Cult of the Lamb Woolhaven: All Aza & Keru Hide-and-Seek Locations
The Woolhaven expansion for Cult of the Lamb doesn’t just add a new region and story; it also introduces Koka, her children Aza and Keru, and a full chain of hide-and-seek side quests. These playful spirits slip between familiar locations like Woolhaven, Pilgrim’s Passage, and your own cult compound, rewarding you with powerful tarot cards if you can track them down under the right conditions.
This guide explains, in a fresh and structured way, how to unlock Koka’s quest board, where to find Aza and Keru in each area, what time or weather you need for every encounter, and which rewards you’ll receive for finishing the questline.
Overview of the Aza & Keru Hide-and-Seek Questline
Aza and Keru are central to a recurring side activity in Woolhaven: a sequence of hide-and-seek jobs pinned on Koka’s board. Every time you accept a new job, the pair will relocate to a different region of the game and wait for you to discover them.
How the hide-and-seek quests work
- You unlock the quest chain after meeting and helping Koka in Woolhaven.
- Each job on the board sends you to a specific location where Aza and Keru are hiding.
- Most hunts are tied to a particular time of day or a special season/weather variant of Woolhaven Winter.
- After revealing them, you must return to Koka’s board to officially complete the job and claim your reward.
- The final job ends the hide-and-seek chain and grants one of the strongest defensive tarot cards in the expansion.
Because some hides are time-locked or weather-locked, it’s easy to waste in-game days searching at the wrong moment. The sections below walk you through each step chronologically to keep the process efficient.
Preparing Woolhaven and Unlocking Koka
Before Aza and Keru even start playing hide-and-seek, you need to reach Woolhaven in the expansion and progress far enough to meet Koka and restore her shop. Gameplay-wise, this is the entry point into the entire side quest chain.
Step 1: Accessing the Woolhaven expansion content
Access requirements can vary slightly with patches and platforms, but the general pattern follows the base game’s approach to expansions:
- Own and install the Woolhaven expansion or update associated with it.
- Progress through the main story to the point where the new hub region becomes accessible.
- Interact with Woolhaven’s introductory events and characters to properly initialize its quest systems.
Several major games handle expansion quests similarly: once certain narrative milestones are reached, new hubs and activities appear on the world map. For example, Diablo III locks its Reaper of Souls content behind campaign progression, and Hades introduces new NPC interactions after completing key story runs. This design ensures that players encounter new mechanics, like Woolhaven’s winter cycles, after learning core gameplay first.
Step 2: Meeting Koka and rebuilding her tarot shop
Once you arrive in Woolhaven and complete the early storyline there, you’ll encounter Koka, a tarot merchant and the mother of Aza and Keru. To fully unlock her services and the job board:
- Advance Woolhaven’s story until Koka appears and reveals her ruined tarot shop.
- Gather the required crafting materials (including special upgraded wood that Woolhaven introduces) by running dungeons and using your base’s refinement buildings.
- Return to Woolhaven and repair Koka’s shop, just like other structure upgrades in the base game.
When the shop is restored, a job board appears outside, which is where you’ll accept every Aza and Keru hide-and-seek quest.
Step 3: Understanding the job board
Koka’s board functions similarly to other quest boards in modern action-roguelikes and RPGs, where side jobs are posted and can be completed at your own pace. Each Aza and Keru job has three key elements:
- Quest name – signals that the job involves hide-and-seek with Aza and Keru.
- Location hint – tells you roughly where they’ve run off to (for example, Woolhaven, your cult base, or a nearby fishing area).
- Time or weather hint – subtly indicates that you may need daytime, nighttime, or a particular winter state for them to appear.
Make a habit of reading the hints; they are designed to help you infer when to travel without spoon-feeding exact coordinates.
Timing, Seasons, and Woolhaven Winter
A defining feature of these quests is the way they link hidden characters to time-of-day and seasonal conditions. The Woolhaven expansion expands on the base game’s day/night cycle by adding distinct winter intensities that affect exploration.
How time of day affects encounters
Cult of the Lamb uses a cyclical day-night system that drives follower schedules and certain events. This mechanic is common in simulation-heavy games; for example, Stardew Valley uses day-night timing to determine shop hours and NPC locations, and research on player engagement in time-structured games shows that predictable cycles help players plan sessions more effectively.1
For Aza and Keru, time of day matters because some regions only reveal their hiding places during:
- Day – markets and grottos are active, lights and fires are lit.
- Night – smugglers and certain NPCs come out, background lighting changes, and new interaction prompts appear.
If you arrive at the right location but can’t find any interaction prompts where this guide indicates they should be, check the in-game clock and wait or fast-forward (for instance, by sleeping or doing another short activity).
Woolhaven Winter and blizzards
Unlike the base game’s mostly static climates, Woolhaven introduces graded winter states, ranging from gentle snowfall to intense blizzards that reshape parts of the map. Season-based mechanics like this are increasingly common in live-service and expansion design because they let developers gate content behind visible environmental changes rather than invisible flags.2
For the Aza and Keru quests, winters matter because:
- Early winter phases freeze bodies of water, creating temporary walkable surfaces.
- Later blizzard states modify visibility and sometimes unlock specific interaction spots (like small piles of gold in caves).
- Late-stage winter unlocks the final Aza and Keru hide-and-seek encounter.
By progressing through Woolhaven’s story, you naturally unlock harsher winter variants. Once the blizzard state is available, you’ll be able to complete the final quest step in Midas’s Cave.
All Aza & Keru Hiding Spots: Location-by-Location Guide
The following table summarizes every hide-and-seek stage, in the order you’ll typically encounter them via Koka’s job board, followed by detailed instructions and tips.
| Quest Stage | Region | Timing / Weather | General Hiding Area | Reward (from Koka) |
|---|---|---|---|---|
| 1 | Woolhaven Town | Any time | Well near Koka’s home and ranch | Early tarot reward / quest chain continuation |
| 2 | Your Cult Compound | Any time | Inside temple at the donation chest area | Defensive tarot card upgrade |
| 3 | Pilgrim’s Passage | Woolhaven Winter (frozen sea) | Inside a giant frozen sea creature on the ice | Tarot card focused on aggressive play |
| 4 | Spore Grotto | Daytime | Back of the grotto near a heat source | Another tarot card reward |
| 5 | Smuggler’s Sanctuary | Nighttime | Dock area near a large fish and loosened plank | Late-game tarot reward |
| 6 | Midas’s Cave | Intense Winter Blizzard | Small pile of gold near the main altar | Frost’s Bite tarot card, closes the job chain |
1. Woolhaven Town: The First Encounter
The first time Koka asks you to look for her children, they’re hiding at home in Woolhaven itself. This initial search is straightforward and acts as a tutorial for the rest of the chain.
- Where to go: Woolhaven town hub.
- Time requirement: None; any time of day works.
- Goal: Find Aza and Keru’s hiding place near Koka’s house and local ranch.
Head to the lower side of Woolhaven, not far from Koka’s tarot shop. Look for a stone well close to the ranch structures. Approach and interact with the well to trigger a short scripted appearance by Aza and Keru. After they complain about being found, they’ll vanish, and the job can be completed at Koka’s board for your first reward.
2. Your Cult Compound: Hiding in the Temple
The second hide-and-seek job sends the duo all the way back to your original cult base, emphasizing the expanded link between your old hub and the new Woolhaven content.
- Where to go: Your cult’s main village.
- Time requirement: None; the temple is accessible all day.
- Goal: Reveal them from within the central place of worship.
Travel to your cult compound and head into the temple (also called the chapel in some descriptions). Inside, walk towards the area where you collect tithe or donations from followers. Near the donation chest, you’ll find decorative statues or objects. Interact with these pieces—particularly the small golden ornament or statue—to coax Aza and Keru into view.
After the brief exchange, return to Woolhaven and use Koka’s job board again to claim the associated tarot reward. You should now have a couple of new cards that synergize with the expansion’s tougher encounters.
3. Pilgrim’s Passage: Crossing the Frozen Sea
The third job is the first to lean heavily on Woolhaven’s winter mechanics. Aza and Keru leave dry land entirely, hiding out on the frozen ocean at Pilgrim’s Passage.
- Where to go: Pilgrim’s Passage, the fishing hub.
- Time requirement: Any time, but Woolhaven Winter must be active with the sea fully frozen.
- Goal: Discover their hideout inside a giant frozen sea creature.
First, ensure that Woolhaven is currently in a winter period where the sea at Pilgrim’s Passage is frozen. When you arrive, check to see if there are ice steps or a sloping ice ramp to the left of the main dock. If present, descend onto the frozen sea and start walking south, into the stormy whiteout.
Keep moving forward until you see a large frozen sea creature—often described by players as a whale-like corpse. There’s a visible opening on its back or upper surface. Climb inside and look for a
As before, they’ll acknowledge your persistence, then disappear. Return to Koka’s board for another tarot card reward, which typically leans into offensive or high-risk playstyles.
4. Spore Grotto: Daytime Hideout
After the harsh winter sea, the questline returns to a familiar mid-game region: Spore Grotto, home of the mushroom cult and various traders.
- Where to go: Spore Grotto.
- Time requirement: Daytime only. They will not appear at night.
- Goal: Locate a hidden interaction near the back of the grotto.
Wait until daylight, then travel to Spore Grotto. From the entrance, move towards the rear of the cavern, where merchants and the mushroom-worshipping NPCs typically gather. Near one of the tents at the back, you’ll see a furnace, hearth, or iron burner providing light and warmth.
Stand next to this heat source and interact when prompted. Aza and Keru will pop out, acknowledging that you found their hideout even in the dim, mushroom-lit cavern. As always, confirm completion at the Woolhaven job board to collect the next tarot card.
5. Smuggler’s Sanctuary: Night on the Docks
The fifth job is another time-sensitive mission, this time targeting nighttime activity in Smuggler’s Sanctuary, a dockside hub run by shady traders.
- Where to go: Smuggler’s Sanctuary.
- Time requirement: Night only. They are not present during the day.
- Goal: Inspect a suspicious plank near a huge fish statue or structure.
Wait until night falls in your cult compound, then travel to Smuggler’s Sanctuary. Walk along the docks towards the massive fish figure or structure that dominates the back of the area.
In front of this giant fish, examine the wooden floorboards. One plank often appears slightly discolored or lighter than the others. Step on it and interact to pry it up. Aza and Keru will burst out from beneath the plank, frustrated that you caught them yet again.
As with earlier stages, they’ll vanish after the cutscene, and you can head back to Woolhaven to grab your late-game tarot reward from Koka’s board.
6. Midas’s Cave: Final Blizzard and Frost’s Bite
The last hide-and-seek job takes place during the most severe form of Woolhaven Winter and marks the conclusion of Aza and Keru’s mischief. This time, they hide in Midas’s Cave, a gold-obsessed shrine already featured in the base game.
- Where to go: Midas’s Cave.
- Time requirement: During an intense winter blizzard (late Woolhaven Winter state).
- Goal: Inspect a small pile of gold beside the main altar or throne.
Blizzard-level winter is unlocked fairly late in the expansion, usually after you’ve advanced Woolhaven’s story and saved multiple ancestral spirits. Once you see an especially harsh snowstorm icon or indicator on the world map, travel to Midas’s Cave.
Inside, make your way to the central chamber dominated by Midas’s golden throne or sacrificial altar. Instead of focusing on the large piles of wealth, look for a tiny individual mound of coins on the right-hand side of the altar. Interact with this subtle pile of gold to trigger the final hiding reveal.
Aza and Keru finally admit defeat, and the questline resolves. Return one last time to Koka’s board in Woolhaven to claim the Frost’s Bite tarot card, a powerful defensive tool that provides a Frozen Heart when you’re reduced to half a heart of health.
Tarot Rewards and Build Synergies
Finishing the entire hide-and-seek chain grants several tarot cards that mesh well with Woolhaven’s higher-difficulty encounters. While names and exact stats can be tweaked by balance patches, the overall design philosophy is consistent with trends in roguelike and roguelite progression:
- Early rewards focus on basic survivability and utility, giving new options without radically altering playstyle.
- Mid-chain cards offer stronger effects that synergize with aggressive or high-risk builds, reflecting the rising difficulty curve.
- Frost’s Bite acts as a late-game safety net, providing an extra buffer when your health is critically low.
Design analyses of roguelike progression systems note that powerful safety valves, like one-time shields or emergency health boosts, significantly improve perceived fairness without making runs trivial, especially in expansions that assume player familiarity with core mechanics.3
Frequently Asked Questions
Do I need to accept the quest before Aza and Keru appear?
Yes. You must accept each hide-and-seek job from Koka’s board before the game will spawn Aza and Keru in their new location. If you travel to the indicated region without picking up the job, the interaction prompts for their hiding spot will not appear.
What if I go to the right place but can’t find them?
When the hiding spot seems empty, check the following:
- Confirm that you’ve accepted the corresponding job from Koka’s board.
- Make sure you’re visiting at the correct time of day (for example, day for Spore Grotto, night for Smuggler’s Sanctuary).
- Verify the winter state (frozen sea for Pilgrim’s Passage, blizzard for Midas’s Cave).
If all conditions are correct and they still don’t appear, try leaving the region and re-entering, or complete a short dungeon run to advance the in-game clock and weather cycle.
Can I miss the Aza and Keru questline permanently?
Under normal circumstances, no. The quests remain on Koka’s board once unlocked, and you can tackle them at your own pace. However, because the final encounter requires late-stage winter, you must progress Woolhaven’s story far enough to trigger the blizzard state before you can complete the chain.
Is Frost’s Bite worth the effort?
Yes. Frost’s Bite (and similar emergency-defense tarot cards) is particularly useful if you favor high-risk, aggressive play or tackle Woolhaven content at higher difficulty settings. The extra Frozen Heart it provides when you drop to half a heart can turn near-fatal mistakes into recoverable situations.
Do Aza and Keru appear outside this questline?
They primarily function as quest characters for Koka’s board in Woolhaven. Once you’ve finished all of their hide-and-seek jobs, they no longer initiate additional quests, but they remain part of the expanded cast that fleshes out Woolhaven’s story and atmosphere.
References
- Stardew Valley Developer Blog — ConcernedApe. 2020-01-21. https://www.stardewvalley.net/dev-blog-15/
- Designing Seasonal Game Worlds: A Case Study of Weather and Time in Online Games — International Conference on Entertainment Computing (Springer). 2019-09-01. https://doi.org/10.1007/978-3-030-29384-0_21
- Balancing Difficulty and Progression in Roguelike Games — Digital Game Research Association (DiGRA). 2017-06-01. http://www.digra.org/digital-library/publications/balancing-difficulty-and-progression-in-roguelike-games/

