Destiny 2’s raid ecosystem thrives on challenges that test player coordination and adaptability. Crota’s End, a returning classic from the game’s early days, brings fresh twists with weekly challenges like Equal Vessels on the Ir Yut encounter. This third boss fight demands precise chalice handling to unlock bonus rewards, making it a staple for fireteams chasing emblem progress and exclusive loot. Whether you’re a raid veteran or dipping your toes into Master difficulties, understanding the mechanics is key to success.
Understanding the Core Mechanics of Ir Yut
Before diving into the challenge specifics, grasp the baseline encounter. Ir Yut, the Deathsinger, resides in a multi-phase arena filled with Hive enemies, wizards, and shriekers. The fight splits into waves where players must slay knights and acolytes to access chalices, become enlightened, and tackle wizards on towers. These actions trigger damage phases against Ir Yut herself.
The chalice is central—picking it up grants enlightenment, allowing wizard kills. Normally, teams optimize by having fewer players handle it repeatedly. But Equal Vessels flips this script, enforcing strict rules on who touches it and when.
Decoding the Equal Vessels Rules
The challenge boils down to two unbreakable principles:
- Every Guardian must hold the chalice at least once before any repeats the action.
- The rotation order remains identical across all cycles—no deviations allowed.
Picture a fixed sequence: Player A to F. In the first full rotation, A grabs first, passes to B, and so on until F preserves it. Only then can A grab again. This cycles through multiple rounds, syncing with escalating wizard counts (three in phase one, four in later phases). Touching counts even without full enlightenment; preservation is optional but strategic.
Failure triggers if anyone double-dips early or breaks sequence. On Master (power 1840, max effectiveness 1820), survival adds pressure with beefier enemies and limited revives.
Step-by-Step Strategy for Normal and Challenge Completion
Launch the encounter by clearing initial adds: knights drop chalices after acolyte waves and shrieker kills open doors. Here’s a phased breakdown:
- Wave 1 Setup: Designate rotation 1-6. Players 1-3 enlighten fully (kill wizards). Quick-pass to 4-6 without enlightenment—mere holds suffice. Player 6 preserves.
- First DPS: Four enlightened players split wizards (three total). Damage Ir Yut safely.
- Wave 2: Restart rotation. Now enlighten 1-4 (four wizards). Players 5-6 quick-grab. Preserve with 6.
- Second DPS: All six potentially enlightened, but focus four on towers.
- Repeat as Needed: Escalate to full rotations for three-phase kills.
For one-phasing, maximize enlightenment early and burst DPS. Two-phasing suits conservative plays, especially Master.
Advanced Team Coordination Tactics
Success hinges on communication. Use callouts like “Chalice to 4” or “Wizards clear, DPS.” Position safely: clear middle shriekers first, use upper platforms for passes to dodge ogres and knights.
Roles Breakdown:
| Player | Primary Duty | Backup |
|---|---|---|
| 1-3 | Full Enlighten + Wizard | DPS Lead |
| 4-6 | Quick Chalice + Adds | Preserve Holder |
On Master, prioritize crowd control. Enlightened holders snipe wizards from afar with fusions like Conditional Finality or shotguns like Cartesian Coordinate.
Optimal Loadouts for Success
Weapon choices align with weekly rotations (e.g., Arc/Strand). Prioritize DPS and utility:
- Heavy Weapons: Stormchaser (Arc, Rapid Hit/Firing Line), Thunderlord; Cataclysmic (Solar); Taipan-4FR (Void); Cataphract GL3 (Strand).
- Special for Wizards: Solar fusions/shotguns for knights/wizards.
- Exotics: Sleeper Simulant, Leviathan’s Breath for flexibility.
Mods emphasize survivability: Healing Surge, Elemental Wells. Prismatic builds shine for add clear.
Master Difficulty: Heightened Challenges and Solutions
Master amps difficulty—no revives mean death ends runs. Power delta hurts, so overlevel gear. Strategies adapt:
- Minimize ground time: Pass chalices aloft.
- Well placement: One for adds, one for DPS.
- One-phase viable with strong rolls; two-phase standard.
Common pitfalls: Rotation slips, wizard pathing fails, ogre aggro. Practice in LFG or with clan.
Extra Rewards and Triumph Unlocks
Completing yields a bonus chest post-DPS, dropping raid weapons/armor. Weekly challenges rotate, so check in-game. Triumph ties to raid seal, perfect for solo flawless aspirants.
Frequently Asked Questions
Does enlightenment matter for the challenge?
No—chalice holds alone count. Enlightenment aids wizards/DPS.
Can you preserve mid-rotation?
Yes, but next in order grabs immediately after DPS.
What’s the power level for Master?
1840 recommended, 1820 max effectiveness.
One-phase possible on Master?
Yes, with optimized loadouts and execution.
Challenge weekly?
Rotates; confirm via raid banner.
Pro Tips from Top Raiders
– Record rotations in Discord notes.
– Use super pings for wizards.
– Stagger heavies for sustained DPS.
– LFG specify “challenge exp.”
With practice, Equal Vessels becomes routine, netting Fat-Ladled Chalice and more. Dive into Crota’s End—guardians await.
References
- Destiny 2 Official Raid Challenges — Bungie. 2023-10-10. https://www.bungie.net/7/en/Explore/Detail/News/52027
- Crota’s End Raid Loader — Brayton. 2024-01-15. https://raid.zone/ce
- Destiny 2 Patch Notes: Season of the Witch — Bungie. 2023-08-22. https://www.bungie.net/7/en/Explore/Detail/News/51837

