectations for writing quality, encouraging more ambitious storytelling
- Community buzz as players speculate about the character’s role and personality
Critically, this also aligns with a broader industry shift toward performance-driven narratives, where actors work closely with writers and directors to shape memorable characters, even in highly systems-driven games.
Soulframe’s Founders Phase and Early Access Approach
Digital Extremes is rolling out Soulframe through a staged development and access model. Instead of a traditional boxed launch, players are invited into an evolving build that will be updated over time, informed by community feedback, much like Warframe’s long-running live development.
Preludes, Founders, and Ongoing Content
The studio has framed Soulframe’s early content in terms of “Preludes” updates, each bringing new systems, quests, and refinements. In parallel, a Founders program offers early supporters a way to buy into the project, securing access and cosmetic rewards while helping fund ongoing development.
Common features of such founders packages in modern online games include:
- Immediate or priority access to test builds
- Exclusive cosmetics and titles recognizing early adoption
- In-game currency or boosters that do not lock content behind paywalls
- Potential community privileges, such as feedback channels or recognition
Digital Extremes has long experience balancing monetization with a player-friendly approach in Warframe, where the core game is free and premium purchases typically focus on convenience or cosmetics rather than hard pay-to-win advantages.1
Availability and Platforms
At this stage, Soulframe is in a PC-focused phase. Digital Extremes has stated that the game is planned for consoles at a later date, following a common pattern where PC serves as the primary test bed for new systems and content. Once core gameplay stabilizes and the technical foundation solidifies, console versions can benefit from lessons learned during early PC development.
Players interested in Soulframe can:
- Sign up for updates and potential access opportunities through the official site
- Watch official developer streams and partner broadcasts for news and Twitch drops
- Follow patch notes and roadmap reveals to understand the game’s trajectory
Core Gameplay: Pacts, Attributes, and Runic Customization
Although Soulframe is still evolving, several defining mechanical pillars have already emerged. These systems offer a familiar depth for Warframe veterans while carving out a distinct identity rooted in melee combat and character personalization.
Pacts as the Soul of Your Combat Style
Instead of equipping different character suits like Warframes, Soulframe introduces Pacts—mystical arm artifacts that define your abilities. Each Pact is designed to embody a specific fantasy archetype and comes with its own trio of powers.
For example, Pacts may focus on:
- Protective barriers and support abilities
- Aggressive melee strikes and crowd control
- Nature-infused magic and healing effects
Swapping Pacts lets players adapt their role without fully abandoning their character’s appearance, supporting long-term attachment to a single avatar while still allowing for mechanical experimentation.
Attributes: Courage, Grace, and Spirit
Soulframe’s attribute system revolves around three core stats:
- Courage – Influences offensive power and resilience
- Grace – Tied to agility, precision, and finesse-based skills
- Spirit – Connected to magic, support abilities, and mystical interactions
Rather than being fixed, these attributes can be allocated and reallocated to align with a player’s preferred Pact and weapon choices. This creates a subtle but important layer of buildcrafting: heavy weapons and aggressive abilities benefit from Courage, while nimble melee and archery lean on Grace, and spell-leaning abilities scale with Spirit.
| Attribute | Primary Focus | Ideal Weapon Types | Typical Pact Synergy |
|---|---|---|---|
| Courage | Damage and toughness | Greatswords, hammers, heavy blades | Offensive or frontline Pacts |
| Grace | Speed and precision | Rapiers, daggers, bows | Agile or assassin-style Pacts |
| Spirit | Magic and utility | Focuses, staves, enchanted weapons | Supportive or mystical Pacts |
Runes and Weapon Attunement
Weapons in Soulframe can be customized with Runes, which function as modular stat modifiers. Each weapon supports several rune slots, with rare rune types offering unique or especially potent bonuses.
Key aspects of the system include:
- Runic slots that define how many bonuses a weapon can carry
- Attunement that aligns weapons with Courage, Grace, or Spirit
- Late-game modification to switch attunements for more refined builds
This ensures that, unlike some action games where weapon choice is mostly cosmetic, Soulframe encourages players to think about stat synergies, attributes, and Pacts together when designing their character.
Exploring Soulframe’s World: Open Zones, Fables, and Bosses
Digital Extremes is building Soulframe around a mix of open-world exploration and instanced content, giving players both social hubs and dense, story-driven missions to tackle alone or in co-op.
Shared Open Areas with Dynamic Activities
The core world structure centers on large, shared outdoor regions where players can:
- Roam freely and discover hidden points of interest
- Trigger dynamic events and mini-encounters
- Face open-world bosses that require coordination
- Take on tasks for in-game factions or syndicates
These spaces function as both playground and staging ground, where players decide whether to join group activities, run world events, or simply explore for lore and resources.
Fables: Narrative-Driven Instanced Missions
Beyond the open world, Soulframe features instanced adventures known as Fables. These structured missions act as the main narrative content, advancing the story, introducing key characters like Empress Alora, and unlocking new systems.
Fables typically involve:
- Cinematic storytelling with voiced dialogue
- Carefully crafted combat scenarios
- Progression rewards that tie into the broader game loop
Completing Fable chains can influence your standing with factions, unlock new Pacts or gear, and reveal more about the world’s history and the forces threatening it.
A Unique Combat Mechanic: Smite
One of Soulframe’s more distinctive combat features is Smite, a special action that occasionally becomes available against enemies marked with a glowing indicator. Activating Smite allows players to perform a high-impact maneuver that drains an enemy’s vitality in a visually dramatic way.
This system serves multiple purposes:
- Adds a cinematic flourish to combat encounters
- Rewards attention and timing rather than button mashing
- Offers a way to burst down tougher enemies when opportunities arise
By integrating systems like Smite, Soulframe aims to distinguish its melee combat from both Warframe’s hyper-speed battles and more conventional MMO rotations.
Community Response and Long-Term Potential
MMOs live or die by their communities, and Soulframe is no exception. Digital Extremes has emphasized transparency through regular developer streams, early builds, and community-oriented programs, aiming to cultivate the same long-term trust that carried Warframe from modest beginnings to a multi-year success story.
Leveraging a Proven Live-Service Playbook
Warframe’s history is instructive here. The game launched in 2013 to moderate attention, then grew over years of updates that added new zones, story arcs, and systems. That live-service approach—frequent content drops, responsive balance changes, and major cinematic questlines—has proven remarkably durable and helped sustain a large global player base.1
Soulframe can benefit from the same infrastructure and lessons learned, particularly in areas such as:
- Server stability and cross-region support
- Fair monetization that avoids pay-to-win perceptions
- Community feedback loops that shape balance and features
The Role of Narrative in Player Retention
Modern research on online games and digital communities suggests that narrative engagement can significantly affect player retention, by providing emotional hooks and long-term goals beyond mechanical progression.2 By recruiting talent like Jennifer English and building out a cast of memorable characters, Soulframe is positioning story as a primary reason to log in, not just an optional extra.
Frequently Asked Questions About Soulframe
Is Soulframe related to Warframe’s story or universe?
No direct continuity has been confirmed. Soulframe is presented as a separate IP with its own world, lore, and characters. However, it is described as a “sister game” to Warframe, sharing some design philosophies and co-op structure.
Do I need to play Warframe before trying Soulframe?
Not at all. Soulframe is designed to be accessible to new players with no prior Warframe experience. Familiarity with Digital Extremes’ earlier game may help you understand their approach to progression and monetization, but the story and systems are distinct.
How do I get access to Soulframe?
Access is being rolled out in stages. Interested players can register on the official Soulframe website and keep an eye on announcements for Preludes and Founders access opportunities, including promotional keys distributed via livestreams or partner programs.3
Will Soulframe be free-to-play like Warframe?
Digital Extremes has indicated that Soulframe will follow a player-friendly monetization model in line with its previous work. While early founders packs are paid, the long-term target is a widely accessible game that does not lock core content behind paywalls.
What platforms will Soulframe release on?
Soulframe is currently in active development for PC, with console versions planned for the future. Timelines for console releases are expected to follow once systems are stable on PC and the early development phases are complete.
Why Soulframe Is One to Watch
With Soulframe, Digital Extremes is attempting a difficult balancing act: creating an MMO that feels fresh and distinct while leveraging the live-service expertise it honed with Warframe. The move to grounded fantasy, slower combat, and heavier narrative emphasis positions Soulframe to appeal to players who love co-op action but want more emotional depth and worldbuilding.
The addition of Jennifer English as Empress Alora is a clear statement of intent. By investing early in premium voice talent and cinematic storytelling, Soulframe signals that character-driven drama will be central to its identity, not bolted on after the fact. Combined with flexible buildcrafting, co-op exploration, and a founders-driven early access model, the game is emerging as one of the more intriguing MMO experiments on the horizon.
As more Preludes updates roll out and the founders community grows, Soulframe will reveal whether Digital Extremes can repeat its Warframe success story in an entirely different genre space—one defined not by bullet jumps and laser rifles, but by swords, spirits, and an empress whose voice many RPG fans already know.
References
- Digital Extremes’ free-to-play shooter Warframe evolves eight years on — BBC News. 2021-04-16. https://www.bbc.com/news/technology-56758501
- Social gaming, game narratives, and the psychology of immersion — Granic, I. & Lobel, A., Current Opinion in Psychology. 2018-08-01. https://doi.org/10.1016/j.copsyc.2018.06.003
- Soulframe – Official Website — Digital Extremes. Accessed 2026. https://www.soulframe.com
- Warframe – Game Overview — Digital Extremes. Updated 2024. https://www.warframe.com/game/guide
- Immersive storytelling in digital games and player engagement — Elson, M. & Quandt, T., Interaction Design and Architecture(s) Journal. 2020-06-01. https://www.interaction-design.org/literature/article/storytelling-and-narrative-in-digital-games

