In the evolving landscape of cooperative gaming, few titles capture the imagination quite like Out of Words, a platformer that transforms a personal dream into a shared adventure. Developed by Kong Orange and WiredFly, and published by Epic Games Publishing, this game promises to deliver an intimate, tactile experience set for release in 2026 on PC, PS5, and Xbox Series X/S.
The Vision Behind the Clay
The story of Out of Words begins with director Johan Oettinger, a self-taught stop-motion animator whose boyhood passion for animation has materialized into his debut game. What started as a Kickstarter project titled Vokabulantis in 2021 evolved significantly after securing a publishing deal with Epic Games in 2022. This partnership provided the resources needed for online cross-platform play and multi-platform support, all while preserving the team’s creative autonomy.
Oettinger’s journey from amateur filmmaker to game director highlights the power of perseverance in indie development. His hands-on approach ensures every element feels authentic, drawing players into a world built frame by frame. This personal touch sets Out of Words apart, offering not just gameplay but a piece of artistic soul.
A Tale of First Loves and Lost Voices
At its core, Out of Words weaves a coming-of-age narrative around protagonists Kurt and Karla, two young characters navigating the butterflies of their first crush. In a whimsical twist, they lose their mouths and voices, plunging into the fantastical realm of Vokabulantis. This metaphor for unspoken emotions drives the plot, forcing players to confront feelings through literal and figurative challenges.
The story unfolds over 8-10 hours, ideal for evening sessions with a friend. Unlike high-tension co-op experiences that test relationships, this game emphasizes earnest connection, making it accessible for all ages. Early demos reveal a narrative rich in whimsy, with clay figures and dreamlike landscapes that evoke nostalgia and wonder.
Stop-Motion Mastery in Gaming
Visually, Out of Words stands out with its traditional stop-motion cutscenes and custom photogrammetry for in-game assets. Every puddle splash, character gesture, and environmental detail is handcrafted, creating a tactile playground that feels alive. Imagine leaping across fantastical terrains where clay men scuttle with quirky personalities, their movements betraying meticulous frame-by-frame animation.
This aesthetic blends the moody precision of games like Limbo and Inside with the vibrant chaos of a handmade film. The result is a second-to-second immersion that builds from a strong first impression to an unforgettable experience. Panning shots and dynamic interactions amplify the sense of discovery in every corner.
Co-op Gameplay That Builds Bonds
Designed exclusively for two players, Out of Words supports both couch and online cross-platform co-op. Players control Kurt and Karla, whose abilities complement each other perfectly. A standout mechanic involves swapping control between characters mid-level, requiring precise timing to navigate obstacle-filled rooms.
Gameplay evolves dynamically: traditional platforming gives way to grappling sequences where each player pilots a hand, swinging from walls in synchronized tandem. Puzzles demand coordination without overwhelming difficulty, ensuring fun over frustration. Levels culminate in satisfying conclusions that reward teamwork, making progression feel earned and joyful.
| Feature | Description | Comparison to It Takes Two |
|---|---|---|
| Co-op Style | Couch & Online Cross-Play | Similar mandatory 2-player focus |
| Puzzle Mechanics | Character swaps & grappling | Less chaotic, more intuitive |
| Playtime | 8-10 hours | Comparable concise campaign |
| Art Style | Handcrafted Stop-Motion | Unique tactile vs. polished CGI |
From Kickstarter to Epic Backing
The game’s path from crowdfunding to major publisher involvement underscores its potential. Launched as Vokabulantis, the 2021 Kickstarter garnered community support that fueled early development. Epic’s entry in 2022 was pivotal, unlocking technical expertise for polished online features and broad console ports.
This evolution mirrors success stories in indie gaming, where grassroots enthusiasm meets professional polish. Oettinger credits the deal with ‘opening all doors,’ allowing the small team to focus on artistry rather than logistics.
Why It Stands Out in the Co-op Genre
- Emotional Resonance: A sincere story of first love contrasts with more comedic co-op tales, fostering genuine player connections.
- Artistic Innovation: Photogrammetry and stop-motion create a one-of-a-kind visual language.
- Accessible Challenges: Puzzles emphasize harmony over competition, preserving friendships.
- Whimsical World: Vokabulantis brims with personality, from oozing clay creatures to interactive puddles.
- Demo Impressions: Hands-on sessions at events like Summer Game Fest left players eager for more.
Technical Brilliance Meets Handmade Charm
Beyond visuals, Out of Words impresses with tight controls and fluid level design. Platforming feels responsive, with jumps and grabs that translate the stop-motion aesthetic into precise mechanics. Environmental interactions, like splashing through water or climbing textured walls, add layers of physicality rarely seen in digital spaces.
The game’s engine handles seamless transitions between platforming and puzzle phases, maintaining momentum. Audio design complements this, with subtle sounds enhancing the handmade vibe—think soft thuds of clay feet and echoing swings.
Player Experiences and Anticipation
Early previews praise the game’s ability to hook players instantly. After just 30 minutes, testers noted its potential to rival genre-defining titles. The blend of puzzle-solving and narrative pulls you deeper with each level, promising surprises around every corner.
Community buzz on platforms like YouTube highlights demand for more local co-op gems, positioning Out of Words as a timely release.
Platforms and Release Details
Out of Words launches in 2026 across PC, PlayStation 5, and Xbox Series X/S. Its cross-platform online co-op ensures friends on different systems can join the adventure. Couch co-op remains a highlight for shared-screen intimacy.
Potential Impact on Gaming
As co-op platformers gain traction, Out of Words could redefine handmade artistry in games. Its success might inspire more developers to embrace analog techniques, bridging animation and interactivity. For players weary of friendship-straining challenges, it offers a refreshing alternative.
Frequently Asked Questions
What is Out of Words about?
It’s a co-op platformer where Kurt and Karla explore Vokabulantis to find their lost voices, symbolizing first love.
Is it single-player?
No, it’s strictly 2-player co-op, either local or online cross-platform.
How long is the game?
Approximately 8-10 hours, perfect for multiple play sessions.
What makes its art unique?
Fully handcrafted stop-motion cutscenes and photogrammetry assets create a tactile, whimsical world.
When does it release?
2026 on PC, PS5, and Xbox Series X/S.
Does it compare to It Takes Two?
Yes, with similar co-op puzzles but a more earnest story and less frustrating mechanics.
References
- This co-op platformer was a “boyhood dream” for the self-taught stop-motion animator — GamesRadar. 2025. https://www.gamesradar.com/games/platformer/this-co-op-platformer-was-a-boyhood-dream-for-the-self-taught-stop-motion-animator-now-directing-it-and-it-might-just-rival-it-takes-two-with-a-more-earnest-story-and-action-less-likely-to-destroy-your-relationships/
- This seriously pretty couch co-op platformer looks like a stop motion It Takes Two — GamesRadar. 2025. https://www.gamesradar.com/games/co-op/this-seriously-pretty-couch-co-op-platformer-looks-like-a-stop-motion-it-takes-two-where-everything-has-been-crafted-by-hand-and-i-need-it-in-my-veins-yesterday/
- Co-op stop motion adventure Out of Words could be the next It Takes Two — GamesRadar. 2025. https://www.gamesradar.com/games/co-op/co-op-stop-motion-adventure-out-of-words-could-be-the-next-it-takes-two/
- Out of Words Official Site — Out of Words Game. 2025. https://www.outofwordsgame.com

