A 27-year Capcom veteran known for shaping iconic titles is breaking new ground with his studio’s debut game. Hiroyuki Kobayashi, whose credits include Resident Evil 4, Devil May Cry, Killer7, and Dragon’s Dogma, now leads GPTRACK50 Studio under NetEase. The studio plans to unveil its first project, a 3D action RPG titled Stupid Never Dies, with development advancing toward voice recording.
The Visionary Behind the Project
Hiroyuki Kobayashi brings decades of expertise to GPTRACK50, having joined NetEase in 2022 after a storied career at Capcom. His portfolio boasts high-octane action games that defined genres, from survival horror in Resident Evil to stylish combat in Devil May Cry. At GPTRACK50, Kobayashi emphasizes innovation, warning fans not to expect echoes of his past work. “It’s unlike anything they’ve made before,” he stated in interviews, highlighting a deliberate shift.
Development progress signals readiness: the team is entering voice recording, a milestone indicating polished core systems. Kobayashi committed to a year-end reveal, underscoring his dedication. This project marks GPTRACK50’s entry into AAA gaming, blending Kobayashi’s action prowess with fresh ideas.
Core Gameplay: Blazing Fast Growth Mechanics
Stupid Never Dies introduces “Blazing Fast Growth,” GPTRACK50’s term for its dynamic action RPG systems. Players control Davy, a zombie protagonist in a monster-infested world. The hook: devour enemies to assimilate their forms and abilities, enabling rapid evolution during combat.
- Werewolves for claw-based melee frenzy.
- Harpies for aerial dives and mobility.
- Golems for tank-like durability.
- Vampires for life-steal and agility.
- Fairies for support spells and evasion.
This shape-shifting core promotes experimentation, turning every encounter into a power-up opportunity. Combat emphasizes speed and adaptation, distinct from pure hack-and-slash.
Story and World: A Zombie’s Quest for Love
Davy awakens in a post-apocalyptic hellscape, discovering Julia—his love interest—frozen in a derelict shopping mall. As one of the few remaining humans (or undead), Davy battles horrors to revive her. The narrative weaves humor, horror, and heart, with Davy’s monstrous tricks fueling his journey.
The world sprawls across ruined urban zones, eerie forests, and monster lairs, designed for seamless exploration. RPG elements like skill trees tied to devoured forms deepen progression, rewarding bold risks.
Why It’s Not Like Kobayashi’s Classics
Kobayashi stresses differentiation. Initially labeled just “action,” fan expectations skewed toward Devil May Cry-style combos. He pivoted to “action RPG” for clarity, noting it’s not Dragon’s Dogma’s open-world epic either. Even long-time collaborators remarked it’s “not Kobayashi-like,” a compliment signaling true novelty.
| Aspect | Devil May Cry | Dragon’s Dogma | Stupid Never Dies |
|---|---|---|---|
| Combat Focus | Stylish combos | Pawn-assisted battles | Devour & transform |
| Progression | Weapon upgrades | Vocation classes | Monster assimilation |
| World | Linear stages | Vast open world | Adaptive zones |
| Tone | Edgy cool | Fantasy epic | Zombie satire |
This table illustrates key divergences, positioning Stupid Never Dies as a hybrid innovator.
Development Team and Studio Backing
GPTRACK50 assembles Capcom alumni from Devil May Cry, Dragon’s Dogma, and Resident Evil, ensuring polished execution. NetEase’s resources fuel AAA ambitions, targeting PC and PlayStation 5 for a 2026 launch.
Kobayashi’s leadership fosters creativity; designers praise the project’s surprise factor, even after 20+ years knowing him. This veteran synergy promises reliability amid bold risks.
Platforms and Release Outlook
Confirmed for PC and PS5, the game eyes 2026 without a precise date yet. Early gameplay footage teases fluid transformations and intense fights, building hype.
- PC: High-fidelity graphics, mod potential.
- PS5: Optimized DualSense features for visceral feedback.
Potential Impact on Action RPG Genre
By merging devouring mechanics with RPG depth, Stupid Never Dies could redefine growth systems. It challenges stale formulas, much like Kobayashi’s past hits evolved their genres. Expect metroidvania-like unlocks via forms, plus co-op potential hinted in team interviews.
Fans anticipate how “Blazing Fast Growth” scales in late-game bosses, where hybrid forms might unlock insane synergies. This could influence future titles, emphasizing adaptive combat.
Community Buzz and Expectations
Since the reveal, forums light up with theories on form combos and story twists. Kobayashi’s track record tempers skepticism, though some wish for Capcom reunions. The zombie satire angle adds replayability via multiple endings.
FAQs
What is Stupid Never Dies?
A 3D action RPG where you play as zombie Davy, devouring monsters to gain their powers and revive your love interest Julia.
Who is leading development?
Hiroyuki Kobayashi, Capcom veteran from Resident Evil, Devil May Cry, and Dragon’s Dogma, heads GPTRACK50 Studio.
When does it release?
Scheduled for 2026 on PC and PS5; exact date TBA.
How does combat work?
Devour foes to shapeshift, gaining unique abilities for fast-paced, evolving battles.
Is it like Devil May Cry?
No—Kobayashi specifies it’s an action RPG with distinct mechanics, not stylish action alone.
Challenges and Innovations Ahead
Balancing rapid growth without overpowering players poses risks, but GPTRACK50’s expertise shines. Voice acting will amplify Davy’s quirky personality, enhancing immersion. As development hits polish phase, expect more trailers showcasing form variety.
This project embodies Kobayashi’s evolution, proving legends adapt. Gamers should watch for updates—Stupid Never Dies might just devour the competition.
References
- 27-year Capcom veteran who worked on everything from Resident Evil to Devil May Cry is finally revealing his studio’s new action RPG — GamesRadar. 2024. https://www.gamesradar.com/games/action-rpg/27-year-capcom-veteran-who-worked-on-everything-from-resident-evil-to-devil-may-cry-is-finally-revealing-his-studios-new-action-rpg-this-year-but-warns-its-unlike-anything-theyve-made-before/
- Devil May Cry, Dragon’s Dogma, and Resident Evil veterans reveal first gameplay of new action RPG Stupid Never Dies — GameReactor. 2025. https://www.gamereactor.eu/devil-may-cry-dragons-dogma-and-resident-evil-veterans-reveal-first-gameplay-of-new-action-rpg-stupid-never-dies-1689533/
- Capcom veteran Itsuno hires Devil May Cry, Street Fighter royalty for new studio — Video Games Chronicle. 2025. https://www.videogameschronicle.com/news/capcom-veteran-itsuno-hires-devil-may-cry-street-fighter-royalty-for-new-studio/
- Devil May Cry and Resident Evil Authors Announce Action Game Stupid Never Dies — iXBT Games. 2025-12-12. https://ixbt.games/en/news/2025/12/12/avtory-devil-may-cry-i-resident-evil-anonsirovali-eksen-stupid-never-dies.html
- New Game From Developers Behind Devil May Cry and Resident Evil Announced For 2026 — ComicBook. 2025. https://comicbook.com/gaming/news/new-game-from-developers-behind-devil-may-cry-and-resident-evil-announced-for-2026/

