Little Nightmares Story Order and Lore Guide
The Little Nightmares series weaves a haunting narrative across several games, a mobile spin-off, and extra downloadable chapters. The stories unfold in a twisted realm called the Nowhere, where children are hunted by grotesque beings driven by hunger, vanity, and obsession. Because of time loops, overlapping events, and fragmented storytelling, it can be difficult to figure out how everything fits together.
This guide walks through the games in their narrative order, explains how the timelines connect, and highlights the crucial character arcs that bind the series together. It is aimed at players who want a clearer, spoiler-filled overview of the story before or after diving into the games.
How to Play Little Nightmares in Story Order
The release order of the games does not match their internal chronology. For the most coherent narrative experience, many fans recommend tackling the series in this sequence:
- Very Little Nightmares (mobile prequel)
- Little Nightmares II
- Little Nightmares
- Little Nightmares: Secrets of the Maw (DLC chapters set during LN1)
This order follows the evolution of key characters, particularly the mysterious girl in the yellow raincoat and the boy known as Mono, and shows how their choices reshape the world of the Nowhere.
The Nowhere: Setting of the Little Nightmares Universe
All the main stories take place in the Nowhere, an uncanny version of reality warped by fear and desire. While the developers maintain an intentionally ambiguous lore, several themes and elements are consistent across the series:
- Children as prey: Kids are consistently at the bottom of the food chain, pursued, imprisoned, or exploited by monstrous adults known as Residents.
- Manifested vices: Each major antagonist embodies a distorted human impulse—gluttony, control, vanity, obsession with order, and more.
- Technology as a corrupting force: In Little Nightmares II, television signals and broadcast media ensnare the population, visually echoing real-world concerns about screen addiction and manipulation of information.1
- Cycles and loops: The story hints strongly at events repeating or feeding back into themselves, creating a cyclical structure rather than a simple linear timeline.
| Title | Platform Type | Release Year | Approximate Story Position |
|---|---|---|---|
| Very Little Nightmares | Mobile spin-off | 2019 | Earliest events, prequel |
| Little Nightmares II | Main game | 2021 | Follows VLN, leads into LN1 |
| Little Nightmares | Main game | 2017 | Concurrent with Secrets of the Maw |
| Secrets of the Maw | DLC chapters | 2017 | Overlaps with LN1 timeline |
Very Little Nightmares: The First Yellow Raincoat
Very Little Nightmares introduces a different girl in a yellow raincoat, exploring why that garment later becomes so iconic. The game is set in a precarious mansion called the Nest, perched over the sea.
The Nest and Its Residents
The Nest is both a physical setting and a metaphor for captivity. It is filled with traps and hostile Residents, including:
- The Craftsman, a figure who constructs doll-like contraptions and environmental hazards.
- The Butler, who appears to maintain the mansion and enforce its internal rules.
- The Pretender, a child antagonist who is treated like royalty and delighted by the suffering of others.
This inverted hierarchy—where a child holds power over another child—foreshadows the series’ recurring theme that victim and abuser can occupy the same body at different points in time.
Tragedy and the Legacy of the Raincoat
The girl of Very Little Nightmares struggles to escape the Nest but ultimately meets a grim fate linked to the Pretender. What matters for the broader timeline is the raincoat itself. The garment survives and ultimately becomes associated with Six, the main protagonist in later titles. The coat transforms from a simple piece of clothing into a symbol of survival, trauma, and the idea that roles can be passed down from one child to another.
Little Nightmares II: Mono, Six, and the Signal Tower
Little Nightmares II is technically a prequel to the first main game, but its story has qualities of both prequel and sequel because of the series’ cyclical structure. It follows Mono, a boy who wears a paper bag over his head, and a younger version of Six before she boards the Maw.
From the Wilderness to the Pale City
The journey in Little Nightmares II starts in a desolate forest and moves into the sprawling Pale City. The city is blanketed in oppressive static and dominated by the Signal Tower, a structure that broadcasts a mysterious signal through television screens. While the story is surreal, it resonates with real-world worries about media saturation, echoing research that persistent exposure to violent or negative content can influence mood and cognition in children.2
On their way to the tower, Mono and Six pass through several pivotal locations:
- Hunter’s Cabin: Mono frees Six from a locked room, establishing their partnership.
- The School: Ruled by the Teacher and her porcelain-headed pupils, this twisted institution turns education into an exercise in humiliation and punishment.
- The Hospital: Populated by reanimated mannequins and a grotesque Doctor, it reflects the fear of medical authority gone wrong.
The Thin Man and the Tower’s Power
In the latter half of the game, Mono confronts the Thin Man, a tall, gaunt figure emerging from television screens. Through cryptic imagery, the game implies a connection between Mono, the Tower, and the Thin Man, suggesting that Mono may eventually become this entity under the Tower’s influence. The Tower itself reshapes space and time; its shifting hallways and impossible architecture recall how chronic stress can distort perceptions and memory, particularly in young people.3
The Betrayal That Defines Six
The climax of Little Nightmares II occurs when Mono and Six attempt to escape the collapsing Signal Tower. As Mono leaps toward Six’s outstretched hand, she hesitates and ultimately lets him fall. This act is central to the entire series:
- It marks the moment Six prioritizes her survival over loyalty, a pattern that will repeat later.
- It sets Mono on a path to become the Thin Man, closing a time loop.
- It intensifies Six’s own inner darkness, which will manifest more fully on the Maw.
The game ends with Six emerging into the city, her silhouette framed by static, and a television advertisement for a massive vessel in the distance: the Maw. This is the bridge into the first Little Nightmares game.
Little Nightmares: Six and the Maw
The first Little Nightmares game follows Six as she attempts to escape the Maw, an enormous vessel hosting grotesquely rich guests who gorge themselves on endless food. According to the official publisher, the game centers on Six, described as a hungry little girl
trying to flee this nightmarish ship.4
Survival, Hunger, and Moral Erosion
Six awakens on the Maw with no explanation of how she arrived there, though external lore implies she was captured after the events in the Pale City. As she explores, she experiences increasingly severe hunger pangs. These episodes escalate from eating scraps to committing acts of violence against friendly creatures, illustrating how trauma and deprivation can erode empathy over time.
Six’s journey across the Maw leads through several key encounters:
- The Janitor: A long-armed employee who captures children and stuffs them into cages.
- The Twin Chefs: Grotesque cooks preparing food for the ship’s guests.
- The Guests: Masked figures who embody grotesque overconsumption, piling their plates in an endless feast.
- The Lady: A mysterious, elegant figure in a mask, who appears to rule over the Maw.
Some critics and scholars have read the Maw as a dark satire of unchecked consumerism and the dehumanizing effects of extreme inequality, topics widely discussed in contemporary social science and economic analysis.5
Six’s Transformation
The final confrontation with the Lady is pivotal. After defeating her, Six absorbs a dark, shadowy power. She strides past the ravenous guests, draining their life as she walks. This scene confirms what earlier hints suggested: Six is no longer merely a victim. She has taken on the very kind of predatory power that once threatened her.
The game ends with Six stepping onto a platform at the top of the Maw, bathed in light as the ship looms behind her. Her future is unclear, but her moral transformation is unmistakable.
Secrets of the Maw: The Runaway Kid’s Parallel Journey
Secrets of the Maw is a three-part DLC expansion for Little Nightmares that follows an unnamed boy referred to as the Runaway Kid. His story unfolds alongside Six’s, sometimes crossing paths with events players recognize from the main game.
From Prisoner to Sacrifice
The Runaway Kid wakes up in a confined space and escapes through the Maw’s underbelly, traveling through areas that mirror but do not exactly duplicate Six’s route. He encounters new dangers, including:
- The Depths, ruled by a water-dwelling entity that drags children below the surface.
- The Hideaway, where he works alongside small gnome-like creatures known as Nomes.
- The Residence, where he has a more direct encounter with the Lady.
Over time, the DLC reveals an unsettling connection between the Kid and the Nomes. The final revelations suggest that some of the Nomes seen in the base game, including one that Six eats during a hunger episode, might be transformed children.
Reframing Six’s Actions
Knowing that the Nomes may once have been children gives new context to Six’s earlier choices. The moment when she devours a friendly Nome in the main game becomes even more disturbing in light of the DLC. This interplay between perspectives is a crucial storytelling technique in the series: different protagonists reinterpret the same setting and events, showing that no single viewpoint captures the full horror of the Nowhere.
Key Characters and Their Arcs
Across all these stories, a small group of characters drive the emotional core of the series.
Six
- Initial role: A vulnerable child struggling to survive.
- Defining traits: Resourcefulness, silence, growing ruthlessness.
- Arc: Shifts from victim to predator, repeatedly choosing self-preservation even when it harms others. Her relationship with power and hunger is one of the central threads of the franchise.
Mono
- Initial role: A boy who rescues Six and leads the charge against the Signal Tower.
- Defining traits: Determination, latent supernatural abilities connected to televisions and the Tower.
- Arc: His apparent fate is to become the Thin Man, suggesting that attempts to fight the system can be twisted to sustain it instead.
The Lady and the Thin Man
- The Lady: Enigmatic ruler of the Maw, embodying vanity and controlled elegance. Her power seems linked to illusions and psychic influence.
- The Thin Man: Agent of the Signal Tower in the Pale City, associated with abduction through TV screens. Strong symbolism points to him as a future version of Mono trapped in a loop.
Timeline Overview
Because of implied time loops and ambiguous connections, the precise chronology is intentionally uncertain, but a widely accepted narrative flow looks like this:
- Very Little Nightmares — The first raincoat wearer struggles to escape the Nest and fails, passing on the symbol that Six will later adopt.
- Little Nightmares II — Mono and Six cross the wilderness and the Pale City, confront the Thin Man, and enter the Signal Tower. Six betrays Mono, who becomes trapped in a cycle of transformation.
- Between LN2 and LN1 — Six wanders the city and is eventually taken to the Maw, implied through external tie-in material from the official franchise.
- Little Nightmares (base game) — Six navigates the Maw, kills the Lady, and absorbs her powers, leaving the ship’s future and her own role in the Nowhere uncertain.
- Secrets of the Maw — The Runaway Kid’s story unfolds in parallel with Six’s, clarifying the horrific truth behind the Nomes and adding depth to the Maw’s purpose.
Frequently Asked Questions
What is the best order to play the Little Nightmares games?
For story cohesion, many players prefer: Very Little Nightmares, then Little Nightmares II, followed by Little Nightmares, and finally the Secrets of the Maw DLC. This order follows the raincoat’s legacy, Six’s transformation, and Mono’s fate in a roughly chronological way.
Is Little Nightmares II a prequel or a sequel?
It functions primarily as a prequel to the first Little Nightmares, since its events lead directly into Six’s arrival on the Maw. However, strong time-loop imagery and Mono’s transformation into the Thin Man give it a cyclical, almost sequel-like role within the broader lore.
Are the Little Nightmares games connected to real-world themes?
Yes. While stylized and surreal, the games echo real-world anxieties about consumption, media influence, and the vulnerability of children. For example, the Signal Tower’s control via TV screens parallels ongoing debates about the psychological effects of screen time and manipulative content on young audiences.1,2
Do I need to play Very Little Nightmares to understand the series?
It is not strictly necessary, but it enriches the experience. Very Little Nightmares adds backstory to the yellow raincoat and shows how cycles of victimization and power can start even earlier than the events of the main games.
Is Six a hero or a villain?
Six is deliberately written as morally ambiguous. She begins as a victim trying to survive impossible circumstances but gradually makes choices that harm others, including former allies. The series invites players to question whether her actions are justified self-defense, a tragic consequence of trauma, or the birth of a new kind of monster.
References
- Screen Time and Children — American Academy of Child and Adolescent Psychiatry. 2020-02-01. https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-And-Watching-TV-054.aspx
- Media and Young Minds — American Academy of Pediatrics. 2016-11-01. https://publications.aap.org/pediatrics/article/138/5/e20162591/60620/Media-and-Young-Minds
- How Childhood Trauma Affects Health Across a Lifetime — Nadine Burke Harris / TED. 2014-09-24. https://www.ted.com/talks/nadine_burke_harris_how_childhood_trauma_affects_health_across_a_lifetime
- Little Nightmares Game Overview — Bandai Namco Entertainment. 2017-04-28. https://en.bandainamcoent.eu/little-nightmares/little-nightmares
- World Inequality Report 2022 — World Inequality Lab. 2021-12-07. https://wid.world/news/world-inequality-report-2022/

