CD Projekt Red’s Next Era: Growing The Witcher 4 and Cyberpunk 2 Teams
CD Projekt Red (CDPR), the studio behind The Witcher series and Cyberpunk 2077, is in the middle of a major hiring push. As work on the next mainline Witcher RPG (often informally called “The Witcher 4”) ramps up and a sequel to Cyberpunk 2077 enters production, the company is advertising a wide range of roles across multiple regions. Recent job listings, social posts, and the official careers site all point to a long-term strategy: strengthen core teams, diversify expertise, and support a full slate of ambitious RPG projects.
Drawing inspiration from recent coverage, this article looks at how and why CDPR is expanding, what kinds of roles are being advertised, and what this wave of hiring might mean for players waiting on the next generation of story-driven RPGs.
A Multi-Game Roadmap: More Than Just The Witcher 4
CDPR has already confirmed that the next Witcher game is planned as the start of a new saga rather than a one-off sequel. Alongside this, the studio has announced a follow-up to Cyberpunk 2077 (commonly referred to as Cyberpunk 2 or Project Orion) and an additional Witcher-related project known under the codename Project Sirius. Each of these requires its own dedicated team, and CDPR is clearly staffing up with that full roadmap in mind.
From recent public communications and the official careers portal, it is evident that the hiring effort spans:
- Core roles directly dedicated to the next Witcher game.
- Specialized positions for the future Cyberpunk sequel.
- Additional staff for experimental or spin-off Witcher projects such as Project Sirius.
By expanding across all of these fronts at once, CDPR is signaling that it wants to run several substantial projects in parallel rather than focusing on a single flagship game at a time.
Key Roles Being Advertised
Recent public job calls mention a selection of specific roles, complemented by many more on the official CD Projekt Red careers site. Among the highlighted positions are:
- Video Team Director – A leadership role focusing on trailers, promotional assets, and in-game video content.
- Game Capture Lead – Overseeing the creation of gameplay and cinematic footage for marketing, showcases, and internal reviews.
- Lead VFX Artist and Senior VFX Artist – Driving visual effects development, from spellcasting and combat feedback in RPGs to the neon-soaked spectacle Cyberpunk is known for.
- Specialist/Senior Narrative Designer for Open World – A storytelling role devoted to weaving narrative throughout expansive, explorable environments.
- Director of Business Systems Development – Focused on internal technology, tools, and workflows that keep large teams aligned and productive.
These highlighted listings only scratch the surface. A quick scan of the official careers page shows openings across engineering, design, art, audio, QA, production, and support roles, illustrating the scale of the studio’s current expansion.
Sample Responsibilities in These Roles
| Role | Focus Area | Typical Responsibilities |
|---|---|---|
| Video Team Director | Marketing & Creative | Guide trailer production, define video style, coordinate with dev teams for capture and deadlines. |
| Game Capture Lead | Gameplay Presentation | Plan and record gameplay or cinematic sequences to showcase features and narrative moments. |
| Lead VFX Artist | In-Game Visual Effects | Set VFX direction, mentor artists, implement effects that support clarity and mood in combat, exploration, and story scenes. |
| Senior Narrative Designer | Story & Worldbuilding | Design quests, branching dialogue, and environmental storytelling tailored to large open worlds. |
Roles like these reflect the complexity of modern AAA RPG production, where storytelling, presentation, and systems design all interlock to shape player experience.
Global Hiring: Warsaw, North America, and Beyond
Historically rooted in Poland, CD Projekt Red has been steadily growing its international footprint. According to the company’s official careers page, the studio now recruits for positions in Europe and North America, including a Boston hub in the United States.1
Current listings typically mention opportunities in:
- Poland – Warsaw and other local offices remaining core development centers.
- United States – Positions in North American hubs, particularly for the Cyberpunk franchise and new technical initiatives.
- Canada – Additional openings designed to support multi-studio collaboration.
By spreading development across several countries, CDPR can draw from a wider talent pool and maintain development schedules that better follow the sun across time zones. This model is increasingly common for large studios running several long-term projects simultaneously.
Why CDPR Is Expanding So Aggressively
Several strategic factors explain why CD Projekt Red is recruiting so actively for The Witcher 4, Cyberpunk 2, and other related projects:
1. Sustaining Multiple AAA RPGs at Once
Each mainline Witcher or Cyberpunk title is a multi-year effort involving hundreds of people. Operating several such projects together requires dedicated teams for each title plus shared services like engine programming, tools, and internal video production. Expanding staff is essentially a prerequisite to avoid overstretching existing teams.
2. Lessons Learned from Cyberpunk 2077’s Launch
CDPR’s initial release of Cyberpunk 2077 was widely criticized for technical issues, especially on older console hardware. Major outlets such as the BBC and Reuters documented the backlash, refunds, and subsequent patches required to stabilize the game.2,3 The experience appears to have influenced how the studio plans future projects: more time, more specialized staff, and more robust internal processes.
Expanding team capacity gives CDPR better odds of meeting quality expectations at launch, allowing time for comprehensive QA, optimization, and cross-platform testing.
3. Keeping Pace With Industry Standards
The AAA development environment has evolved significantly since the early Witcher games. Studios like Larian (Baldur’s Gate 3), FromSoftware (Elden Ring), and others have raised expectations around narrative depth, systemic gameplay, and technical polish. CDPR’s decision to bring in more external talent and expand their locations is a logical response to that competitive pressure.
4. Long-Term Franchise Building
The next Witcher game is planned as the beginning of a new saga, and CDPR has publicly positioned both The Witcher and Cyberpunk as long-term franchises. Building stable, well-resourced teams today is an investment in being able to deliver follow-up expansions, sequels, and spin-offs more reliably over the next decade.
What The Witcher 4 Might Gain From New Hires
While CDPR has not yet revealed detailed gameplay footage or story information for the next Witcher installment, the types of roles being advertised suggest several directions where the game may benefit from new talent.
Richer Open-World Storytelling
The emphasis on a narrative designer specifically focused on open-world content suggests a continued commitment to integrating story deeply into exploration. In practice, that could mean:
- Side quests that are more tightly interwoven with regional storylines.
- Environmental storytelling that rewards observation and backtracking.
- Dynamic events that respond to player choices across large areas.
Modern open-world RPGs often live or die based on whether their worlds feel reactive and narratively cohesive; specialized roles are key to achieving that.
More Cinematic Presentation
Dedicated cinematic and video leadership suggests that both marketing material and in-game storytelling will be highly curated. Players can likely expect:
- High-end cutscenes that blend seamlessly with gameplay.
- Better facial animation and body language during dialogue.
- Trailers and teasers that match final gameplay more closely.
The studio’s public focus on cinematic and visual roles aligns with broader industry trends where storytelling and presentation are increasingly intertwined.
Enhanced Visual Effects and Combat Feedback
VFX artists don’t just add spectacle; they communicate information. For The Witcher 4, expanded VFX teams could help clarify combat states, damage types, and magical effects while also boosting atmosphere, weather, and environmental magic.
In a dense RPG, readable effects can improve accessibility and player satisfaction by making it easier to track what’s happening in chaotic encounters.
What Cyberpunk 2 Stands to Gain
On the Cyberpunk side, CDPR has stated that the sequel (Project Orion) will be developed primarily in North America with support from its European studios.4 This new structure, backed by fresh hires, could reshape how the series evolves.
Refined Systems and Better Launch Readiness
Having a larger, more specialized team from the outset increases the likelihood that systemic issues—AI behavior, crowd simulation, vehicle handling, and platform optimization—can be addressed earlier in development rather than patched after launch.
Expanded Narrative Possibilities
Additional writers and narrative designers mean more capacity to explore branching paths, reactive world states, and side content. The reception of Cyberpunk 2077‘s Phantom Liberty expansion, which was widely praised for its storytelling and improvements, shows that CDPR can deliver high-quality narrative experiences when production scope is better aligned with team capacity.5
Project Sirius and Experimental Witcher Content
Beyond The Witcher 4 and Cyberpunk 2, CDPR has also referenced a Witcher-related project codenamed Project Sirius, developed in collaboration with a North American studio. The company has indicated that this title will differ from previous Witcher games and lean into more experimental design.
Bringing on staff across narrative, design, and online systems could help Project Sirius explore new formats—possibly including co-op, new progression structures, or non-traditional storytelling—while still tying back to the broader Witcher universe.
What This Means for Job Seekers
For developers and aspiring game professionals, CD Projekt Red’s current hiring wave offers insight into what the studio values and what it expects from applicants.
Common Skill Clusters CDPR Looks For
- Technical Proficiency – For programmers, familiarity with modern engines, performance optimization, and cross-platform development.
- Systems Thinking – For designers, the ability to connect quests, combat, narrative, and progression into a cohesive whole.
- Storytelling and Worldbuilding – For writers and narrative designers, comfort with branching narrative, lore coherence, and character-driven plots.
- Cross-Discipline Collaboration – For all disciplines, experience working across art, engineering, design, QA, and production.
Because CDPR has offices in multiple countries and offers relocation support for some positions, candidates in both Europe and North America may find opportunities that align with their location and specialization.1
How Players Benefit From a Stronger Studio
While hiring stories can sound abstract to players, the downstream effects are concrete. A better-staffed and better-structured studio has more capacity to:
- Spend more time on polishing, optimization, and bug fixing before launch.
- Develop post-launch patches and content updates more quickly.
- Experiment with new features and modes without derailing the core game.
- Support accessibility, localization, and platform-specific improvements.
Given the scrutiny CDPR faced following Cyberpunk 2077‘s release, this hiring drive could be a key part of rebuilding and maintaining trust with players who expect stable, polished experiences on day one.
Quick FAQ: CD Projekt Red’s Hiring Push
Is The Witcher 4 officially titled that?
No. CD Projekt Red has announced a new Witcher saga and confirmed that the next mainline Witcher game is in development, but it has not finalized a public title. Many players and outlets refer to it informally as “The Witcher 4.”
Where can I see the latest CDPR job listings?
The most up-to-date listings are on the official CD Projekt Red careers site. There, you can filter by location, department, and type of contract and see roles associated with specific projects.
Are all new hires for The Witcher 4 and Cyberpunk 2?
No. While many postings are clearly tied to those franchises, others support shared technology, internal tools, or different projects like Project Sirius. Some roles are general and may shift between teams as production needs change.
Does this hiring guarantee smoother launches?
No studio can guarantee a perfect launch, but a stronger, more specialized team improves the chances of meeting quality expectations. CDPR appears to be aligning its staffing strategy with the lessons learned from prior releases.
When will The Witcher 4 and Cyberpunk 2 release?
At the time of writing, CD Projekt Red has not announced firm release dates. Both projects appear to be in multi-year development cycles, and public timelines will likely be shared closer to completion.
Looking Ahead: A Busier, More Ambitious CD Projekt Red
CD Projekt Red’s ongoing hiring spree underscores a studio gearing up for its most ambitious period yet. With The Witcher 4’s new saga, a full-fledged Cyberpunk sequel, and experimental projects like Project Sirius, CDPR is betting on a future where it can manage several large RPG productions at once across multiple continents.
For job seekers, that means more opportunities across disciplines and locations. For players, it suggests that CDPR is investing heavily to ensure its next generation of games can meet rising expectations for depth, stability, and narrative power. How well that strategy pays off will only become clear when these projects finally reach players’ hands, but the foundation is being laid right now—one job listing at a time.
References
- CD PROJEKT RED Careers — CD PROJEKT S.A. (official site). Accessed 2026-05-20. https://www.cdprojektred.com/en/jobs
- Cyberpunk 2077: Sony pulls game from PlayStation Store and offers refunds — BBC News. 2020-12-18. https://www.bbc.com/news/technology-55367399
- CD Projekt to fix Cyberpunk after Sony pulls game from PlayStation Store — Reuters. 2020-12-18. https://www.reuters.com/article/retail-trading-cd-projekt-idUSKBN28S0JU
- CD PROJEKT Group Strategy Update — CD PROJEKT S.A. (investor presentation). 2021-03-30. https://www.cdprojekt.com/en/investors/strategy/
- Cyberpunk 2077: Phantom Liberty review – It’s finally the game it should have been — The Guardian. 2023-09-21. https://www.theguardian.com/games/2023/sep/21/cyberpunk-2077-phantom-liberty-review

