Black Ops 7 Matchmaking Explained: SBMM, Open Playlists, and Your Lobbies
Call of Duty: Black Ops 7 shakes up the usual multiplayer formula by splitting matchmaking into two broad experiences: Open playlists and a more traditional Standard playlist where skill plays a much larger role. Instead of quietly applying strong skill-based matchmaking (SBMM) in every mode, Treyarch presents a clearer choice between looser and tighter matchmaking rules.
This article breaks down how matchmaking appears to work in Black Ops 7, what “skill minimally considered” really implies, how ping and connection fit in, and which playlist you should pick depending on whether you want relaxed games or sweaty lobbies.
What Is Skill-Based Matchmaking and Why It Matters
Skill-based matchmaking is a system that tries to place players of similar ability into the same lobby. In modern online games, that skill estimate is often derived from hidden performance metrics such as kills, deaths, win rate, and other in-game stats averaged over many matches.
Publishers rarely reveal the exact formulas, but the broad goals are clear:
- Reduce one-sided stomps: Avoid constant blowouts that frustrate weaker players.
- Increase player retention: More even matches tend to keep casual players engaged over time, which is commercially valuable for large live-service titles.1
- Provide a sense of progression: As you improve, the system quietly upgrades your opposition instead of only relying on visible ranks or leagues.
In many shooters, this leads to a familiar complaint: once you start playing well, every match feels sweaty. Black Ops 7 attempts to answer that criticism with its new approach to playlists.
Open vs Standard: The Two Matchmaking Tracks
Black Ops 7 essentially offers two distinct matchmaking philosophies inside the same multiplayer suite:
| Playlist Type | Skill Consideration | Typical Modes | Ideal For |
|---|---|---|---|
| Open (Quick Play & Open Moshpits) | Skill is minimally considered | Team Deathmatch, Core Moshpit, larger team modes, some featured variants | Players who value fast matchmaking and mixed-skill lobbies |
| Standard Playlist | Skill is an important consideration | More curated set of core modes under a single playlist banner | Players who prefer more consistently even, competitive matches |
Instead of quietly imposing strict SBMM everywhere, Black Ops 7 pushes most players into the Open side by default. This is a notable departure from recent Call of Duty entries that largely hid their matchmaking rules and generated substantial community backlash over perceived extreme SBMM.
Open Playlists: Looser SBMM, Faster Matches
In the Open environment, the matchmaking description explicitly notes that skill is only minimally involved. Based on the language used in-game and official communication on the Call of Duty blog, the system appears to prioritize other factors, such as:2
- Ping and latency: Getting you into low-latency matches is a high priority.
- Region and data center availability: Matching you with players near your physical region.
- Time-to-match: Filling lobbies quickly to reduce waiting.
The result is a more mixed lobby composition. In a single Team Deathmatch, you might have new players, mid-tier players, and top performers all in the same game. Over time, you may still notice the game nudging you away from extreme mismatches, but not with the same intensity typically associated with strict SBMM.
Standard Playlist: Where SBMM is Strongest
The Standard playlist is where skill-based matchmaking is intentionally more pronounced. The in-game wording describes skill as an important factor, which strongly suggests the algorithm gives your performance history more weight than in Open playlists when forming lobbies.
From the player’s perspective, the Standard playlist behaves much closer to the SBMM systems Call of Duty players have become used to in recent years:
- Matches tend to feature players closer to your own level.
- The average game may feel more intense, as fewer very weak or very strong players slip in.
- K/D ratios often hover closer to 1.0 over time, which some players describe as the “skill thermostat” effect.
Importantly, this is opt-in. You must deliberately choose the Standard playlist, whereas previously similar SBMM behavior was effectively the default experience in many COD titles.
How Matchmaking Likely Weighs Skill, Ping, and Wait Times
While Treyarch does not publish its exact formulas, we can infer the general approach by looking at how large multiplayer ecosystems typically work and by reading official statements on connection quality in Call of Duty.3 Matchmaking systems usually juggle three competing goals:
- Connection quality (ping) – lower ping means less delay and fewer complaints about hit detection.
- Fairness (skill proximity) – minimizing extreme mismatches.
- Speed (queue time) – getting players into games quickly.
Those priorities can’t all be maximized at once. If you insist on identical skill, perfect ping, and instant matches, you’ll hit impossible constraints. So most games set tolerances that widen over time: the longer you sit in the queue, the more the system relaxes its requirements.
In Black Ops 7, the playlists appear to shift how heavily each factor matters:
- Open playlists: Higher priority on ping and short wait times, lower priority on strict skill matching.
- Standard playlist: Higher priority on skill similarity, with ping and time-to-match still important but more negotiable.
That trade-off explains why discussions about SBMM often mention longer matchmaking times and slightly worse ping in stricter playlists. The algorithm is more selective, so it sometimes has to dig deeper into the player pool to find suitable opponents.
Persistent Lobbies and Their Impact on Match Flow
Black Ops 7 also reintroduces a feature many long-time fans value: persistent lobbies in Open playlists. Instead of disbanding after every match, a lobby can roll from one game to the next, reshuffling teams but keeping many of the same players together.
This design has several side effects:
- Social continuity: You’re more likely to encounter the same names across multiple matches, which can foster friendly rivalry or impromptu trash talk.
- Momentum swings: If a group is dominating, other players can learn their patterns and adapt over multiple games, instead of losing them immediately to a new lobby.
- Less constant skill recalibration: The system is not fully re-evaluating and reseating the entire lobby between every match, which reduces the feeling that you’re being constantly “corrected” for one good game.
In the Standard playlist, where skill is a stronger consideration, persistent lobbies are less emphasized. This makes sense: when your top priority is maintaining even matchups, repeatedly reshaping lobbies grants the algorithm more freedom to keep everyone near their performance peer group.
Does Black Ops 7 Really Have Less SBMM?
The core nuance is this: Black Ops 7 does not remove SBMM from the game, but it does soften its role in most casual modes and confines stronger SBMM to the Standard playlist.
For the majority of players who use Quick Play or hop into Open moshpits, matchmaking:
- Still appears to track performance at some level.
- Is far more forgiving about who can join your lobby.
- Places stronger emphasis on connection quality and speed.
Meanwhile, the Standard playlist behaves more like the SBMM-heavy experience associated with previous Call of Duty entries, but now it is clearly labeled and optional. This aligns with broader industry trends where many competitive shooters separate relaxed modes from more tightly ranked or skill-filtered queues.4
Which Playlist Should You Choose?
Because Black Ops 7 gives you a real choice, it’s worth thinking about what you value most when you log in. The following quick guide can help you decide.
Pick Open Playlists If You Want:
- Variety of opponents: Facing both stronger and weaker players over the course of a session.
- Faster matches: Less time in menus, more time in-game.
- Lower average ping: Often better connections thanks to regional priority.
- Old-school COD vibes: Lobbies that feel closer to pre-SBMM Call of Duty, where matchmaking was looser and more connection-driven.
Stick to the Standard Playlist If You Want:
- More consistent difficulty: Fewer complete blowouts on either side.
- Practice for ranked or competitive play: A closer approximation of what you might see in league or ranked modes.
- Even K/D expectations: Matches that trend toward everyone hovering around similar performance bands.
It’s also perfectly reasonable to blend the two. Many players warm up in Open playlists, then switch to the Standard playlist when they want tighter games, or reverse the order when they’re winding down and want something more relaxed.
Common SBMM Myths in the Black Ops 7 Era
Whenever matchmaking becomes a hot topic, a few recurring myths circulate. Clarifying them helps set realistic expectations.
Myth 1: SBMM Only Exists to Punish Good Players
SBMM’s primary purpose is not to punish top performers, but to keep the entire population engaged by avoiding endless one-sided games. Game companies track player retention closely, and research suggests that consistently fair matches can reduce churn among newer or weaker players.1 The frustration many skilled players feel often comes from the lack of easy games, not an intentional design to make them lose.
Myth 2: Open Playlists Have Zero SBMM
The wording “skill minimally considered” strongly implies that skill still has some influence, just not as much as in tight SBMM systems. Completely ignoring skill can create extreme mismatches that cause players to quit early, which is something any live-service shooter aims to avoid. Think of Open playlists as having soft SBMM instead of none.
Myth 3: Good Matches Prove Treyarch Changed the System
Individual nights of great or terrible matchmaking don’t necessarily mean the underlying algorithm has changed. Player population size, time of day, and the popularity of specific modes all influence who you get matched with. Even if formal rules stay constant, these factors can make SBMM feel stricter at some times and looser at others.
Tips for a Better Matchmaking Experience in Black Ops 7
While you can’t directly tweak the SBMM formula, you can control a few variables that shape your experience.
- Choose playlists intentionally: If every match feels sweaty, check that you’re not defaulting into the Standard playlist without realizing it.
- Play during peak times: Larger player pools give matchmaking more options to find good ping and a reasonable skill mix.
- Experiment with party size: Stacking highly skilled friends can push you into tougher lobbies; going solo in Open playlists may feel more varied.
- Monitor your connection: If you notice frequent lag or packet loss, double-check your network—good SBMM can’t fix bad local connections.
FAQs About Black Ops 7 Matchmaking
Does Black Ops 7 have SBMM at all?
Yes. Black Ops 7 still uses some form of skill-based matchmaking across its multiplayer, but it is strongest in the Standard playlist. Open playlists apply skill more lightly, favoring connection and matchmaking speed.
Which modes are considered Open?
Quick Play and most general multiplayer playlists such as Team Deathmatch, common moshpits, and large-team modes are grouped under the Open umbrella. These are the modes where the lobby description mentions that skill is minimally considered.
Is the Standard playlist the only place with strong SBMM?
The Standard playlist is where skill is described as an important factor, so it is the clearest example of traditional SBMM-driven matchmaking. Other competitive-focused modes (such as future ranked offerings) will likely also use strong skill considerations, consistent with how Call of Duty has historically handled ranked play.4
Can I completely turn SBMM off?
No. Players can’t disable SBMM entirely. However, by sticking to Open playlists and Quick Play, you can minimize how heavily the system seems to weigh your performance when forming lobbies.
Why do some matches still feel sweaty in Open playlists?
Even with softer SBMM, you can land in lobbies where several high-performing players queue at the same time, especially during off-peak hours or in smaller regions. Population size, time of day, and party compositions all affect how balanced a specific match feels.
Final Thoughts
Black Ops 7 doesn’t erase SBMM, but it does attempt a compromise: stronger, more explicit skill-based matchmaking in an opt-in Standard playlist, and looser, more connection-driven matchmaking in Open playlists. For players who longed for more relaxed, varied lobbies without giving up the option of competitive balance, this split is a meaningful shift.
If you understand how the two tracks function and choose playlists accordingly, you can tailor Black Ops 7 to feel closer to the kind of Call of Duty you enjoy—whether that’s a throwback to the chaotic lobbies of older titles or a more tightly balanced, high-intensity experience.
References
- Matching Players into Games — Microsoft Research (Chiang, J., et al.). 2015-04-29. https://www.microsoft.com/en-us/research/publication/matching-players-into-games/
- How Online Matchmaking Works in Call of Duty: Black Ops Cold War — Activision Support. 2021-02-23. https://support.activision.com/articles/how-online-matchmaking-works-in-call-of-duty-black-ops-cold-war
- Optimizing Network Performance in Call of Duty — Activision Support. 2022-08-03. https://support.activision.com/articles/call-of-duty-latency-and-network-faq
- Ranked Play and Matchmaking — Activision Blog (Call of Duty). 2023-02-13. https://www.callofduty.com/blog/2023/02/call-of-duty-modern-warfare-II-ranked-play-overview

