Phasmophobia challenges players to hunt supernatural entities in haunted locations, gathering evidence to pinpoint the exact ghost type among 24 distinct varieties. Success hinges on understanding each ghost’s **unique evidence**, **behavioral quirks**, **hunt patterns**, and **hidden abilities**. This guide provides an original, in-depth resource to streamline identification, including strategies for standard contracts and no-evidence challenges. Whether you’re a novice investigator or a veteran hunter, mastering these details elevates your gameplay.
Core Mechanics of Ghost Hunting
Every investigation begins with three pieces of evidence from tools like EMF Level 5, Fingerprints, Freezing Temperatures, Ghost Orbs, Ghost Writing, Spirit Box, and D.O.T.S. Projector. Ghosts also reveal themselves through hunts, interactions, and events. Key factors include hunt thresholds (tied to average sanity), speeds, and responses to items like smudge sticks or crucifixes. In no-evidence modes, rely on behavioral tests, sound cues, and process of elimination.
- Hunt Sanity Thresholds: Most ghosts hunt at 50% average sanity; Demons at 70% or random; Banshees target one player regardless.
- Smudge Effects: Standard ghosts wait 90 seconds post-smudge; Spirits up to 180 seconds.
- Salt Test: Wraiths ignore salt without footprints.
Evidence-Based Identification Chart
Use this table to cross-reference evidence for quick narrowing. Each ghost has exactly three evidences, except in custom modes.
| Ghost Type | Evidence 1 | Evidence 2 | Evidence 3 |
|---|---|---|---|
| Spirit | Spirit Box | Fingerprints | Freezing Temps |
| Wraith | Spirit Box | EMF 5 | D.O.T.S. |
| Phantom | Spirit Box | EMF 5 | Freezing Temps |
| Banshee | Spirit Box | Fingerprints | D.O.T.S. |
| Jinn | EMF 5 | Freezing Temps | Ghost Orbs |
| Shade | EMF 5 | Ghost Writing | Freezing Temps |
| Ghost | EMF 5 | Fingerprints | Ghost Orbs |
| Yurei | Ghost Orbs | Freezing Temps | D.O.T.S. |
| Oni | EMF 5 | Freezing Temps | D.O.T.S. |
| Yokai | Spirit Box | Ghost Orbs | D.O.T.S. |
| Hantu | Freezing Temps | Fingerprints | Ghost Orbs |
| Goryo | EMF 5 | Fingerprints | D.O.T.S. |
| Myling | EMF 5 | Fingerprints | Ghost Writing |
| Onryo | Freezing Temps | Spirit Box | Ghost Orbs |
| Twin | Spirit Box | Freezing Temps | Ghost Writing |
| Obake | EMF 5 | Fingerprints | Ghost Orbs |
| Raiju | EMF 5 | Spirit Box | Ghost Orbs |
| Mimic | Any (fakes one) | Any | Ghost Orbs (always) |
| Morale | Spirit Box | Ghost Writing | D.O.T.S. |
| Deogen | Spirit Box | Ghost Writing | D.O.T.S. |
| Thaye | Ghost Orbs | Ghost Writing | Freezing Temps |
| Revenant | Ghost Orbs | Freezing Temps | Fingerprints |
| Nachau | Freezing Temps | Ghost Writing | D.O.T.S. |
| Demon | Freezing Temps | Fingerprints | Ghost Writing |
Individual Ghost Profiles
Spirit: The Classic Haunter
Spirits are baseline ghosts vulnerable to smudging. Test by smudging the ghost room; if no hunt for 180+ seconds, it’s a Spirit. They hunt at standard 50% sanity.
Wraith: Teleporting Phantom
Wraiths phase through salt without footprints and can teleport randomly. Drop salt piles during hunts; no prints confirm it. They never touch doors.
Phantom: Visibility Trickster
Phantoms vanish in photos and blink more during hunts. Snap a photo mid-event; disappearance seals identification.
Banshee: Targeted Screamer
Banshees fixate on one player, identifiable by unique parabolic mic screech. They ignore others during hunts.
Jinn: Speedy Manipulator
Jinns accelerate with breaker on, slowing without power. Turn off breaker; reduced hunt speed confirms.
Shade: Shy Shadow
Shades refuse interactions or hunts if players are nearby. Use summoning circle for shadow form only they produce.
Ghost (Standard): Orb Dweller
Regular ghosts roam widely. Identified via process of elimination after ruling others.
Yurei: Containment Specialist
Yureis drain sanity faster in room and shrink ghost room post-smudge. Crucifixes block them effectively.
Oni: Visible Roarer
Onis manifest loudly, less invisible during hunts. No shadow events; high visibility blinks.
Yokai: Talkative Spirit
Yokais hunt sooner from talking nearby. Spirit Box works only in ghost room.
Hantu: Icy Speeder
Hantus speed up in cold, slow in warmth. Freezer room hunts reveal faster pace.
Goryo: UV Shy
Myling: Whisperer
Mylings have quieter electronic ghost sounds. Double parabolic responses in 80s.
Onryo: Flame Hunter
Onryos hunt from lit flames (3+). Candles act as crucifixes; blow out to test.
Twin: Double Trouble
Twins have two interaction zones. Decoy hunts from secondary site.
Obake: Fingerprinter
Obakes leave six-fingered prints or unique shapes. Rare shape-changing.
Raiju: Electronics Fan
Raijus speed up near active electronics. Faster hunts with gadgets on.
Mimic: Shapeshifter
Mimics fake evidence, always show orbs. Check fake room for orbs.
Morale: Sound Locator
Morales growl on Spirit Box when looked at. Hunt footsteps loud.
Deogen: Tracker
Deogens always know player positions, slowing near targets. Growly Spirit Box.
Thaye: Aging Entity
Thayes age over time, slowing and weakening. Early hunts fast, late slow.
Revenant: Roamer Chaser
Revenants sprint (3 m/s) when seeing players, crawl otherwise (1 m/s).
Nachau: Sanity Drainer
Nacha drain sanity via web events. Hunt only under 20% sanity.
Demon: Aggressive Fiend
Demons hunt very low or randomly, ignoring smudge partially. Ouija no sanity drain.
No-Evidence Strategies
For custom no-evidence runs, use behavioral tests. Smudge Spirit for 3-min wait; photo Phantom; salt Wraith; parabolic Banshee; breaker Jinn; shadow Shade; etc. Process of elimination for Goryo, Thaye.
- Timeline hunts to track Thaye aging.
- Loop Deogen—slow near you.
- Mimic orbs always appear.
Advanced Tips and Tools
Combine parabolic mics for sounds, video for Goryo, salt lines for Wraith. Practice footstep audio for speeds. Use apps for simulations.
Frequently Asked Questions (FAQs)
How do I identify a ghost without evidence?
Use hunts, smudges, photos, sounds, and items like candles for Onryo. Rule out via unique traits.
What’s the hardest ghost to ID?
Goryo or Thaye often require elimination or specific setups.
Does the Mimic always fake evidence?
Yes, and it shows orbs regardless.
Can ghosts change rooms?
Most no; Goryo never, others rarely.
Best tools for quick ID?
Parabolic mic, video camera, salt, smudge.
References
- Unofficial Phasmophobia Cheat Sheet — Ty Bayn. 2024. https://tybayn.github.io/phasmo-cheat-sheet/
- Phasmophobia Cheat Sheet — Sean C’s Apps. 2025. https://www.phasmophobia.seancsapps.com
- How to Identify ANY Ghost Without Evidence — YouTube (TeDqmN8CBS4). 2024-10-15.
- How To Identify EVERY GHOST With No Evidence — YouTube (_hxWHIPHeDk). 2025.
- Phasmophobia Ghost Hidden Abilities Cheat Sheet — Scribd. 2023-11. https://www.scribd.com/document/672522243/Phasmophobia-Ghost-Hidden-Abilities-Cheat-Sheet
- The Ultimate Phasmophobia Cheat Sheet – 2025 — Steam Community. 2025-01-20. https://steamcommunity.com/sharedfiles/filedetails/?id=3464855117

