Lorwyn Eclipsed Commander Decks: Which Precon Is Right For You?
The Lorwyn: Eclipsed Commander preconstructed decks bring two very different approaches to multiplayer Magic: The Gathering. One embraces relentless attrition with –1/–1 counters, while the other leans into explosive Elemental synergies and value engines. Both are tuned for casual Commander tables, but each one asks very different things of its pilot.
This guide walks through how each deck functions, what kinds of players will enjoy them, and how they compare in terms of complexity, upgrade potential, and long-term replayability. You’ll also find quick upgrade suggestions and answers to common questions from players eyeing these precons.
Overview of the Lorwyn Eclipsed Commander Precons
Lorwyn: Eclipsed includes two Commander preconstructed decks:
- Blight Curse – A Jund (black-red-green) deck built around –1/–1 counters, incremental creature removal, and stealing opposing threats.
- Dance of the Elements – A five-color deck focused on Elemental creatures, powerful enters-the-battlefield triggers, sacrifice, and recursion.
Both decks come ready to play out of the box and are designed for multiplayer Commander games with a recommended minimum of three players, aligning with Wizards of the Coast’s general guidance for EDH social play.1
| Deck | Colors | Main Themes | Difficulty |
|---|---|---|---|
| Blight Curse | Jund (B/R/G) | –1/–1 counters, attrition, theft | Medium |
| Dance of the Elements | Five-color | Elementals, sacrifice, ETB value | Medium–High |
Blight Curse: The Attrition-Focused –1/–1 Counter Machine
Game Plan and Play Pattern
Blight Curse takes a controlling, grindy approach. The deck aims to:
- Spread –1/–1 counters across the battlefield, weakening or outright killing opposing creatures.
- Leverage creatures and spells that benefit when creatures with counters die.
- Steal or reanimate opponents’ creatures that have been softened up.
In a typical game, your early turns are spent deploying mana ramp, defensive creatures, and early counter sources that start shrinking boards. Once your engines are online, every combat step and removal spell becomes an opportunity to generate extra value as creatures die with counters on them.
Strengths of Blight Curse
This deck excels in pods where players rely heavily on creatures and combat. Key advantages include:
- Board control over time – Repeated –1/–1 effects make it difficult for opponents to maintain a stable board, particularly low-toughness utility creatures.
- Resilience to spot removal – Many permanents either replace themselves, recur, or provide value when creatures die, making you less vulnerable to single removal spells.
- Punishing token strategies – Token decks are especially vulnerable; a single global counter effect can turn an army into a pile of corpses.
Because Commander is typically a slower format with plenty of creature interaction, long-game attrition strategies line up well with average pod expectations.2
Weaknesses and Pressure Points
Blight Curse does come with tradeoffs:
- Limited stack interaction – As a Jund deck, most disruptive tools focus on creatures and permanents, not spells on the stack. Fast combo decks can be problematic.
- Occasional clunky draws – Some –1/–1 payoffs are expensive; if you don’t curve well, the deck can feel slow.
- Anti-synergy with your own board – Poor sequencing can leave your own creatures dying to your global counter effects.
For tables heavy on spell-based win conditions or infinite combos, you will need to rely on political play and targeted upgrades to keep pace.
Upgrade Ideas for Blight Curse
If you enjoy the precon but want to raise its power, consider the following upgrade directions:
- More efficient ramp – Replace high-cost or tapped lands and ramp spells with staples like Farseek, Nature’s Lore, and additional untapped dual lands.
- Additional removal – Flexible, low-cost interaction (e.g., instant-speed creature and artifact removal) helps cover weaknesses against faster decks.
- Dedicated –1/–1 engines – Adding more repeatable counter sources ensures you consistently fuel your death triggers.
These incremental improvements align with general advice on upgrading Commander precons: strengthen the mana base and interaction before adding flashy haymakers.3
Who Should Choose Blight Curse?
Blight Curse is a good fit if you:
- Like slow, incremental control rather than explosive combo turns.
- Enjoy managing the board, counting counters, and timing removal.
- Play in pods where creature decks and combat are the norm.
It’s less appealing if your group prefers spell-slinging, storm, or stacks-heavy metas where creature removal doesn’t pull its full weight.
Dance of the Elements: Five-Color Elemental Fireworks
Core Strategy and Synergies
Dance of the Elements is a five-color Elemental deck that revolves around:
- High-impact Elemental creatures with powerful enters-the-battlefield (ETB) abilities.
- Copying or reusing those ETB triggers through blink, recursion, and token-copy effects.
- Sacrifice outlets that turn your dying creatures into further advantage, often triggering death triggers or recursion.
The game plan is to ramp into large Elementals, repeatedly reuse their abilities, and eventually overwhelm the table with value and damage. Five-color identity gives access to some of the strongest Elemental cards printed across Magic’s history, including multi-color legends and powerful support creatures.
Strengths of Dance of the Elements
When the deck runs smoothly, it produces some of the flashiest turns in a typical Commander game:
- Explosive ETB turns – Doubling or reusing high-impact ETBs lets you destroy multiple problematic permanents, draw huge chunks of cards, or create massive token armies.
- Excellent late-game scaling – As games go long and mana accumulates, your topdecks remain dangerous threats.
- Flexible answers – Access to all five colors means you can pack answers to nearly any permanent type through upgrades.
Five-color Commander decks, when tuned, are often among the most powerful at casual tables because of their broad card access and high ceiling.4
Challenges and Weak Spots
The deck’s strengths come with logistical and strategic challenges:
- Color-intensive manabase – Five-color decks inherently need more careful mana bases. In a precon setting, you’ll see tapped lands and occasional color screw.
- Higher complexity – Managing stack interactions, ETB triggers, and death triggers demands more rules knowledge and planning.
- Vulnerability to targeted hate – Graveyard hate or effects that shut down ETBs can significantly slow your plan.
Newer players may find the sequencing and trigger management overwhelming, especially in high-traffic board states.
Upgrade Ideas for Dance of the Elements
Dance of the Elements rewards investment. Early upgrades should focus on consistency:
- Mana base improvements – Add more dual and tri-lands, plus ramp spells that fix multiple colors. Making sure you can cast your spells matters more than adding extra top-end threats.
- More Elemental payoffs – Include additional Elementals with strong ETBs and cards that copy triggered abilities or create tokens of your creatures.
- Protection – Board wipes and targeted removal are common in Commander; consider adding ways to protect your key creatures or recur them efficiently.
Because of its broad color access, this deck can be upgraded in a myriad of directions—tokens, toolbox control, or even value-combo shells.
Who Should Choose Dance of the Elements?
Dance of the Elements is ideal if you:
- Enjoy five-color good-stuff decks with flexible answers.
- Like chaining ETB triggers and assembling intricate board states.
- Don’t mind a steeper learning curve around mana and trigger management.
If you prefer straightforward combat lines or dislike juggling many triggers, you might find this deck frustrating at first.
Head-to-Head Comparison: Blight Curse vs. Dance of the Elements
Both decks are designed for casual tables, but each shines in different contexts. The table below compares them across several dimensions.
| Category | Blight Curse | Dance of the Elements |
|---|---|---|
| Primary Game Plan | Attrition via –1/–1 counters, removal, and creature theft. | Value through Elemental ETBs, sacrifice, and recursion. |
| Speed | Medium; stabilizes early, wins mid-to-late game. | Medium–fast once its mana is online. |
| Complexity | Moderate tracking of counters and death triggers. | More complex mana and trigger sequencing. |
| Mana Base | Three colors; easier to manage and upgrade. | Five colors; powerful but demanding on lands and ramp. |
| Out-of-the-Box Power | Stable against creature-heavy pods. | Higher ceiling but more draw-dependent. |
| Upgrade Ceiling | Solid, focused strategy with strong synergy upgrades. | Very high; can tap the entire Elemental and five-color card pool. |
Which Deck Is “Best” Overall?
“Best” depends on your context and goals:
- For new or intermediate players: Blight Curse offers a cleaner mana base and more straightforward decisions, while still being interactive.
- For players who like splashy plays: Dance of the Elements offers the more dramatic turns and more flexible long-term upgrade paths.
- For budget upgrades: Blight Curse is often cheaper to tune because it doesn’t demand as many premium lands.
In a power-balanced casual pod, either deck can win games; the deciding factor is likely your taste in gameplay.
Tailoring Each Deck to Your Playgroup
Commander is inherently a social format, and adjusting your deck to your playgroup’s expectations dramatically improves the experience.5 Use the following guidelines to tune each precon.
Making Blight Curse More or Less Oppressive
Because it attacks creatures and boards, Blight Curse can feel oppressive in certain metas. To keep it fun:
- Dial back global counter effects if your group plays lots of creature-based synergy or tribal decks.
- Add more symmetrical value (e.g., cards that benefit everyone) if you want a more political game.
- Increase targeted, one-for-one removal instead of sweeping effects for more interactive games.
Managing Threat Perception with Dance of the Elements
Five-color decks often draw early suspicion just from their commander’s color identity. To avoid being focused down:
- Sequence threats gradually rather than dropping multiple haymakers at once.
- Include utility and protective spells that allow you to defend your position without overwhelming the table.
- Communicate your deck’s power level before the game so expectations align.
Open discussion of power level, win conditions, and overall deck intent is widely recommended in Commander communities to avoid mismatched games.5
Frequently Asked Questions About Lorwyn Eclipsed Commander Decks
Are the Lorwyn Eclipsed precons suitable for beginners?
Yes, but with caveats. Blight Curse is more beginner-friendly thanks to its clearer mana base and focused game plan. Dance of the Elements is better suited to players comfortable managing a five-color mana base and multiple interacting triggers. Absolute beginners may want to start with a two- or three-color precon before diving into five colors.
Can these decks be played against older Commander precons?
They’re designed to be broadly compatible with recent precons. Against heavily upgraded or high-power decks, both will struggle without upgrades. However, in a pod of mostly preconstructed or lightly tuned decks, either Lorwyn Eclipsed precon can hold its own, especially once you understand its game plan and mulligan decisions.
Which deck is better for a budget-conscious player?
Blight Curse is generally better for budget-conscious players, because upgrading a three-color mana base is cheaper than optimizing a five-color one. Most of its best upgrades involve inexpensive synergy pieces and more efficient removal, rather than rare lands.
How important is upgrading the mana base in Dance of the Elements?
Very important. Five-color decks live or die by their ability to cast spells on time. Improving your lands and ramp is the single most impactful change you can make. Even without expensive fetches or duals, adding more low-cost dual lands and ramp spells that fix multiple colors significantly increases consistency.
Can I swap commanders between these decks?
Color identity rules in Commander restrict which cards can go in a deck, so you can’t simply move the five-color commander into the Jund deck or vice versa. However, you can certainly move individual cards between the lists where color identity allows, such as adding black or green Elementals from Dance of the Elements into Blight Curse if they fit your strategy.
Final Thoughts: Choosing Your Lorwyn Eclipsed Commander Precon
Both Lorwyn Eclipsed Commander decks embody different sides of the format. Blight Curse offers a steady, controlling game plan centered on –1/–1 counters, attrition, and opportunistic theft, rewarding thoughtful sequencing and long-game planning. Dance of the Elements leans into the high-ceiling excitement that five-color Elemental decks can provide, trading some consistency for a wealth of powerful options and flashy turns.
If you prefer methodical board control and a clearer upgrade path on a budget, Blight Curse is your best bet. If you want the largest toolbox and enjoy complex, synergy-driven turns with big creatures and big spells, Dance of the Elements will likely keep you entertained for a long time. Whichever you choose, both precons provide solid foundations for Commander decks that can grow and evolve alongside your playgroup.
References
- Commander Rules — Wizards of the Coast. 2024-03-01. https://magic.wizards.com/en/formats/commander
- Comprehensive Rules — Wizards of the Coast. 2024-02-02. https://media.wizards.com/2024/downloads/MagicCompRules.pdf
- Building Your First Commander Deck — Wizards of the Coast (DailyMTG). 2022-09-22. https://magic.wizards.com/en/news/magic-academy/building-your-first-commander-deck
- Color Identity in Commander — Wizards of the Coast (MTG Commander Resource). 2023-06-15. https://magic.wizards.com/en/news/feature/commander-color-identity
- Commander Social Contract and Play Philosophy — Commander Rules Committee. 2023-11-10. https://mtgcommander.net/index.php/rules/

