Pocketpair, the innovative studio behind the massively popular Palworld, is expanding its horizons beyond creature-collecting survival adventures. Through their newly established publishing division, they’re bringing to life Dead Take, a first-person psychological horror experience developed by Surgent Studios. This bold move marks a significant shift, showcasing the studio’s versatility in tackling genres that delve deep into fear and the human psyche.
The Birth of Pocketpair Publishing
In a surprising pivot, Pocketpair has launched Pocketpair Publishing to support external developers. Dead Take stands as their inaugural title under this banner, highlighting their ambition to nurture diverse gaming projects. Communications director and publishing manager John “Bucky” Buckley announced the game with enthusiasm on social media, but his admission of fear added a layer of intrigue. Bucky revealed that builds sent by Surgent Studios founder Abubakar Salim were so unsettling that he opted to watch others play instead.
This anecdote underscores the game’s potency, positioning it as a title capable of evoking genuine dread even among industry insiders. Pocketpair’s decision to publish reflects confidence in Surgent’s vision, blending their business acumen with a willingness to explore uncharted territories.
Surgent Studios: Crafting Narratives of Darkness
Surgent Studios, led by actor and developer Abubakar Salim—known for his role in Tales of Kenzera: Zau—brings a unique perspective to horror. Their expertise in story-driven experiences makes them ideal for Dead Take. The studio draws from real-world insights, particularly those rooted in the entertainment industry’s underbelly, to create immersive narratives.
Abubakar Salim’s background as both performer and creator infuses the game with authenticity. His previous works demonstrate a knack for emotional depth, now channeled into horror elements that challenge players on psychological levels.
Unpacking Dead Take’s Core Concept
Dead Take thrusts players into a first-person perspective, embarking on a desperate hunt for a missing friend within a opulent yet eerie mansion. The Steam page teases a single-player story influenced by authentic entertainment industry occurrences, urging players to uncover “the monstrous cost of creation”.
Screenshots reveal polished, vacant rooms that evoke isolation and unspoken horrors, reminiscent of atmospheric horror classics. This setup promises tension built on subtlety—creaking floors, flickering lights, and shadows that hint at greater evils lurking just out of sight.
- Haunted Mansion Exploration: Navigate lavish interiors hiding dark secrets.
- Personalized Story: Choices shaped by real industry tales add replayability.
- Psychological Depth: Confront fears tied to ambition and sacrifice.
Why Psychological Horror Resonates Today
The horror genre, especially psychological variants, thrives by exploiting mental vulnerabilities rather than jump scares. Dead Take aligns with this trend, focusing on dread derived from narrative and environment. Games like Layers of Fear have paved the way, proving first-person views amplify immersion in unsettling spaces.
Pocketpair’s entry could signal a broader industry shift, where survival game creators explore narrative-heavy horror. This diversification keeps studios relevant amid evolving player tastes for introspective scares.
From Palworld to Pure Fear: Pocketpair’s Evolution
Palworld exploded onto the scene with its blend of adorable creatures and intense survival mechanics, drawing millions. Yet, Pocketpair isn’t resting on laurels. Publishing Dead Take shows strategic growth, leveraging Palworld’s success to fund riskier ventures.
While Palworld faced legal scrutiny from Nintendo, Pocketpair clarified no admission of fault, emphasizing ongoing compromises in development. This resilience bodes well for their publishing endeavors.
| Aspect | Palworld | Dead Take |
|---|---|---|
| Genre | Survival/Creature Collection | Psychological Horror |
| Perspective | Third-Person | First-Person |
| Developer | Pocketpair | Surgent Studios |
| Publisher | Pocketpair | Pocketpair Publishing |
Community Buzz and Expectations
Dead Take’s reveal has sparked excitement online, with wishlists climbing on Steam. Fans praise the genre mashup, curious how Pocketpair’s polish will elevate Surgent’s vision. Bucky’s tweet, complete with a crying emoji, humanizes the team and heightens anticipation.
Discussions highlight Surgent’s track record, building hype around Abubakar Salim’s directorial touch. Players eager for non-Palworld content from Pocketpair see this as a fresh start.
Technical Insights and Release Details
Set for 2025, Dead Take promises high-fidelity visuals and sound design crucial for horror. The mansion’s detailed architecture, from grand staircases to hidden attics, sets the stage for discovery and terror.
Gameplay loops involve searching clues, solving environmental puzzles, and evading psychological threats. Multiplatform support is likely, given Pocketpair’s experience.
Industry Implications of This Partnership
Pocketpair Publishing’s debut with Dead Take could inspire more cross-studio collaborations. By backing indie talents like Surgent, they foster innovation outside mainstream blockbusters.
This move diversifies Pocketpair’s portfolio, mitigating risks from Palworld’s legal battles and spin-offs like Palfarm. It positions them as a multifaceted player in gaming.
Player Preparation: Tips for Horror Newbies
For those dipping into psychological horror:
- Invest in quality headphones for immersive audio.
- Play in low-light settings to enhance atmosphere.
- Take breaks to manage tension buildup.
Dead Take’s intensity, as evidenced by Bucky’s reluctance, suggests it’s not for the faint-hearted.
Future Prospects for Pocketpair Publishing
Success with Dead Take may lead to more titles, blending Pocketpair’s tech savvy with creative studios. Their Palworld fame provides marketing muscle, potentially unearthing hidden gems.
Anticipation grows for how this arm evolves, perhaps publishing sequels or genre hybrids.
Frequently Asked Questions
What is Dead Take about?
It’s a first-person psychological horror game where you search a haunted mansion for your missing friend, uncovering industry-inspired horrors.
Who developed Dead Take?
Surgent Studios, founded by Abubakar Salim, handles development, with publication by Pocketpair Publishing.
Is Dead Take connected to Palworld?
No direct link, but it’s Pocketpair’s first published title post-Palworld success.
When does Dead Take release?
Expected in 2025; wishlist on Steam for updates.
Why is the publishing manager scared?
John “Bucky” Buckley found early builds too terrifying, preferring to spectate.
References
- Palworld studio is releasing a psychological horror game so terrifying, even Pocketpair’s own publishing manager has been too scared to play it — GamesRadar. 2025-06-04. https://www.gamesradar.com/games/horror/palworld-studio-is-releasing-a-psychological-horror-game-so-terrifying-even-pocketpairs-own-publishing-manager-has-been-too-scared-to-play-it/
- Palworld: Palfarm – Official Reveal Trailer — YouTube (Pocketpair). 2025.
- Palworld publisher and Tales of Kenzera dev team up for a first-person horror game — Destructoid. 2025. https://www.destructoid.com/palworld-publisher-and-tales-of-kenzera-dev-team-up-for-a-first-person-horror-game-because-why-not/

