Elevated roads are essential for managing complex traffic networks in Cities: Skylines, allowing highways to pass over local streets without interruptions. This guide explores everything from basic controls to advanced strategies for seamless urban development.
Understanding Road Elevation Basics
Road elevation controls enable players to adjust the height of roadways during construction, facilitating grade separation where paths cross without intersecting at ground level. This feature applies universally to roads, rails, metros, and pedestrian paths, making it a cornerstone of efficient transportation planning.
Key controls include Page Up to increase height and Page Down to decrease it, with each press shifting the road by a configurable increment. Mac users substitute with Fn + Up/Down arrows. A preview outline turns blue when placement is valid, ensuring compatibility with underlying terrain or structures.
Step-by-Step Guide to Raising Roads
To begin, select a road type from the toolbar—options include Straight, Curved, or Freeform modes. Click to start placement, and while the blue outline appears, hold or tap Page Up to elevate.
- Position the road cursor at the desired starting point.
- Press Page Up repeatedly to climb levels, ideal for overpasses.
- Continue dragging or clicking to lay the path; the elevation persists until adjusted.
- Verify clearance: the outline signals readiness to cross existing roads when sufficiently raised.
Lowering with Page Down creates tunnels, useful for terrain challenges, though costlier than elevation. The Home key resets to ground level instantly.
Configuring Elevation Increments
Adjacent to road selections lies a vertical slider dictating step height: 3m, 6m, or default 12m. Smaller steps offer precision for gradual inclines, while larger ones suit tall flyovers.
| Increment | Use Case | Pros | Cons |
|---|---|---|---|
| 3m | Fine adjustments, pedestrian paths | Precise control | Slower for high elevations |
| 6m | Moderate overpasses | Balanced speed/accuracy | May overshoot minor needs |
| 12m (default) | Major highways, bridges | Quick major lifts | Less granular |
These settings impact not just roads but all transport types, ensuring consistency across networks.
Overpasses vs. Tunnels: Strategic Choices
Elevated structures shine in dense areas, preserving surface space for buildings and locals. They activate as bridges beyond certain heights, altering visuals and costs. Tunnels suit uneven landscapes or space constraints but risk subway conflicts and higher expenses.
Consider terrain relativity: elevations anchor to starting ground height, so hilly starts yield varying absolute levels. Steepness limits prevent unrealistic slopes, enforcing practical designs.
Advanced Techniques for Complex Interchanges
Multi-level interchanges demand layered planning. Start with base roads, then overlay elevated segments. For custom nodes, leverage the Asset Editor or Steam Workshop assets, noting some require mods.
Key tips:
- Preview intersections with Page Up/Down before finalizing.
- Combine with roundabouts at adjustable heights for flow optimization.
- Test traffic simulations post-build to refine.
Laptop users may remap keys via Options > Keymapping, assigning preferred bindings for Build Elevation Up/Down.
Elevated Roads in Cities: Skylines 2
The sequel refines mechanics with 1.5m steps up to 10 levels, introducing retaining walls at 5m and true bridges at 8.5m. This granularity aids visual progression and stability in sprawling metropolises.
Troubleshooting Common Issues
Players often face:
- Outline stays red: Insufficient height—elevate more or clear obstacles.
- Unexpected costs: Bridges/tunnels inflate budgets; plan finances accordingly.
- Key conflicts: Verify mappings, especially on non-standard keyboards.
- Terrain glitches: Flatten or use tunnels for extremes.
Optimizing Traffic with Multi-Modal Elevation
Beyond roads, elevate rails for freight overpasses or metros for subsurface routing. Paths gain appeal as scenic skywalks. Integrate for holistic networks: highways atop, subways below, paths linking.
Hierarchy matters—majors elevated, minors at grade—reducing congestion dramatically.
Visual and Thematic Enhancements
Elevated designs elevate aesthetics: sweeping viaducts frame skylines. Mix road types (e.g., 4-lane highways) with pillars and barriers for realism. Workshop assets expand options, from futuristic spans to historic arches.
Cost and Maintenance Considerations
Elevation hikes construction by 2-3x versus flat roads, scaling with height and length. Maintenance follows suit, pressuring budgets in large cities. Prioritize high-traffic routes for ROI.
Best Practices for Sustainable Cities
Balance elevation with green spaces—overpasses free land for parks. Monitor pollution; enclosed tunnels trap emissions. Simulate long-term growth to preempt bottlenecks.
Frequently Asked Questions (FAQs)
How do I make roads go over each other?
Select road tool, start placement, press Page Up until the blue outline allows crossing.
What’s the max road height?
Limits exist based on incline feasibility; bridges form past mid-levels.
Can I elevate existing roads?
No direct edit; demolish and rebuild with new height.
Mac controls?
Fn + Up/Down arrows mimic Page Up/Down.
Tunnels vs. elevations: which is cheaper?
Elevations generally cost less, avoiding deep excavation.
Conclusion
Mastering elevated roads transforms chaotic sprawl into efficient hubs. Experiment iteratively, leveraging tools and community assets for unparalleled cityscapes.
References
- Cities Skylines How To Make Elevated Roads (Quick Tips) — YouTube. Accessed 2026.
- Cities: Skylines – How To Raise Roads — GameRant. Accessed 2026. https://gamerant.com/cities-skylines-how-to-raise-roads/
- Cities Skylines How to Build Underground and Elevated… — YouTube. Accessed 2026.
- Roads – Cities: Skylines Wiki — Paradox Wikis. Accessed 2026. https://skylines.paradoxwikis.com/Roads
- Elevated Roads in Cities Skylines 2 – Overview and Tutorial — YouTube. Accessed 2026.

