Moon Studios, renowned for the breathtaking Ori and the Blind Forest series, has entered the challenging soulslike genre with No Rest for the Wicked. This precision-based action RPG has garnered attention not just for its combat but for recent hints about its console release strategy. Developers are contemplating a launch focused on PlayStation 5 and the anticipated Nintendo Switch 2, potentially overlooking Xbox Series X|S entirely due to evolving market dynamics.
Understanding Moon Studios’ Bold Pivot
The decision stems from a candid Discord message by CEO and creative director Thomas Mahler. He noted that under prevailing market conditions, the studio might prioritize PS5 and Switch 2, pending discussions with Microsoft. This reflects broader industry trends where developers weigh hardware sales, player engagement, and porting feasibility.
Originally launched in early access on PC via Steam in April 2024, the game has evolved significantly. By early 2026, updates introduced seamless co-op for up to four players, crossplay, and cross-progression features, enhancing its appeal. These additions position it well for console audiences seeking shared adventures in a plague-ravaged world.
Gameplay Mechanics: Soulslike Precision Meets Ori’s Artistry
No Rest for the Wicked blends soulslike rigor with Moon Studios’ signature visual poetry. Players navigate a hand-crafted open world as Cerim, a Cerim Crucible knight battling the plague god Faelin. Every encounter demands visceral precision: dodges, parries, and strikes must be timed flawlessly against monstrous foes.
- Combat Depth: Weighty weapons and fluid animations create tense, rewarding fights reminiscent of Dark Souls but with faster pacing.
- Exploration: Interconnected zones filled with secrets, crafting materials, and home-building elements encourage thorough scouting.
- Progression: Gear customization and skill trees allow personalized builds, from agile dual-wielders to heavy hitters.
- Co-op Integration: Drop-in multiplayer lets friends join without disrupting solo play, fostering emergent strategies.
The game’s isometric perspective offers a fresh take on the genre, combining tight controls with stunning, hand-painted environments that shift from lush forests to decrepit ruins.
Why Skip Xbox? Analyzing Market Realities
Xbox Series X|S has faced sales challenges compared to PS5, which dominates in many regions. Nintendo’s ecosystem, bolstered by the Switch’s massive install base, promises high accessibility. Switch 2 rumors suggest enhanced hardware capable of handling demanding titles like this ARPG.
| Console | Market Strengths | Challenges for NRFTW | Dev Interest |
|---|---|---|---|
| PS5 | Strong sales, loyal RPG fans | High optimization demands | Confirmed priority |
| Switch 2 | Huge portable audience, family appeal | Performance hurdles | Active development footage |
| Xbox Series X|S | Game Pass integration, PC parity | Weaker console sales | Under discussion |
Mahler’s comments highlight pragmatic choices: Switch 2 devkits have already run the game, albeit with optimization needs like reducing stutters in handheld mode. PS5’s power aligns perfectly with the game’s detailed visuals and combat fidelity.
Switch 2 Development: From Tease to Reality
Thomas Mahler shared footage of No Rest for the Wicked on Switch 2 hardware, marking a shift from speculation to active porting. While early builds show hitches, the hardware’s rumored specs—stronger CPU/GPU akin to PS4 Pro levels—should support it post-optimization.
Cross-progression ensures PC players can transition seamlessly, boosting adoption on Nintendo’s platform. With Switch 2’s expected launch drawing massive hype, this could be a smart bet for Moon Studios.
PS5 Prospects: Powerhouse Performance
PS5 owners stand to gain a premium experience. The console’s SSD enables rapid loading in the expansive world, while DualSense features could enhance combat feedback with adaptive triggers for weapon impacts. Devs have eyed Sony’s ecosystem for its robust sales of similar titles.
Xbox Uncertainty: What Lies Ahead?
Microsoft’s flexibility via Game Pass might sway decisions, but current talks suggest Xbox could be deprioritized initially. This mirrors trends where indies focus on high-return platforms before broader ports. Fans hope for eventual inclusion, given the game’s PC success.
Evolution Since Early Access Launch
Marking its second early access anniversary, No Rest for the Wicked has iterated rapidly. Patches refined combat balance, expanded the story, and polished co-op. A January 2026 update added free weekends and discounts, spiking player counts.
Steam reviews praise its atmosphere and challenge, with ‘Soulslikers going to love it’ sentiments common. Console versions promise to elevate this further.
Industry Implications: A Multiplatform Future?
This move underscores indie studios’ growing agency in platform selection. As consoles diverge—Xbox leaning PC-like, PS5 dominating premium, Switch portable—devs like Moon Studios optimize for viability. Expect more titles following suit, prioritizing player density over universality.
Community Reactions and Speculation
- Excitement for Switch 2 portability among portable gamers.
- PS5 fans thrilled by soulslike addition to the lineup.
- Xbox users disappointed but eyeing PC alternatives.
- Debates on whether Xbox’s market share justifies ports.
Technical Hurdles for Console Ports
Porting demands adaptation: Switch 2 requires aggressive optimization for battery life and thermals; PS5 needs ray-tracing tweaks for visuals; Xbox must integrate with Quick Resume. Moon Studios’ experience with Ori’s ports bodes well.
Full Release Roadmap: What’s Next?
Post-early access, expect polished campaigns, more biomes, and endgame raids. Console launches could coincide with 1.0, leveraging crossplay for unified communities.
FAQ
Will No Rest for the Wicked release on Xbox?
It’s under discussion with Microsoft, but PS5 and Switch 2 are current focuses due to market conditions.
Is there a Switch 2 version in development?
Yes, devs have shared running footage, though optimization continues.
What platforms is it on now?
PC via Steam Early Access, with co-op updates live.
Does it support crossplay?
Full crossplay and progression at console launch.
Why the platform shift?
Driven by sales data, hardware fit, and dev resources.
Why This Matters for Soulslike Fans
No Rest for the Wicked stands out by marrying Ori’s beauty with soulslike grit, potentially defining next-gen ARPGs on select platforms. Its strategic console choices highlight an industry adapting to fragmented markets, promising optimized experiences where it counts most.
References
- Ori studio’s new soulslike No Rest for the Wicked might skip Xbox Series X|S entirely — GamesRadar. 2025-07-21. https://www.gamesradar.com/games/action-rpg/ori-studios-new-soulslike-no-rest-for-the-wicked-might-skip-xbox-series-x-s-entirely-and-focus-on-the-ps5-and-switch-2-due-to-market-conditions/
- NO REST FOR THE WICKED Is Coming to SWITCH 2?! Devs Just … — YouTube (GoNintendo update). 2025.
- No Rest for the Wicked Dev Gives Update on Console Versions — GameRant. 2026. https://gamerant.com/no-rest-for-the-wicked-console-versions-update/
- No Rest for the Wicked on Steam — Steam. 2024-04-18 (updated 2026). https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/
- No Rest for the Wicked – Visceral Precision ARPG — Official Site. 2026-01-22. https://www.norestforthewicked.com

