Wyll’s companion quest, The Blade of Frontiers, weaves deeply into Baldur’s Gate 3’s narrative, exploring themes of duty, pact-breaking, and heroism. Starting early in Act 1, it culminates in Act 3 with high-stakes trials and a dragon battle. This guide provides a step-by-step path, puzzle solutions, combat tactics, and branching choices to fully resolve Wyll’s arc.
Quest Origins: Recruiting Wyll and Initial Conflicts
The journey begins upon recruiting Wyll in the Druid Grove during Act 1. As the self-proclaimed Blade of Frontiers, Wyll joins your party with a infernal pact binding him to Mizora, a cambion patron. His primary objective: hunt down Karlach, whom he believes to be a devil terrorizing the region.
Head west along the Risen Road from Emerald Grove. Karlach stands atop a rock across a makeshift bridge over the river. Confronting her reveals the truth—she’s a tiefling barbarian fleeing Zariel, not a devil. This encounter forces a pivotal choice: side with Wyll to attack her or recruit Karlach, straining Wyll’s loyalty but advancing his character growth.
- Recruit both: Persuade Wyll (DC 15 checks) to spare Karlach, updating the quest to reflect internal conflict.
- Side with Wyll: Battle Karlach, but this locks out her recruitment and alters later story beats.
- Camp dialogue: Rest after the encounter to discuss with Wyll, unlocking deeper lore about his pact and past.
Mizora’s Influence and Act 2 Escalation
As Act 2 unfolds in the Shadow-Cursed Lands, Mizora intervenes directly. She appears at camp, demanding Wyll continue his hunt or face consequences. Progressing to Moonrise Towers introduces ‘Rescue Zariel’s Asset,’ tying into Karlach’s storyline if recruited.
Key steps include:
- Attend Gortash’s ceremony: In Act 3’s Wyrm’s Crossing, Wyll insists on confronting Enver Gortash, his former ally turned Chosen of Bane.
- Wyrm’s Rock Fortress: Navigate political intrigue; Wyll’s presence aids dialogues with guards and nobles.
- Quest update: Mizora reveals visions of Ansur, the dragon who can break Wyll’s pact, directing you to Duke Ulder Ravengard for clues.
Speaking to Ravengard in the fortress prison hints at Ansur’s location beneath Wyrm’s Rock, shifting focus to the Wyrmway.
Locating and Entering the Wyrmway
In Act 3, infiltrate Wyrm’s Rock Prison via the Lower City sewers or direct entry. From the prison entrance, proceed east down the hallway, then veer left to discover two dragon sconces mounted on the wall.
Activate the secret passage:
| Step | Action | Requirement |
|---|---|---|
| 1. Approach sconces | Turn off both dragon heads | None |
| 2. Infuse with lightning | Cast lightning damage (e.g., Witch Bolt) or use items like Arrow of Lightning | Lightning spell/item |
| 3. Reactivate | Turn dragon heads back on | Observe color change to blue |
| 4. Enter | Secret door opens | Both sconces lit |
Follow the revealed path downward into the Wyrmway, a labyrinth of trials designed by Balduran (Ansur) to test worthiness.
Conquering the Wyrmway Trials
The Wyrmway features four chambers, each demanding unique skills: Courage, Justice, Strategy, and Insight. Failure summons spectral drakes; success grants safe passage.
Chamber of Courage
A massive drake illusion charges. Dive into the pool ahead (Swimming DC 15) or use Fly/Feather Fall to reach the lever on the far side. Pulling it halts the threat and opens the exit. Strength builds (Athletics DC 20) work as alternatives.
Chamber of Justice
Face three scales and a guilty dragon specter. Balance the scales with offered weights: place the ‘Guilt’ weight on the left scale and ‘Fear’ on the right. Accuse the specter of ‘Cowardice’ to pass judgment and proceed.
Chamber of Strategy
A chessboard puzzle against a stone golem. Split your party; position one character on the board. Example solution for common setup:
- Move White Queen right to capture Black Pawn.
- Diagonal advance to checkmate Black King.
Gale comments on moves if present, easing the puzzle (Intelligence aids success).
Chamber of Insight
Riddle door: “What can bring balance to the weak, shackle the strong, banish fear, and bestow courage?” Answer: Trust. Multiple attempts allowed; wrong answers spawn minor foes.
Upon completion, massive double doors unlock to Ansur’s sanctum.
Battle with Ansur: Tactics and Phases
Examine Ansur’s corpse in the Dragon’s Sanctum to trigger the fight. Level 17 Ansur (Ancient Blue Dragon undead) summons two Level 11 Water Myrmidons. Phases:
| Phase | Key Mechanics | Counters |
|---|---|---|
| 1 (Initial) | Multiattack, Lightning Breath | Burst DPS before adds arrive |
| 2 (Charge) | Hoads lightning (2 turns), then 100+ damage AoE | Break charge with Prone/Silence; focus adds |
| 3 (Enraged) | Flight, Storm Breath | Ground with Fighter abilities; Cold resistance |
Tips: Bring Wyll for story beats. Use Cold damage to counter lightning vulnerability post-phase 1. Position on high ground; dispel Myrmidons first. Loot includes Ansur’s unique hoard post-victory.
Resolution: Duke Ravengard and Wyll’s Fate
After defeating Ansur, speak to Wyll. Return to camp, then confront Duke Ravengard (post-Iron Throne rescue if applicable). Reveal Ansur’s truth: Wyll’s father was saved by Balduran, but Ansur’s undeath twisted events.
Choices shape the ending:
- Blade of Frontiers: Wyll rejects nobility, renews heroic pact (or breaks with Mizora).
- Grand Duke: Wyll embraces leadership, altering epilogue.
- Let Wyll choose: Neutral path, respects his agency.
Quest completes, granting massive XP and Wyll’s approval.
Branching Paths and Consequences
Decisions ripple: Sparing Karlach enables dual recruitment; rejecting Mizora summons her post-Ansur. Iron Throne ties into ‘Rescue the Grand Duke.’ Failed trials require reloads or combat clears.
Rewards: 2000+ XP, unique dialogues, potential pact break (Warlock level cap lift).
Frequently Asked Questions (FAQs)
Can I complete this without Wyll?
No, the quest requires Wyll in party for key updates and Ansur trigger.
What if I kill Karlach early?
Quest progresses but misses recruitment synergy; Wyll gains short-term approval.
How to break Wyll’s pact?
Defeat Ansur and reject Mizora’s final offer.
Wyrmway puzzles missable?
No, accessible anytime in Act 3 via prison.
Best party for Ansur?
Wyll, Karlach (melee), Gale (control), Shadowheart (heals/resists).
Advanced Tips for Perfectionists
– Use tadpole powers for extra dialogues.
– Long Rest before trials to refresh spells.
– Non-lethal Ansur? Not possible; scripted fight.
– Mods for chess randomization exist, but vanilla puzzles vary slightly.
References
- The Blade of Frontiers – BG3 Wiki — bg3.wiki. 2023-08-03. https://bg3.wiki/wiki/The_Blade_of_Frontiers
- Blade of Frontiers Full Ansur Quest Finale Walkthrough — YouTube (Nightly Gaming Binge). 2023-08-10.
- The Blade of Frontiers Quest Guide | Baldur’s Gate III — Nightly Gaming Binge. 2023-08-05. https://nightlygamingbinge.com/baldurs-gate-iii-the-blade-of-frontiers/
- The Blade of Frontiers (Wyll Companion Quest) — YouTube. 2023-09-15.
- The Blade of Frontiers | Baldurs Gate 3 Wiki — Fextralife. 2023-08-20. https://baldursgate3.wiki.fextralife.com/The+Blade+of+Frontiers

