In the gritty underbelly of Cyberpunk 2077‘s Night City, side jobs like Ezekiel Saw the Wheel offer brief but intense glimpses into the chaos of street life. This compact quest unfolds in a rundown diner, testing your quick thinking, combat prowess, or silver tongue amid a sudden robbery. Whether you’re a seasoned merc or new to the sprawl, understanding this job’s nuances can net you valuable experience and street cred without derailing your main storyline.
Quest Prerequisites and Activation
Before diving into the action, ensure you’ve progressed far enough in the campaign. Ezekiel Saw the Wheel becomes available only after finishing the main job Playing for Time, which catapults you into Act 2’s sprawling narrative. This prerequisite aligns with the game’s structure, unlocking a wave of side content in districts like Santo Domingo.
Head to the Arroyo subdistrict in Santo Domingo, a hotspot for low-rent eateries and ganger activity. Pinpoint the BuryGer Diner—a nondescript food joint tucked in the corner of a building. No special markers or calls are needed; simply entering triggers the sequence. Your lifepath (Streetkid, Nomad, or Corpo) and attribute builds influence outcomes here, rewarding role-playing depth.
- Location Details: Santo Domingo > Arroyo > BuryGer Diner (fast travel to nearby points like Ortega St. for ease).
- Act Requirement: Act 2, post-Playing for Time.
- No Level Cap: Accessible anytime after unlock, scaling to your progress.
Step-by-Step Walkthrough: From Order to Showdown
The quest kicks off innocently enough. Approach the diner owner behind the counter and place an order—anything from synth-coffee to greasy street food works. Sit down, and tension builds as three armed thugs burst in, demanding eddies from everyone present. Jackie’s voiceover quips about your “shit luck,” setting a humorous tone amid the peril.
You now face a timed decision window. Act swiftly or default to combat. Here’s the breakdown:
| Option | Requirements | Outcome | Rewards/Consequences |
|---|---|---|---|
| Pay the Thugs | €2900–€8400 (varies by game economy) | Non-violent resolution | Quest completes; free drink from owner |
| Intimidate (Body Check) | Body attribute 7–10 | Scare them off | Owner grateful; free drink, no kills |
| Streetkid Dialogue | Streetkid lifepath | Warn of ‘foreign turf’ | Thugs flee; positive owner reaction |
| Fight (Default) | None | Combat vs. 3 gangers | Win for completion; owner reaction varies by lethality |
Non-lethal tactics shine here—use non-lethal weapons, quickhacks like Cripple Movement, or blunt force to knock them out. Killing triggers the owner’s ire, demanding you leave despite saving the place, potentially souring the vibe. Sparing lives aligns with immersive merc ethics and maximizes positive dialogue.
Combat Strategies for the Diner Fight
If intimidation fails or you crave action, the enclosed diner space favors close-quarters builds. The three gangers wield pistols and bats, posing low threat to mid-level V but risky in tight confines.
- Melee Focus: High Body + blades (e.g., Ironclad) for quick takedowns. Gorilla Arms dismantle them silently.
- Ranged: Suppress with SMGs; aim for legs to disable without kills.
- Netrunning: Short Circuit or Overheat quickhacks chain-kill if specced, but risk owner backlash.
- Stealth Tip: No true stealth entry, but quickhacks from afar minimize mess.
Post-fight, chat with the owner. Peaceful resolutions earn compliments and gratis grub; messy ones prompt ejection. Either way, the job wraps, logging XP and cred.
Rewards and Long-Term Benefits
Completion yields straightforward gains, perfect for grinding without hours invested:
- Experience: 1026–1140 XP, boosting levels and perks.
- Street Cred: Essential for vendor discounts and job unlocks.
- Free Drink: Flavorful immersion; no tangible loot, but role-play win.
- Influence: Minor narrative flavor via Jackie’s banter, tying to your legend-building arc.
While no iconic gear drops, the cred funnels into bigger pursuits like cyberware upgrades or vehicle purchases.
Choice Impacts and Role-Playing Depth
Cyberpunk 2077 thrives on branching paths, and Ezekiel exemplifies this. Streetkid V leverages hometown cred for a unique line, shaming gangers as outsiders—pure lifepath synergy. Body builds enable raw intimidation, fitting brute mercs. Corpo or Nomads lean toward payment or fists, reinforcing build diversity.
Owner reactions add nuance: Non-lethal victories foster goodwill (“Drinks on the house!”), while corpses sour it (“Get out, merc!”). No game-over impact, but it enriches Night City’s reactive world. Experimenting lifepaths reveals hidden dialogues, enhancing replays.
Tips, Tricks, and Common Pitfalls
Avoid drawing weapons pre-robbery—the owner nixes it, forcing dialogue or payment. Save before sitting; reload for optimal paths. Low-eddie runs? Grind gigs first. High-level V trivializes combat, but savor choices for immersion.
- Bug Fixes: Rare trigger issues post-patch; reload or re-enter diner.
- Optimal Build: 7+ Body for versatility; Streetkid for free win.
- Exploration Bonus: Arroyo yields nearby NCPD scanners and loot.
Why Ezekiel Saw the Wheel Matters in Cyberpunk’s Ecosystem
This micro-quest embodies CD Projekt Red’s design: quick hooks into lore, mechanics tests, and moral grays. It spotlights Santo Domingo’s decay, contrasting corpo glitz. As a Street Cred farm, it’s efficient Act 2 filler, priming harder jobs. In a game of epics, these vignettes build V’s mythos—one diner dust-up at a time.
Integrate it into Arroyo sweeps: Clear gigs, scan shards, then hit BuryGer. Rewards compound, accelerating progression.
FAQ: Ezekiel Saw the Wheel Quick Answers
Q: Can I miss this quest?
A: No permanent miss, but Act 3 shifts focus; complete in Act 2 for flow.
Q: What’s the best non-lethal method?
A: Body 7 intimidate or Streetkid line; fallback to non-lethal quickhacks.
Q: Does killing affect karma?
A: No formal system, but owner dislikes it; role-play penalty.
Q: Exact rewards?
A: ~1100 XP, Street Cred; scales slightly.
Q: Lifepath exclusive?
A: Streetkid gets bonus dialogue; all viable.
Q: Replayable?
A: Once per playthrough; New Game+ resets.
Advanced Tactics for Veterans
Min-maxers: Spec Cool for stealth takedowns post-dialogue fail. Pair with Sandevistan for blur-speed brawls. Track via journal under Side Jobs > Santo Domingo. Post-2.0 updates refined quickhack viability, making netrunners dominant.
Compare to similar jobs like Beat on the Brat—less loot, more choice focus. Use it to test builds pre-major heists.
References
- CYBERPUNK 2077 Side Job: Ezekiel Saw The Wheel – YouTube — YouTube. 2020.
- Ezekiel Saw the Wheel | Cyberpunk 2077 Wiki – Fextralife — Fextralife. 2023-12-05. https://cyberpunk2077.wiki.fextralife.com/Ezekiel+Saw+the+Wheel
- Ezekiel Saw the Wheel Quest Walkthrough and Rewards – Game8 — Game8. 2023. https://game8.co/games/Cyberpunk-2077/archives/Quests-Ezekiel-Saw-the-Wheel
- Cyberpunk 2077 Ezekiel Saw the Wheel Walkthrough – PowerPyx — PowerPyx. 2020-12-09. https://www.powerpyx.com/cyberpunk-2077-ezekiel-saw-the-wheel-walkthrough/
- Cyberpunk 2077: Ezekiel Saw the Wheel – walkthrough — GamePressure. 2020. https://www.gamepressure.com/cyberpunk-2077/ezekiel-saw-the-wheel/z6dfe7
- Ezekiel Saw the Wheel – Cyberpunk Wiki – Fandom — Fandom Wiki. 2024-01-15. https://cyberpunk.fandom.com/wiki/Ezekiel_Saw_the_Wheel

