Neowiz’s Next Games Beyond Lies of P

ST
Written by
Integrated MA, Certified Relationship Coach

Neowiz Is Turning One Hit Into a Bigger Strategy

The success of Lies of P did more than give Neowiz a memorable action RPG. It also seems to have pushed the publisher into a broader creative phase, one where the company is not simply doubling down on a single franchise but building a more varied slate of original games. That matters because it shows how a standout release can reshape a studio’s future. Instead of relying on one type of experience, Neowiz appears to be investing in several different directions at once.

From a business perspective, that approach makes sense. A publisher that finds traction with an acclaimed action game can use that momentum to support riskier projects. A single success can open the door to experimentation, and the latest news suggests Neowiz is taking full advantage of that opportunity. The company is reportedly working on more than one project internally, with at least one new soulslike, a narrative-driven RPG, and a life simulation game in development.

What makes this especially interesting is the variety. Rather than building a catalog that simply repeats the same combat-heavy formula, Neowiz seems to be aiming for range. That can help the company reach different audiences, reduce dependence on one genre, and test what kind of identity it wants to establish beyond Lies of P.

Why the Soulslike Genre Still Matters to Neowiz

One of the clearest takeaways from the latest information is that Neowiz has not decided to step away from the style of game that made it a breakout name in global action RPG conversations. A second soulslike is reportedly part of the pipeline, which suggests the company sees meaningful long-term value in the formula. That is not surprising. The genre remains popular because it combines challenge, careful pacing, and high-stakes combat with strong opportunities for worldbuilding.

For a publisher like Neowiz, another soulslike can serve several purposes at once:

  • It keeps the company connected to the audience that discovered it through Lies of P.
  • It gives developers room to refine combat systems and environmental storytelling.
  • It can establish whether the studio has the skills to turn one notable release into a broader brand identity.

Still, simply making another difficult action game will not guarantee success. Players have high expectations now. A follow-up project needs its own vision, not just polished mechanics. That means new enemy designs, fresh combat ideas, a different setting, or a more daring narrative approach could all become important if the game is going to stand apart from its predecessor.

A Narrative RPG Signals a Wider Creative Ambition

Perhaps the most revealing part of Neowiz’s current slate is the mention of a narrative RPG. That tells us the company is not only thinking about action systems and boss fights. It is also investing in story-forward design, where character development, choices, dialogue, and progression may carry as much weight as combat.

This kind of project often appeals to players who want more than reflex-driven gameplay. A narrative RPG can build emotional investment through branching decisions, moral dilemmas, and relationships that evolve over time. It can also allow a studio to reach players who enjoy the atmosphere and role-playing depth of the genre but may not be looking for a punishing combat experience.

For Neowiz, the move is significant because it broadens the company’s reputation. A studio associated with one style of game can become boxed in if it never experiments. By supporting a story-centered RPG, Neowiz may be signaling that it wants to be seen as a publisher of varied premium experiences rather than a one-franchise label.

That shift also makes practical sense in today’s market. Players often want different moods at different times: intense combat in one season, deep role-playing in another, and something more relaxing later on. A diverse internal pipeline can help a publisher stay relevant across those shifts in demand.

The Life Sim Adds an Unexpected Twist

The most surprising project in the lineup is the life simulation game. Compared with a soulslike or a narrative RPG, a life sim suggests an entirely different design philosophy. These games are usually built around routine, customization, relationships, progression over time, and player expression rather than combat mastery.

That is an intriguing move for a company that recently gained attention through a dark, demanding action RPG. Life sims are often about comfort, creativity, and personal pacing. They can attract a different audience, including players who prefer community-building, management, or slow-burn systems over challenge-focused gameplay. If Neowiz approaches this genre thoughtfully, it could help the publisher expand into a much broader market.

There is also a strategic upside. A life sim can serve as a counterbalance to the intensity of a soulslike catalog. Not every game in a company’s portfolio needs to hit the same emotional note. By offering something gentler and more flexible, Neowiz may be trying to build a lineup that feels more complete.

What This Means for Fans of Lies of P

Fans of Lies of P are likely watching the company’s next moves closely. The sequel naturally draws the most attention, but the broader slate matters too, because it can influence how the franchise evolves. If Neowiz’s other projects succeed, the company may gain more resources, more confidence, and a stronger internal development culture that benefits the sequel as well.

There are a few likely ways this can affect the audience:

  • More confidence in the brand: When a publisher supports multiple games, it suggests stability rather than one-off luck.
  • Higher expectations for quality: A sequel will be judged not just on its predecessor, but on how the company has grown overall.
  • Potential cross-pollination of ideas: Concepts from other in-development projects may influence combat, narrative, or presentation in future releases.

Of course, fans should also be realistic. More projects do not automatically mean faster releases or instant polish. Game development takes time, and creative variety can stretch teams in different directions. But if Neowiz handles the workload well, the company could emerge as one of the more interesting publishers to watch over the next few years.

How Publishers Use Success to Shape Their Next Phase

Neowiz’s current situation reflects a common pattern in games publishing. When a title performs well, the company behind it often gains both capital and credibility. That creates room to greenlight new work that might have seemed too ambitious or too risky before. In many cases, a single successful IP becomes a launchpad for wider growth.

This is especially important in the modern games market, where brand recognition matters but originality still sells. Players may come to a publisher through one standout title, but they often stay only if the company continues offering experiences worth their time. A varied release strategy can therefore be a smart way to convert a temporary spotlight into lasting relevance.

Neowiz appears to be acting on that principle. Instead of waiting to see whether Lies of P can carry the company indefinitely, it is already building what comes next. That is a sign of long-term thinking, and it often separates publishers that have one good run from those that turn success into a durable presence.

Key Takeaways at a Glance

Project TypeWhat It Suggests
New soulslikeNeowiz wants to stay active in the genre that helped define its recent rise.
Narrative RPGThe company is expanding into story-heavy role-playing experiences.
Life simNeowiz is experimenting with a much broader and more accessible style of game.

Why This Slate Is Worth Paying Attention To

The most important thing about this news is not simply that Neowiz has multiple projects underway. It is that the publisher seems to be building a portfolio rather than a single track. That is often where companies start to become more influential. A strong portfolio can support different audiences, different release windows, and different creative risks.

If the new soulslike feels like a natural evolution, the narrative RPG and life sim could reveal more about the company’s identity. Together, these projects suggest a publisher trying to become more than the studio behind one acclaimed action game. That ambition may take years to fully pay off, but it also hints at a future where Neowiz becomes associated with a wider range of memorable experiences.

For now, the takeaway is simple: Lies of P may have opened the door, but Neowiz is clearly planning to walk through it with more than one kind of game.

Frequently Asked Questions

Is Neowiz only working on a Lies of P sequel?
No. The publisher is also reportedly developing other games, including another soulslike, a narrative RPG, and a life simulation title.

Why would Neowiz make another soulslike?
The genre is closely tied to the company’s recent success, and another action RPG could help it strengthen its position with fans of challenging combat games.

What does a narrative RPG usually focus on?
A narrative RPG typically emphasizes story, dialogue, character relationships, and player choice alongside traditional role-playing progression.

Why is a life sim surprising in this lineup?
Because it is a very different style of game from a soulslike. It points to a broader strategy aimed at reaching players who prefer creativity and routine over combat.

Does this mean the sequel to Lies of P is coming soon?
Not necessarily. A broader development slate does not always mean a faster timeline for any single game, especially a sequel with high expectations.

References

  1. GamesRadar article on Neowiz’s upcoming projects — GamesRadar+. 2026-05-20. https://www.gamesradar.com/games/action-rpg/lies-of-p-sequel-isnt-the-only-game-that-publisher-neowiz-is-working-on-with-another-new-soulslike-in-addition-to-a-narrative-rpg-and-life-sim-on-the-way/
  2. Lies of P official website — NEOWIZ / Round8 Studio. 2026-05-20. https://www.liesofp.com/
  3. NEOWIZ official website — NEOWIZ. 2026-05-20. https://www.neowiz.com/
  4. PlayStation Blog: Lies of P overview — Sony Interactive Entertainment. 2023-08-24. https://blog.playstation.com/2023/08/24/lies-of-p-gets-new-gameplay-trailer-and-demo-at-gamescom/
‹›