How Monolith Soft Could Shape the Next Zelda Game
Nintendo has begun to speak unusually openly about the future of The Legend of Zelda, and one name keeps coming up: Monolith Soft. After years of supporting work on Breath of the Wild and Tears of the Kingdom, the studio behind the Xenoblade Chronicles series is now being encouraged by Nintendo’s Zelda leadership to take a much more central role on a “unique” title in the franchise. For a company as cautious and secretive as Nintendo, that is a notable signal about where the series might be headed next.
From Support Studio to Potential Lead Developer
Monolith Soft has quietly become one of Nintendo’s most important internal teams. Acquired in 2007, the studio has grown substantially and now operates multiple offices in Japan. Nintendo’s own corporate materials describe Monolith Soft as a first-party developer under the Nintendo umbrella, with locations in Tokyo and Kyoto contributing to major projects across the company’s portfolio.1
In recent interviews, the general manager overseeing the Zelda series at Nintendo has praised Monolith Soft as a “strong partner” and expressed a clear desire to see the team handle a more central role on a future Zelda project. This goes beyond simple appreciation for past support; it is a public invitation to collaborate on something that stands out from existing entries.
Historically, Monolith Soft’s relationship with Zelda has evolved in stages:
- Early days: Primarily data creation and technical support on Zelda titles, following Nintendo’s own game designs.
- Open-world pivot: Increasing responsibility for world design and terrain layout as the franchise shifted toward large, seamless environments.
- Current phase: Trusted co-developer status on massive projects like Breath of the Wild and Tears of the Kingdom, where the sheer scale of the worlds demanded specialized expertise.
The latest comments from Nintendo suggest that the next logical step is allowing Monolith Soft to help define a Zelda game from the ground up, not just execute on an existing blueprint.
Why Nintendo Trusts Monolith Soft With Zelda
Nintendo rarely hands the reins of its flagship franchises to outside teams, even internal subsidiaries, without years of proven collaboration. The trust placed in Monolith Soft did not appear overnight. It stems from concrete strengths the studio has displayed across multiple projects.
Mastering Large-Scale World Design
Monolith Soft built its reputation on sprawling RPGs like Xenoblade Chronicles, known for their enormous, layered environments. These games demand intricate navigation, verticality, and long-distance sightlines that reward exploration. Players must be pulled toward distant landmarks while still finding meaningful activities along the way—a design challenge that aligns perfectly with Zelda’s modern direction.
When Nintendo transitioned Zelda into a fully open-world format with Breath of the Wild, it turned to Monolith Soft for help shaping the world’s geometry and environmental layout. Official interviews around the game’s launch describe how Nintendo sought a “seamless open-air” structure that still felt dense with discovery, a design philosophy that dovetails with Monolith Soft’s prior experience.2
Technical and Production Capabilities
Managing a gigantic open-world game is not only a creative problem but also a massive production challenge. Data creation, asset management, streaming of large maps, and performance optimization all become exponentially more complex as world size increases.
Public company data shows that Monolith Soft has expanded significantly in headcount over the last decade, reflecting its growing role as a shared resource for large-scale Nintendo projects.1 That extra manpower, combined with deep engineering experience from the Xenoblade series, makes the studio a natural partner for technically ambitious Zelda titles.
Proven Track Record of Collaboration
Nintendo’s development culture emphasizes long-term, stable relationships. Monolith Soft has now collaborated with internal EPD (Entertainment Planning & Development) teams for years, not only on Zelda but also on projects like Splatoon and Animal Crossing in various support roles, according to Nintendo’s own studio overview.1 This repeated cooperation builds mutual understanding, shared tools, and aligned expectations about quality.
So when Zelda’s leadership talks about using “the strength of the whole Monolith Soft team” on a future project, it is an extension of a proven working relationship rather than a risky new experiment.
How Monolith Soft Has Already Influenced Zelda
To understand what a Monolith-led Zelda might look like, it helps to examine how the studio has already shaped the series.
| Game | Released | Monolith Soft’s Focus | Resulting Player Experience |
|---|---|---|---|
| The Legend of Zelda: Skyward Sword | 2011 | Data creation and implementation based on Nintendo’s specifications | Streamlined, segmented areas designed around tightly controlled progression |
| The Legend of Zelda: Breath of the Wild | 2017 | Major support on open-world terrain, level layout, and data production | Seamless world with natural landmarks, overlapping routes, and discoverable secrets |
| The Legend of Zelda: Tears of the Kingdom | 2023 | Expanded collaboration on multi-layer world design and content placement | Stacked sky, surface, and underground layers integrated into a cohesive exploration loop |
Even though these project roles are not fully documented in public, Nintendo and Monolith Soft representatives have described a progression from basic asset support in earlier projects to complex world design tasks in the Switch era. The results are visible: the Hyrule of Breath of the Wild and Tears of the Kingdom feels like one of gaming’s most convincing open spaces, with natural points of interest and emergent paths from nearly every viewpoint.
What a “Unique” Monolith Soft Zelda Might Look Like
Nintendo’s Zelda leadership has been careful not to confirm any specific game in development, but the language around a “unique title” developed closely with Monolith Soft invites speculation. Based on the studio’s history and Nintendo’s broader strategy, several directions seem plausible.
1. A Bolder, More Vertical World
Breath of the Wild and Tears of the Kingdom already lean heavily on verticality, letting players climb almost any surface and glide across vast gaps. Monolith Soft’s own games often feature dramatic elevation changes—towering cliffs, floating landmasses, and multi-layered regions that feel like self-contained ecosystems.
A Monolith-led Zelda might take this further by:
- Designing regions built around massive vertical structures, such as colossal trees, mountain-sized ruins, or stacked cities.
- Integrating more complex traversal challenges that combine climbing, gliding, and potentially new locomotion abilities.
- Using altitude as a core gameplay axis, where certain quests or puzzles depend on manipulating height and gravity.
2. Deeper RPG Systems Without Losing Zelda’s Identity
Monolith Soft excels at character-driven RPG systems—party building, skill trees, equipment customization, and long-form narratives. Zelda, by contrast, traditionally keeps its RPG elements relatively light, focusing on puzzle-solving and environmental storytelling.
A “unique” entry could experiment with more robust progression systems while keeping the series’ core appeal intact. That might involve:
- Expanded build variety for Link, allowing players to specialize in certain play styles through gear, abilities, or companions.
- Optional side arcs with richer character development, drawing on Monolith Soft’s experience with long-running, serialized quests.
- More complex enemy behaviors and combat synergies informed by Monolith’s battle system design.
Any such evolution would likely be carefully balanced; Nintendo remains protective of Zelda’s puzzle-first identity. But the studio’s willingness to experiment is evident in recent titles, and Monolith Soft’s RPG expertise could support those experiments without overwhelming the core formula.
3. A Different Tone or Setting Within the Zelda Framework
Nintendo has repeatedly said that it does not feel bound to a single template for Zelda. In a 2016 developer discussion, for example, the creators of Breath of the Wild explained that their aim was to rethink the series’ conventions rather than simply refine them.2 That mindset continues to guide new entries.
Monolith Soft is comfortable with big tonal swings—from melancholy sci-fi in Xenoblade Chronicles X to more fantastical adventures in other titles. A Zelda project developed with a central role for Monolith could explore:
- A setting that leans further into science fantasy, perhaps with advanced ruins, sky civilizations, or far-future echoes of Hyrule.
- A structure where the world itself tells a long-form story through region-spanning plotlines.
- More persistent consequences for player actions that alter areas over time, a technique Monolith has applied in its own RPGs.
Why Nintendo Is Talking About This So Openly
One of the striking aspects of the recent comments is their directness. Nintendo typically avoids detailed discussion of future projects until they are nearly ready to be revealed. Publicly highlighting a desire for Monolith Soft to take a central role suggests several things.
Building Long-Term Expectations
Nintendo has historically plotted out franchise roadmaps years in advance. For example, company executives have described planning multiple Switch titles and hardware revisions simultaneously to ensure continuity of support.3 Signaling that the Zelda team wants to keep working closely with Monolith Soft tells fans that the open-world style pioneered on Switch is not a one-off experiment.
Instead, it implies an ongoing era where large, systemic Hyrules remain a centerpiece of the series, even if each new game explores different structures or themes.
Recognizing Internal Studios Publicly
Another likely motive is to highlight the importance of internal subsidiaries like Monolith Soft. Nintendo’s annual reports and shareholder communications increasingly emphasize the role of partner studios in sustaining high-quality output on modern hardware.4 As game development costs and complexity rise, nurturing strong internal networks becomes essential.
Calling out Monolith Soft’s contributions helps underline that Zelda’s recent success is a collaborative effort across the broader Nintendo group, not solely the product of one central team.
Benefits and Risks of a Monolith-Led Zelda
If Nintendo does eventually allow Monolith Soft to lead development on a Zelda game, the move would come with both opportunities and challenges.
Potential Benefits
- Fresh design ideas: A new lead studio can bring different perspectives on pacing, exploration, and narrative structure while still working within Nintendo’s quality framework.
- More ambitious worlds: Monolith Soft’s institutional knowledge about large environments could help push the technical and design boundaries of future Zelda games.
- Efficient resource use: Distributing major projects across multiple experienced teams allows Nintendo to maintain a steady release schedule without overwhelming any single group.
Key Risks
- Maintaining Zelda’s core feel: Even subtle shifts in combat, puzzle design, or art direction can dramatically change how a Zelda game is perceived. Nintendo would need to supervise carefully to keep the experience recognizably Zelda.
- Balancing RPG complexity: Pushing too far toward deep RPG systems could alienate players who love Zelda for its simplicity and accessibility.
- Expectations management: Public talk of a “unique title” raises hopes for a transformative experience; if the final product seems too familiar, some fans might be disappointed.
What This Means for the Zelda Series Timeline
Nintendo has not shared any official release window for the next mainline Zelda. However, based on typical development cycles and public comments, some broad expectations are reasonable.
- Recent mainline entries like Breath of the Wild and Tears of the Kingdom involved lengthy development cycles, often spanning five or more years when counting early concept work.2
- Nintendo is also juggling new hardware transitions and major projects in other series, as referenced in its earnings briefings and strategy presentations.3
- Monolith Soft continues to support other titles while recruiting for large-scale projects, according to its official recruitment information.1
All of this points to a future where Zelda remains a pillar of Nintendo’s lineup, but one that appears in carefully spaced intervals. The upside is that each new entry is likely to feel considered and substantial rather than rushed.
FAQs About Monolith Soft and the Future of Zelda
Is Monolith Soft officially confirmed as the lead developer of the next Zelda game?
No. Nintendo has not formally announced the developer of the next mainline Zelda title. Current public statements indicate that the Zelda series’ general manager would like Monolith Soft to take a central role on a future, distinct entry, but this is not a formal project reveal.
What exactly did Monolith Soft do on Breath of the Wild and Tears of the Kingdom?
Nintendo has acknowledged that Monolith Soft provided significant support on world and level design, as well as data creation, for both games. The studio helped shape the vast environments and contributed technical and production expertise, but the core direction remained under Nintendo’s primary Zelda team.
Could a Monolith-led Zelda turn the series into a full RPG?
It is unlikely that Nintendo would completely abandon Zelda’s puzzle and exploration focus. Monolith Soft might introduce deeper progression systems or more elaborate side stories, but any changes would probably be integrated carefully to preserve the franchise’s recognizable feel.
Does this mean the traditional Zelda formula is gone for good?
Not necessarily. Nintendo has repeatedly demonstrated willingness to alternate between experimental and traditional entries in its franchises. While the success of the open-world formula suggests it will continue, there is room for smaller or more classic-style Zelda games alongside larger experiments.
When can fans expect more concrete news?
Nintendo usually reveals major Zelda projects through dedicated showcases or general Direct presentations once development is far enough along. For now, the comments about Monolith Soft should be seen as a hint at long-term direction rather than an immediate announcement.
Looking Ahead: A Collaborative Vision of Hyrule
The Legend of Zelda has always evolved through careful reinvention: the jump from 2D to 3D in Ocarina of Time, the seafaring focus of Wind Waker, the touch-driven experiments of the DS era, and most recently, the open-air philosophy of Breath of the Wild and Tears of the Kingdom. Nintendo’s public encouragement for Monolith Soft to take a central role signals that the next reinvention may be shaped by one of its most trusted partners.
Whether the result is a vertical, layered Hyrule, a richer RPG-inflected adventure, or something entirely unexpected, the collaboration illustrates how modern Nintendo operates: iconic series steered by core internal teams, but powered by a wider network of specialized studios capable of turning ambitious ideas into reality. For Zelda fans, that network increasingly runs through Monolith Soft—and the next journey across Hyrule may carry the studio’s fingerprints more clearly than ever before.
References
- Corporate Information – Development Studios — Nintendo Co., Ltd. 2024-03-31. https://www.nintendo.co.jp/corporate/en/development/index.html
- The Legend of Zelda: Breath of the Wild – Developer Interview (Creating a Champion) — Nintendo Co., Ltd. 2017-03-03. https://www.nintendo.com/whatsnew/the-making-of-the-legend-of-zelda-breath-of-the-wild/
- Corporate Management Policy Briefing — Nintendo Co., Ltd. 2021-02-01. https://www.nintendo.co.jp/ir/en/library/events/210202/index.html
- Integrated Report 2023 — Nintendo Co., Ltd. 2023-10-03. https://www.nintendo.co.jp/ir/en/library/integrated_report/index.html

