The Like a Dragon series, formerly known as Yakuza, has built a legendary reputation for blending intense brawling, heartfelt narratives, and absurd side quests in the neon-lit streets of Japan. With the recent reveal of Yakuza Kiwami 3, a full remake of the oft-maligned 2009 entry, fans are buzzing. Many label Yakuza 3 as the franchise’s weakest chapter, but this view overlooks glaring issues in other titles—particularly Yakuza 4, which stumbles harder in key areas like pacing, combat, and character focus. This article dives deep into why Yakuza 3 deserves more credit, dissects Yakuza 4’s shortcomings, and speculates on how Kiwami 3 might elevate the series.
The Legacy of Yakuza 3: Underrated Charm Amid Technical Limits
Released in 2009 for the PlayStation 3, Yakuza 3 transported players to the sunny shores of Okinawa, where Kazuma Kiryu runs the Morning Glory Orphanage. This shift from Kamurocho’s urban chaos to a rural paradise felt fresh, offering a breather from the series’ typical yakuza intrigue. Kiryu’s life as a family man, complete with adopted kids and local politics, humanized the Dragon of Dojima like never before.
Critics at the time pointed to clunky combat and hardware constraints—the PS3 struggled with the game’s ambitious open world. Heat actions, while creative, felt unpolished, and load times interrupted the flow. Yet, beneath these flaws lay a compelling story about legacy, protection, and the cost of violence. The orphanage segments built emotional stakes, culminating in a finale that ties back to Kiryu’s roots. Side content, from fishing mini-games to hostess clubs, added quirky depth that fans still cherish.
- Story Strengths: Focus on family and redemption resonates deeply.
- Atmosphere: Okinawa’s beaches contrast beautifully with Tokyo’s grit.
- Innovation: Introduced Revelations mechanics for skill grinding.
Remasters on PS4 and PC smoothed some edges, but persistent complaints about backtracking and uneven difficulty persist. Still, calling it the ‘worst’ ignores its heart.
Yakuza 4: The Real Stumble in the Series’ Evolution
Yakuza 4, released in 2010, aimed high with its four-protagonist structure: Kiryu, Taiga Saejima, Shun Akiyama, and Masayoshi Tanimura. This multi-perspective narrative promised complexity, weaving personal vendettas into a grand conspiracy. However, execution faltered, making it a divisive entry.
Combat saw upgrades like dedicated combos per character, but inconsistencies plagued the system. Saejima’s tanky style shines in prison brawls, yet Akiyama’s money-flinging antics feel gimmicky outside cutscenes. Switching protagonists mid-story disrupts momentum, with each arc padded by repetitive fights. The plot twists strain credulity—too many double-crosses dilute tension.
| Aspect | Yakuza 3 | Yakuza 4 |
|---|---|---|
| Protagonists | Single (Kiryu-focused) | Four (fragmented narrative) |
| Combat Variety | Consistent but basic | Diverse but unbalanced |
| Pacing | Slow build-up | Choppy switches |
| Side Content | Charming mini-games | Overstuffed, forgettable |
Yakuza 4’s hostess clubs and underground fights dominate playtime, sidelining the main plot. Tanimura’s cop storyline, in particular, feels shoehorned, with powers that trivialize encounters. Fan discussions echo this: many prefer 3’s cohesion over 4’s sprawl.
Combat Breakdown: Where Yakuza 4 Falls Short
The hallmark of Like a Dragon is its beat-’em-up action. Yakuza 3’s system, while dated, emphasizes Kiryu’s raw power—grabs, stomps, and environmental kills feel weighty. Yakuza 4 innovates with style-specific movesets, but poor balancing undermines it. Akiyama zips around effortlessly, while Saejima plods through hordes, creating frustration in group fights.
Heat gauges charge unevenly, and enemy AI exploits weak points relentlessly. Compared to later entries like Yakuza 0’s fluid parries or Kiwami 2’s extremes, 4 feels transitional—ambitious but unrefined. Videos analyzing Kiwami 3 highlight how even remakes struggle with these legacies, preserving frustrations without modern excuses.
- Akiyama: Agile but fragile in crowds.
- Saejima: Powerful, slow recovery.
- Tanimura: Overpowered parries break challenge.
- Kiryu: Reliable but overshadowed.
Storytelling Woes: Fragmentation vs. Focus
Yakuza 3’s linear tale builds to an emotional crescendo, flaws notwithstanding. Yakuza 4’s ensemble cast splinters this unity. Each character’s 10-15 hour chapter ends abruptly, forcing recap-heavy finales. Subplots like Akiyama’s loan shark drama or Saejima’s death row escape intrigue but rarely converge satisfyingly.
The finale piles on revelations, yet motivations blur amid double-agents. Contrast this with 3’s clear antagonist arc tied to Kiryu’s orphanage. Fans argue 4’s ambition bloated the runtime without payoff.
The Kiwami 3 Announcement: Hope for Redemption
Revealed at RGG Studio’s 2025 Summit, Yakuza Kiwami 3 promises a ground-up remake for PS5/PS4, modernizing visuals and mechanics. Director Masayoshi Yokoyama teases ‘major hints’ about the series’ future, potentially bridging turn-based shifts in Like a Dragon.
Expect refined combat akin to Kiwami 1/2, expanded Okinawa, and deeper orphanage interactions. If it addresses 3’s pacing—less backtracking, better QTEs—it could shine. Early reactions mix excitement with skepticism, given mixed reviews for related titles like Dark Ties.
Fan Reactions and Series Rankings
Community threads reveal divides: some rank 3 lowest due to PS3 jank, others decry 4’s mess. A typical ranking:
- Yakuza 0
- Kiwami 2
- Yakuza 5
- Yakuza 4
- Yakuza 3
Yet, with remakes elevating Kiwami 1/2, 3 could leapfrog. Videos critique Kiwami 3’s potential pitfalls, urging modernization.
Why This Debate Matters for Like a Dragon’s Future
As the series evolves—turn-based in Infinite Wealth, action roots intact—revisiting classics clarifies strengths. Yakuza 4’s experiments paved ways for multi-protagonist epics like Judgment, but 3’s intimacy endures. Kiwami 3 might integrate forward-looking elements, per Yokoyama.
Ultimately, no entry is ‘worst’ outright; each contributes. But data from forums and reviews tips scales against 4’s execution.
Common Misconceptions About Yakuza 3
- Myth: Unplayable combat. Fact: Serviceable with upgrades.
- Myth: Boring orphanage. Fact: Builds vital character depth.
- Myth: No innovation. Fact: Pioneered rural settings.
FAQs
Is Yakuza 3 really the worst game?
No—Yakuza 4’s fragmented story and uneven combat make a stronger case.
What changes for Kiwami 3?
Modern graphics, refined fights, future teases.
Should I skip Yakuza 4?
Not entirely—unique characters, but brace for pacing issues.
How does Yakuza 3 fit the timeline?
Post-Yakuza 2, pre-4; essential for Kiryu’s arc.
PS5 exclusive?
PS5/PS4 launch, likely multi-platform later.
Technical Comparisons: Original vs. Remake Potential
Yakuza 3’s PS3 roots limited draw distance; Kiwami 3 eyes Unreal Engine polish. Expect 60fps fluidity absent in originals.
References
- Like a Dragon fans, please stop saying Kiwami 3 is a remake of the worst game — GamesRadar. 2025. https://www.gamesradar.com/games/yakuza-like-a-dragon/like-a-dragon-fans-please-stop-saying-kiwami-3-is-a-remake-of-the-worst-game-in-the-series-when-yakuza-4-is-worse/
- Yakuza Kiwami 3 The Most Disappointing Remake in the Series — YouTube (Gaming Analysis). 2025.
- If you think it’s just a remake you’re hugely mistaken: Yakuza Kiwami 3 has major hints — Push Square. 2025-12. https://www.pushsquare.com/news/2025/12/if-you-think-its-just-a-remake-youre-hugely-mistaken-yakuza-kiwami-3-has-major-hints-about-series-future
- Yakuza Kiwami 3 is More Than Just a Remake — Anime News Network Forums. 2025. https://www.animenewsnetwork.com/bbs/phpBB2/viewtopic.php?t=3218440
- What went WRONG with Yakuza Kiwami 3? — YouTube. 2025.

