Phasmophobia challenges players to identify and survive ghostly encounters in haunted locations. Central to success during hunts is understanding ghost movement speeds, which vary by type, conditions, and game modifiers. This guide details speeds for all 27 ghosts as of the 2026 meta, player comparisons, identification via footsteps, and survival tips.
Core Movement Mechanics
Ghosts navigate maps with base speeds slightly exceeding player walking pace, but factors like line-of-sight (LoS), sanity, temperature, and equipment alter this dynamically. Standard base speed sits at 1.7 meters per second (m/s), outpacing the player’s 1.6 m/s walk. Most ghosts accelerate under LoS, peaking at 2.805 m/s after 13 seconds of pursuit.
- Line-of-Sight Acceleration: Ghosts ramp up speed when spotting players, making prolonged chases deadly.
- Blood Moon Effect: Boosts all ghosts 15% faster—no counters exist.
- Difficulty Scaling: 150% difficulty elevates standard speeds to 2.55 m/s.
- Player Sprint: 3.0 m/s for 3 seconds (5s cooldown), averaging 2.125 m/s continuously.
Player vs. Ghost Speed Breakdown
Survival hinges on speed awareness. Players walk at 1.6 m/s, sprint briefly at 3.0 m/s, but ghosts adapt quickly.
| Entity | Base Speed (m/s) | Max Speed (m/s) | Conditions |
|---|---|---|---|
| Player Walk | 1.6 | – | Default movement |
| Player Sprint | – | 3.0 (3s) | Cooldown 5s |
| Standard Ghost | 1.7 | 2.805 | LoS after 13s |
| Moroi (Low Sanity) | 1.7 | 3.71 | Sanity <40% |
| Revenant (Chase) | 1.0 | 3.0 | Player detected |
High-difficulty examples: Moroi hits 5.57 m/s, Revenant 4.5 m/s—both surpass sprint.
Ghost Speed Categories
Ghosts fall into slow, standard, fast, and variable groups. Nine feature unique modifiers.
Slow Movers (1.0-1.5 m/s)
These provide looping opportunities but demand caution for acceleration.
- Revenant: 1.0 m/s idle, surges to 3.0 m/s on detection. Holds speed to last known spot.
- The Twins: Alternates 1.5 m/s and 1.9 m/s between entities.
Standard Speed Ghosts (1.7 m/s Base)
Most common, with LoS boosts.
- Shade, Spirit: Pure 1.7 m/s.
- Mimic: Adopts mimicked ghost’s speed, shifts every 30s-2min.
Fast & Conditional Speeds
| Ghost | Speed Range (m/s) | Trigger |
|---|---|---|
| Raiju | 1.7-2.5 | Near active electronics |
| Moroi | 1.7-3.71 | Low sanity accelerates |
| Deogen | 0.4-3.0 | Fast at distance, slows near |
| Hantu | 1.4-2.7 | Faster in cold temps |
| Jinn | 1.7-2.5 | Fast without nearby power |
New 2025 Ghosts
Winter 2025 introduced Dayan, Obambo, Gallu with bespoke patterns.
- Dayan: 1.8 m/s base, accelerates 20% on player whispers.
- Obambo: 1.6-2.2 m/s, slows in lit rooms.
- Gallu: 2.0 m/s erratic bursts during sanity drains.
Footstep BPM: Audio Identification
Footsteps reveal speeds via beats per minute (BPM). Use apps or tap rhythms from hiding.
| Speed Category | BPM Range | Ghost Examples |
|---|---|---|
| Very Slow | 60-75 | Revenant idle |
| Standard | 90-100 | Shade, Spirit |
| Fast | 130-140 | Raiju near gear |
| Chase Peak | 150-160 | Revenant hunt |
| Max (Moroi) | 180+ | Low sanity |
Steps for BPM ID:
- Hide beyond footstep audio range.
- Count taps matching steps.
- Match to chart, note changes (e.g., LoS ramp-up).
- Combine with evidences for confirmation.
Normal speed matches “Rhythm of the Night” beat.
Behavioral Speed Signatures
Observe patterns during hunts:
- Dramatic Surge on Sight: Standard LoS acceleration.
- Fast Far, Slow Close: Deogen hallmark.
- Slow-to-Fast Shift: Revenant activation.
- Cold Acceleration: Hantu in freezing rooms.
- Sanity-Dependent: Moroi worsens low-sanity hunts.
Advanced Hunt Strategies
Leverage speeds for safety:
- Looping: Prioritize slow ghosts like Revenant (pre-detection). Avoid Moroi low-sanity.
- Electronics Management: Keep gear off for Raiju normalcy.
- Sanity Maintenance: Crucial vs. Moroi; use pills/incense.
- Blood Moon Prep: Extra smudges, tight hides—15% universal boost.
- Highschool/Prison: Long rooms allow pre-acceleration; hide early.
Goryo example: Starts 1.7 m/s, hits ~2.8 m/s post-LoS, decelerates slowly.
Frequently Asked Questions
What is the standard ghost speed?
1.7 m/s base, accelerating to 2.805 m/s with LoS.
Which ghost is fastest?
Moroi at 3.71 m/s (low sanity), exceeding player sprint.
How does Blood Moon affect speeds?
+15% to all, uncounterable (e.g., standard to 1.955 m/s).
Can footsteps alone ID a ghost?
Often yes via BPM changes; cross-check evidences.
Do flashlights affect speed?
Active electronics boost Raiju; general LoS applies.
This 2026 guide equips teams for no-evidence runs and pro contracts. Practice BPM in custom games for mastery.
References
- Phasmophobia Ghost Speed Chart (2026) – All 27 Ghosts + BPM — Pro Game Guides. 2026. https://progameguides.com/phasmophobia/all-ghosts-moving-speeds-in-phasmophobia/
- Ghost Speeds :: Phasmophobia General Discussions — Steam Community. 2023-10-01. https://steamcommunity.com/app/739630/discussions/0/5653759428987720369/
- Phasmophobia – All ghosts speed guide — YouTube (Video). 2023.
- How to tell the ghost type based off ONLY their SPEED — YouTube (Video). 2023.
- How to Tell Normal Ghost Movement Speed in Phasmophobia — YouTube Shorts (Video). 2023. https://www.youtube.com/shorts/aMQ26zKYwAU

