Hollow Knight: Silksong, the highly anticipated sequel from Team Cherry, has captivated players with its intricate world and demanding combat. However, feedback from the community highlighted certain early-game obstacles as excessively punishing. In response, the developers have rolled out patch 1.0.28470, introducing targeted adjustments to make the initial hours more approachable without diluting the game’s core challenge.
Understanding the Push for Balance
The original Hollow Knight set a benchmark for Metroidvania titles with its precise platforming and relentless boss encounters. Silksong builds on this foundation, introducing Hornet as the protagonist in a new kingdom filled with silk and secrets. Yet, some players found the opening bosses overwhelming, prompting Team Cherry to act swiftly post-launch. This patch reflects a commitment to player experience, ensuring newcomers can grasp mechanics before facing steeper trials.
Community discussions on platforms like Steam revealed widespread struggles with specific encounters. Players praised the artistry but noted frustration points that halted progress. Team Cherry’s acknowledgment of these issues via official patch notes demonstrates their attentiveness to feedback, a trait that endeared them to fans in the first game.
Key Difficulty Adjustments in Detail
The update focuses on early-game hurdles, making them less daunting while preserving skill requirements. Here’s a breakdown of the primary changes:
- Moorwing and Sister Splinter Nerfs: These Act 1 bosses receive slight difficulty reductions. Moorwing’s aerial maneuvers and Sister Splinter’s splinter attacks were notorious for quick defeats, especially for those still mastering Hornet’s moveset.
- Sandcarver Damage Reduction: The burrowing enemies in sandy areas dealt heavy hits, punishing exploration. Lowered damage allows more room for error during traversal.
- Pea Pod Collider Tweak: A minor increase in scale improves interaction reliability, aiding platforming sections.
These modifications aim to smooth the learning curve. For instance, Sister Splinter guards a crucial ability like wall jumping, so easing her fight prevents early bottlenecks.
Beyond Combat: Economy and Progression Tweaks
Patch 1.0.28470 extends to resource management, addressing complaints about stingy rewards. Key economy shifts include:
| Feature | Change | Impact |
|---|---|---|
| Rosary and Shell Shard Rewards | Fixed Snitch Pick payouts | Ensures consistent progression currency |
| Bellway and Bell Bench Prices | Slight mid-game reductions | Lowers upgrade barriers |
These alterations make farming less grindy, letting players invest in abilities sooner. In Silksong’s silk-based economy, such balances are vital for maintaining momentum.
Bug Fixes That Enhance Stability
Stability was another priority, with numerous corrections to prevent soft-locks and glitches:
- Removed float override after Faydown Cloak unlock, fixing erratic jumping.
- Resolved Claw Mirror inversions for Hornet.
- Corrected courier delivery failures in late-game areas.
- Fixed Lace tool deflect soft-locks and Silk Snipper out-of-bounds issues.
- Patched Slab sequence cloak problems.
These fixes, detailed in Steam community posts, ensure seamless playthroughs. Players reported instances where glitches trapped them, derailing hours of progress. Team Cherry’s comprehensive list underscores their polish dedication.
Community Reactions: Relief or Resistance?
The patch has sparked diverse opinions. Many newcomers welcome the nerfs, viewing them as inclusive steps. Veteran Hollow Knight players, however, debate if softening early bosses dilutes the series’ identity. Content creators argue that Moorwing and Sister Splinter taught essential dodging and timing, core to the genre.
On forums, some boast pre-patch victories, cherishing the achievement. Others see it as a smart pivot, preventing alienating casual audiences. Team Cherry’s history of optional difficulty modifiers in the original game suggests they trust players to seek challenge.
“Silksong should challenge players—not compromise.” – Gaming commentary on boss design philosophy.
Team Cherry’s Development Philosophy
Australian indie studio Team Cherry earned acclaim with Hollow Knight’s 2017 release, selling millions through word-of-mouth. Silksong, announced in 2019, faced delays but launched to critical praise. This patch, arriving shortly after release around September 2025, signals ongoing support. Developers hinted at a second update, promising further refinements.
Their approach balances accessibility with depth. By nerfing outliers rather than overhauling systems, they maintain Silksong’s punishing allure for skilled players while onboarding others. This mirrors industry trends in soulslikes, where patches often recalibrate based on data.
Impact on New and Returning Players
For fresh adventurers, the update lowers entry barriers. Early successes build confidence, encouraging deeper exploration of Silksong’s Pharlom kingdom. Returning fans benefit from bug fixes, enhancing replayability.
Comparatively:
| Aspect | Pre-Patch | Post-Patch |
|---|---|---|
| Early Boss Completion Rate | Low due to spikes | Improved accessibility |
| Bug Incidence | Frequent soft-locks | Significantly reduced |
| Resource Grind | High frustration | More rewarding |
Data from Steam discussions indicates quicker progression post-patch, though exact metrics await official stats.
Future Updates and Roadmap Speculation
With patch 1.0.28470 deployed between September 16-18, 2025, eyes turn to what’s next. Teases of additional content suggest expansions like new areas or abilities. Team Cherry’s transparency via Steam hubs fosters trust.
Potential directions include:
- Hard mode toggles for purists.
- More boss variants.
- Co-op elements or mod support.
Why These Changes Matter for Metroidvanias
Silksong’s adjustments highlight evolving genre standards. Modern Metroidvanias blend precision with forgiveness, appealing broader audiences. Team Cherry’s responsiveness sets a model for indies, proving post-launch evolution sustains hype.
The patch reinforces Silksong’s status as a masterpiece, refining rough edges without compromising vision. Players tackling Moorwing anew will find fairer fights, paving ways to later marvels.
Frequently Asked Questions
What bosses are nerfed in Silksong patch 1.0.28470?
Moorwing and Sister Splinter receive slight difficulty reductions, alongside Sandcarver damage cuts.
When does the patch release?
It rolled out between September 16 and 18, 2025.
Does this make the game too easy?
Changes are minor, targeting outliers to aid learning without altering core challenge.
Are there new features?
Primarily fixes and balances, but economy tweaks enhance progression.
Will there be more patches?
Team Cherry has teased a second one already.
References
- Hollow Knight Silksong Gets Patch to Make Game Easier—All Nerfs Explained — Vice. 2025-09. https://www.vice.com/en/article/hollow-knight-silksong-gets-patch-to-make-game-easier-all-nerfs-explained/
- Hollow Knight: Silksong Patch 1.0.28470 is Giving the Wrong Boss a… — GameRant. 2025-09. https://gamerant.com/hollow-knight-silksong-patch-nerf-boss-difficult-bad-why/
- Why Silksong’s Boss Nerfs Are a Huge Mistake — YouTube (Video). 2025-09.
- Hollow Knight Silksong’s first patch lowers difficulty for its toughest early bosses — GosuGamers. 2025-09. https://www.gosugamers.net/entertainment/news/77286-hollow-knight-silksong-s-first-patch-lowers-difficulty-for-its-toughest-early-bosses
- What was actually changed about the nerfed bosses? :: Hollow Knight — Steam Community. 2025-09. https://steamcommunity.com/app/1030300/discussions/0/546746241084887592/?l=german

