Nintendo and The Pokémon Company have secured patents covering core mechanics like summoning secondary characters for battle, raising fears of stifling innovation in monster-taming games. However, recent developments and expert opinions suggest these patents are far from ironclad, with potential invalidation paths citing prior art from classics like StarCraft.
The Rise of Controversial Game Patents
In the competitive world of video games, intellectual property protection has become a battleground. Nintendo’s patents, particularly those related to Pokémon gameplay, target mechanics such as deploying creatures to fight autonomously or under direct control. These filings gained attention amid the blockbuster success of Palworld, a survival game blending creature collection with gunplay that drew comparisons to Pokémon.
The core patent in question, U.S. Patent No. 12,403,397, describes an “information processing system” where a sub-character acts on a field based on player input, either auto-attacking nearby foes or engaging in targeted battles. Filed in 2023 and granted without objection, it echoes systems in Pokémon Scarlet and Violet, where Pokémon can roam and fight independently or via thrown Poké Balls.
- Key Mechanics Covered: Summoning sub-characters for automatic field combat or manual battles.
- Related Patents: U.S. Patent No. 12,409,387 on smooth switching between rideable objects, potentially affecting games with terrain-adaptive mounts.
- Broader Suite: Includes capture mechanics akin to Poké Balls, strengthening Nintendo’s arsenal.
These patents stem from divisional applications derived from earlier 2021 filings, accelerated post-Palworld’s 2024 launch. Critics argue this timing indicates reactive protectionism rather than novel invention.
Nintendo’s Lawsuit Against Palworld
The patent storm broke with a September 2024 lawsuit by Nintendo and The Pokémon Company against Pocketpair in Tokyo District Court. Filed under Japanese patents like JP 2023-092953 (3D Poké Ball throwing) and JP 2023-092954 (auto-switching rides), the suit claims infringement on Legends: Arceus mechanics. Specific U.S. patents remain undisclosed publicly, but speculation points to aligned features.
Pocketpair’s CEO Takuro Mizobe defended Palworld’s designs as original, created by a single developer, denying copyright intent. Nintendo’s indirect response via a January 2024 statement signaled investigation. Palworld’s explosive popularity—millions of sales—intensified scrutiny, with similar backlash against Pocketpair’s earlier Craftopia.
| Game | Developer | Contested Mechanic | Legal Status |
|---|---|---|---|
| Palworld | Pocketpair | Creature summoning, capture, riding | Sued in Japan (2024) |
| Pokémon Scarlet/Violet | Game Freak | Auto-battle Pokémon, Poké Ball throws | Patented (2023-2025) |
| Craftopia | Pocketpair | Similar summoning visuals | Under review |
This legal clash highlights tensions between established giants and indie innovators, with Palworld’s hybrid formula challenging Pokémon’s dominance.
Why These Patents May Not Hold Up
Despite grants, IP experts question durability. American University professor Charles Duan notes the summoning patent mirrors StarCraft’s 1998 mechanics, where units auto-attack or receive direct orders—predating Nintendo’s 2022 priority date. Under U.S. law, this constitutes “anticipation” (exact prior match) or “obviousness” (logical extension), potentially voiding claims.
A non-final rejection by the USPTO’s Central Reexamination Unit targeted a related patent’s 26 claims, reopening scrutiny after public challenges. This follows months of backlash post-Palworld suit, signaling vulnerability.
- Prior Art Examples:
- StarCraft: Auto vs. manual unit control.
- Persona series: Summoning Personas for combat.
- Digimon games: Creature deployment in battles.
- Elden Ring: Spirit ashes for summoning aid.
Nintendo’s amendments, like “selected based on selection operation,” appear tautological, criticized as weak by lawyers. Patent ‘397 threatens industry-wide but offers little leverage against Palworld’s updates.
Implications for the Gaming Industry
Broad patents risk “legal pollution,” deterring creativity. HoYoverse’s Honkai: Nexus Anima and Bandai Namco’s Digimon could face accusations under amended Japanese patents. Yet, workarounds abound—Pocketpair altered riding mechanics to evade one threat.
IP attorneys decry the U.S. system’s leniency, granting without rigorous prior art checks. Reactions mix shock and calls for reform, fearing chokeholds on genres like monster tamers.
Innovation thrives on shared tropes; patenting summoning could cascade, targeting countless titles. Developers must navigate by altering implementations or challenging validity via inter partes review.
Global Patent Differences
U.S. grants contrast Japanese origins. Nintendo’s suit leverages JP patents filed post-Palworld, derived from 2021 tech. U.S. counterparts, like ‘397 and ‘387, expand reach but invite reexamination.
International harmonization lags, complicating cross-border enforcement. Palworld’s U.S. ambitions hinge on invalidating these if Japan favors Nintendo.
Expert Voices and Future Outlook
Lawyers on platforms like YouTube label patents “overbroad and dangerous,” predicting court tests. Duan emphasizes pre-2022 games as ammunition for invalidation. Pocketpair’s resilience—via updates and defense—bolsters indies.
Expect prolonged litigation, potential settlements, or USPTO revocations. Nintendo’s history of aggressive IP (e.g., emulator takedowns) suggests persistence, but precedents favor challengers with strong prior art.
FAQ
What do Nintendo’s patents cover? Mechanics like summoning sub-characters for auto or manual battles, ride switching, and 3D captures.
Is Palworld infringing? Nintendo claims yes under JP patents; Pocketpair denies, citing original designs.
Can other games be sued? Potentially Persona, Digimon if features align, but prior art weakens cases.
What is prior art? Existing inventions barring new patents if identical or obvious, e.g., StarCraft.
Will patents be revoked? USPTO rejections indicate yes for some; court challenges loom.
References
- Nintendo’s Controversial Pokémon Patents Have Been Revoked — Vice. 2025 (approx.). https://www.vice.com/en/article/nintendos-controversial-pokemon-patents-have-been-revoked/
- Last week, Nintendo and the Pokemon Company received a U.S. patent — Games Fray. 2025-09. https://gamesfray.com/last-week-nintendo-and-the-pokemon-company-received-a-u-s-patent-on-summoning-a-character-and-letting-it-fight-another/
- Nintendo Receives Controversial Pokemon Patent – IGN Daily Fix — IGN (YouTube). 2025.
- Nintendo’s controversial patent on Pokemon mechanics likely won’t threaten — GamesRadar. 2025. https://www.gamesradar.com/games/pokemon/nintendos-controversial-patent-on-pokemon-mechanics-likely-wont-threaten-the-likes-of-palworld-and-persona-as-ip-expert-argues-there-are-already-potential-ways-to-invalidate-it-including-starcraft/
- Nintendo and The Pokémon Company jointly file lawsuit — Bulbagarden. 2024-09. https://bulbagarden.net/threads/nintendo-and-the-pokemon-company-jointly-file-lawsuit-for-patent-infringement-against-palworld-creator-pocketpair-inc-in-the-tokyo-district-court.303354/
- A Lawyer Explains Nintendo’s New Patents — YouTube. 2025.

