Doom: The Dark Ages delivers a brutal campaign spanning 22 chapters, packed with demon-slaying action, hidden secrets, and rewarding challenges. Each level offers unique resources, collectibles, and objectives that enhance the Slayer’s arsenal and progression. This guide covers everything from basic resources to advanced mission tasks, helping you achieve full completion.
Campaign Overview and Playtime
The main story consists of 22 playable chapters, blending linear progression with open-ended exploration in many areas. Most levels take around 30 minutes on a standard playthrough, leading to a total campaign length of 17-22 hours for casual runs with some collecting. Full 100% completion, including all secrets and challenges, extends this significantly due to replay value.
From Chapter 4, mission challenges unlock, rewarding gold, rubies, weapon skins, and more. These tasks encourage mastery of new weapons, runes, and combat mechanics introduced per level. Collectibles like codex entries, toys, and weapon skins add lore and customization, while demonic essences boost health, armor, or ammo.
Level-by-Level Breakdown
Below is a detailed table summarizing key elements for each of the 22 chapters. Use it as a quick reference before diving into strategies.
| Chapter | Resources | Secrets | Collectibles | Demonic Essence | Key Challenges |
|---|---|---|---|---|---|
| 1. Village of Khalim | Basic gold | Variable | Intro items | None | Intro tasks |
| 2. Hebeth | 210 Gold | 9 | 1 Codex, 1 Toy, 1 Skin | None | Early combats |
| 3. Barrier Core | Gold stash | 8 | Standard set | Armor | Defense focus |
| 4. Sentinel Barracks | 212 Gold, 2 Rubies | 6 | 1 Codex, 1 Toy, 1 Skin | 1 Armor | Rip and Tear (50G), Plunderer (50G), Prize Fighter (50G) |
| 5. Holy City of Aratum | Gold, Rubies | 7 | Collectibles | Health | Melee combos |
| 6. Siege – Part 1 | 180 Gold | 8 | 1 Codex, 1 Toy | Ammo | Immovable Object (50G), Unstoppable Force (50G), Siege Breaker (Skin) |
| 7. Siege – Part 2 | 183 Gold, 2 Rubies | 9 | 1 Codex, 1 Toy | 1 Health | Roundhouse (50G), Exterminator (Skin) |
| 8. Abyssal Forest | 250 Gold, 2 Rubies | 11 | 1 Codex, 1 Toy | 1 Armor | Ghost Buster (1 Ruby), Knockout (50G), Bone Collector (50G) |
| 9. Ancestral Forge | Gold, Rubies | 10 | Items | Health, Ammo | Nade hits, Shield Saw |
| 10. The Forsaken Plains | High Gold | 12 | Collectibles | Upgrades | Rocket Man (50G), Exterminator (Skin), Fault Line (50G) |
| 11. Hellbreaker | Resources | 9 | Codex, Toy | Health, Ammo | Heart Harvester (50G), Master Blaster (50G), Expert Stalker (50G) |
| 12. Sentinel Command Station | Gold heavy | 10 | Skins, Toys | Armor | Parry tasks |
| 13. From Beyond | Varied | 11 | Lore items | Multiple | Advanced weapons |
| 14. Spire of Nerathul | Rubies, Gold | 12 | 2 Codex | Health | Boss prep |
| 15. City of Ry’uul | Abundant | 9 | Toys, Skins | Ammo | Area clears |
| 16. The Kar’Thul Marshes | Gold, Wraithstone | 10 | Collectibles | Armor | Stealth kills |
| 17. Temple of Lomarith | High value | 13 | Codex heavy | Health, Ammo | Rune mastery |
| 18. Belly of the Beast | Resources | 11 | Toys | Upgrades | Execution chains |
| 19. Harbor of Souls | 294 Gold, 1 Ruby, 1 Wraithstone | 10 | 2 Codex, 1 Toy | 1 Health, 1 Ammo | Berserker (1 Ruby), Dragon Hoard (50G), Executioner (50G) |
| 20. Resurrection | Endgame loot | 8 | Final skins | Max boosts | Epic combats |
| 21. Final Battle | Ultimate resources | 7 | Legendary items | All categories | Boss rush |
| 22. Reckoning | Climax rewards | 15 | Completion set | Full power | Ultimate challenges |
Early Game Levels: Building Momentum
The opening chapters introduce core mechanics. Village of Khalim serves as a tutorial, teaching movement, shooting, and basic glory kills. Hebeth ramps up with 210 gold, 9 secrets, and initial collectibles like a codex entry, toy, and weapon skin. Focus on exploration to stockpile early resources.
Barrier Core emphasizes defense, yielding gold and secrets leading to an armor demonic essence. By Sentinel Barracks, challenges kick in: kill 40 demons for Rip and Tear (50 gold), gather 150 gold for Plunderer, and execute three-hit melee combos thrice for Prize Fighter. These net 212 gold and 2 rubies, plus 6 secrets.
Mid-Game Intensity: Siege and Forests
Siege segments shine with vehicular combat. Holy City of Aratum tests parrying, while Siege Part 1 demands parrying 10 Hellknight attacks (Immovable Object, 50 gold), 25 flail hits (Unstoppable Force), and destroying four artillery cannons for a Reverent Combat Shotgun skin.
Siege Part 2 offers 183 gold, 2 rubies, 9 secrets, a codex, toy, and health essence. Challenges include fully charged Chainshot hits (Roundhouse, 50 gold) and killing fodder with shield throws (Exterminator skin).
Abyssal Forest’s 250 gold, 2 rubies, 11 secrets, and armor essence feature parrying Revenant projectiles (Ghost Buster ruby), shield charge kills on dazed foes, and ammo from melee drops.
Late-Game Challenges: Plains to Temples
Ancestral Forge boosts with health and ammo essences; nail 10 grenade launcher direct hits and stun with shield saw. Forsaken Plains demands rocket splash damage on five demons, destroying gore nests, and ground fissure rune effects.
Hellbreaker’s leader demon kills, auto-turret damage, and Hell Fighter pursuits reward heavily. Sentinel Command Station and From Beyond introduce advanced parries and Cacodemon handling, like parrying three attacks and Dreadmace damage for skins.
Spire of Nerathul and City of Ry’uul build to marshy stealth in Kar’Thul, temple rune mastery in Lomarith, and beastly executions in Belly.
Endgame Climax: Harbors to Reckoning
Harbor of Souls packs 294 gold, 1 ruby, 1 Wraithstone, 10 secrets, 2 codex entries, a toy, health, and ammo essences. Berserk 75 kills for a ruby, smash gold chests, and execute 25 demons.
Resurrection, Final Battle, and Reckoning deliver peak action with maxed upgrades, boss rushes, and ultimate secrets for 100% glory.
Tips for 100% Completion
- Prioritize Secrets: Many hide behind destructible walls or require shield runes; replay with upgraded gear.
- Challenge Timing: Some unlock post-weapon acquisition; track via menu.
- Resource Farming: Gold funds upgrades; rubies and Wraithstones are rarer for big boosts.
- Combat Mastery: Practice parries, charged shots, and combos for skins like Reverent Shredder or Accelerator.
- Playtime Optimization: Casual: 18 hours; Completionist: 30+ with replays.
Collectibles and Upgrade Impact
Codex entries deepen lore on sentinels and demons. Toys are cute nods to series history, displayed post-collection. Weapon skins like Reverent Pulverizer add flair. Demonic essences permanently increase stats, crucial for higher difficulties.
FAQ
How many chapters are in Doom: The Dark Ages?
There are 22 chapters in total.
How long does the campaign take?
17-22 hours casually; longer for full secrets and challenges.
When do challenges start?
From Chapter 4, with rewards like gold, rubies, and skins.
What are the best collectibles?
Codex for story, toys for fun, skins for customization, essences for power.
Are levels replayable?
Yes, for missed secrets, challenges, and upgrades.
References
- How many chapters in Doom The Dark Ages? — GamesRadar. 2025. https://www.gamesradar.com/games/fps/doom-the-dark-ages-chapters-levels/
- All Chapters and Challenges in DOOM The Dark Ages — GameRant. 2025. https://gamerant.com/doom-the-dark-ages-chapter-list-all-challenges-missions/
- Full Walkthrough and List of Chapters | Doom: The Dark Ages — Game8. 2025. https://game8.co/games/Doom-The-Dark-Ages/archives/521011
- All Doom: The Dark Ages missions and how long it takes to beat — PC Gamer. 2025. https://www.pcgamer.com/games/fps/doom-the-dark-ages-missions-list-how-long/
- Doom: The Dark Ages — Doom Wiki. 2025. https://doom.fandom.com/wiki/Doom:_The_Dark_Ages

