Why Ben Starr Is Leaving Shadowheart Alone in Baldur’s Gate 3
Sometimes the most memorable gaming conversations happen far away from the actual game. That was the case when actor Ben Starr, best known to many players for his role in Clair Obscur: Expedition 33, offered a playful but surprisingly relatable reason for not pursuing one of Baldur’s Gate 3’s most popular romances. His answer was not about stats, builds, or narrative branches. It was about chemistry, familiarity, and the odd feeling that can come from seeing a co-star in a very different fictional relationship.
The moment became a fan-friendly talking point because it captured a small truth about modern game acting: performers often move between different projects with overlapping casts, and players can develop strong associations between the characters and the people who portray them. For Starr, that was enough to make Shadowheart’s romance route feel a little too close for comfort.
A Panel Question Turned Into a Funny Confession
The discussion came up during a convention panel featuring Starr, Jennifer English, and Aliona Baranova. A fan asked whether the trio tend to play each other’s games, then followed up with a more direct question for Starr: had he ever romanced Shadowheart in Baldur’s Gate 3?
Starr’s response was immediate and unambiguous: he had not. The answer sparked an amused reaction from English, who challenged him in the kind of teasing tone only a co-star can get away with. That back-and-forth helped turn a simple gameplay question into a lively exchange about how performers think about characters they know too well.
What made the moment memorable was not just the joke itself, but the way it reflected the odd social geometry of voice acting. A character romance in a role-playing game can feel intimate to players, but it can feel even stranger when the actor on the other side of the screen has recently worked closely with the person who voiced another major character in a different fantasy epic.
Why the Romance Route Felt Too Familiar
Starr’s explanation was essentially that the connection between his work with Jennifer English in Clair Obscur: Expedition 33 and English’s role as Shadowheart’s performer created a mental hurdle. In his view, romance is something that works best when it stays comfortably fictional. Once the face, voice, or performance style of a colleague is layered over a character, that distance can shrink in a way that makes certain story choices feel unusually awkward.
He framed the issue as one of tone rather than morality. The point was not that the game’s romance system is strange or that Shadowheart is unappealing. Instead, the issue was that his recent collaboration with English had already formed a different emotional association. Because the two characters he and English portray in Clair Obscur occupy a close relationship for much of that game, steering into a romance with her Baldur’s Gate 3 character would feel, in Starr’s words, bizarre.
That perspective resonates with anyone who has ever watched an actor in multiple roles and found one performance to be distracting because of another. Games are especially prone to this effect because many players spend dozens of hours with their favorite cast members. Once the connection sticks, it can shape not only how a character is perceived but also how comfortable a player feels making certain narrative choices.
From Shadowheart to Gale: Starr’s Clear Preference
Even if Shadowheart is off the table, Starr has not abandoned romance options in Baldur’s Gate 3. He noted that he is more of a Gale player, which fits the broader conversation nicely. Gale is one of the game’s more talkative, emotionally complicated companions, and his route appeals to players who enjoy a mix of charm, self-awareness, and high fantasy melodrama.
That preference also says something about how different players approach companion stories. Some are drawn to mystery, some to confidence, and some to the feeling of being gently swept into a deeply theatrical magical relationship. Gale’s appeal lies partly in how openly he wears his vulnerabilities. For players who enjoy character-driven storytelling, he can be a natural choice.
Starr’s comment lands as a harmless fan confession, but it also mirrors a wider phenomenon in RPG communities: people often align themselves with one romance route not simply because of aesthetics or gameplay rewards, but because of personality fit. A companion can become a favorite for reasons that are as much about tone and delivery as they are about plot.
The Crossing of Game Worlds and Fan Expectations
One reason the exchange spread so quickly is that it involves two major fantasy games with highly recognizable casts. Baldur’s Gate 3 became famous for its sprawling role-play systems and memorable companions, while Clair Obscur: Expedition 33 drew interest partly through its cast of established game performers. When actors move between projects, fans naturally start linking those worlds together.
That linkage can be a source of delight. Players love discovering that an actor they admired in one game has a role in another. It makes the industry feel smaller, more connected, and a little more personal. But it can also introduce odd mental overlap, especially when one role is emotionally intense and another invites romantic role-play. Starr’s reaction is a neat example of how that overlap can shape everyday gaming choices in subtle ways.
In practical terms, the moment also illustrates how convention panels have become extensions of gaming culture. These events are no longer only about promoting a title or answering technical questions. They also create space for the kinds of affectionate, half-serious conversations that help fans feel closer to the creative people behind the games they love.
What Makes Baldur’s Gate 3 Romances So Sticky
The reason this story works is that Baldur’s Gate 3 romance paths are built to be emotionally sticky. The game gives companions distinct personalities, strong dialogue, and clear arcs that encourage players to commit to relationships as part of a broader role-playing identity. A romance is not just a reward screen; it is a sustained narrative investment.
That makes the choices feel personal. Players often defend their favorite companion with the same energy they would reserve for a favorite book character or TV couple. So when an actor says he cannot quite bring himself to choose one route because the image of a co-star lingers in the background, fans instantly understand the joke. The game has trained them to care deeply about these dynamics.
Below are a few reasons why romance options in modern RPGs create such strong reactions:
- Character writing is deeply layered: companions often have their own vulnerabilities, ideals, and hidden motives.
- Performance matters: voice acting and motion capture make relationships feel personal rather than abstract.
- Choice has emotional weight: players may replay the game to see different outcomes.
- Fandom builds attachments: once a romance route becomes a favorite, players become protective of it.
How Actor Associations Change the Way We Play
There is something interesting about the way players respond to the faces and voices behind fictional characters. In a fully animated medium like games, actors do not disappear into the background as easily as they might in a written novel. Their performances become part of the character’s identity, and repeated exposure across multiple titles can strengthen that effect.
That does not mean immersion is ruined. In many cases, it actually enriches the experience. Recognizing a familiar performer can create a sense of continuity across games and even deepen appreciation for the craft involved. But it can also produce moments like Starr’s, where an otherwise appealing choice suddenly feels like a social faux pas in imaginary form.
For audiences, this is part of the fun. It reminds us that games are built by real people whose professional lives overlap in surprising ways. A romance path can become a conversation starter not because of in-game mechanics alone, but because the performers themselves bring their own histories into the audience’s imagination.
What Fans Can Take Away From the Story
At first glance, this is a tiny anecdote: one actor has not romanced a particular companion and prefers another. But the story works because it touches on several larger themes at once—friendship between performers, the influence of casting, and the strange intimacy of role-playing games.
For fans, the best takeaway is probably that these kinds of remarks are part of what makes gaming culture feel alive. They are not big industry revelations, but they do reveal how performers think about the characters they help bring to life. They also offer a glimpse into the casual, human side of game acting, where a joke about romance can become a reminder of just how immersive these worlds have become.
Frequently Asked Questions
Did Ben Starr say he dislikes Shadowheart?
No. His point was not about disliking the character. He said the romance route felt weird to him because of his recent work with Jennifer English in another game.
Which Baldur’s Gate 3 companion does he prefer?
He said he is more of a Gale fan, which suggests he leans toward Gale’s style and character arc.
Why did the conversation become so popular?
Because it mixed humor, fandom, and behind-the-scenes casting connections. Players enjoy seeing how actors relate to the games they voice and play.
Is this unusual for game actors?
Not really. Performers often appear in several high-profile games, and fans frequently connect those roles in ways that affect how characters are perceived.
A Small Comment That Says a Lot About Modern RPG Fandom
Ben Starr’s Shadowheart confession is funny on the surface, but it also captures something meaningful about today’s gaming scene. The line between character and performer is more visible than ever, and fans are increasingly aware of the talent networks that connect one fantasy world to another. In that environment, even a simple romance choice can become a story about context, chemistry, and the playful awkwardness of repeated collaborations.
That is why the exchange lingered with fans. It was never really about one romance route being objectively better than another. It was about how games, actors, and audience expectations all blend together in a medium that thrives on emotional connection. In the end, Starr’s answer was as human as it gets: sometimes a fictional relationship feels just a little too close to home.
References
- Clair Obscur: Expedition 33 actor Ben Starr hasn’t romanced Baldur’s Gate 3’s Shadowheart because it’d be so weird after Jennifer English’s role as Maelle — GamesRadar+. 2026-05-21. https://www.gamesradar.com/games/baldur-s-gate/clair-obscur-expedition-33-actor-ben-starr-hasnt-romanced-baldurs-gate-3s-shadowheart-because-itd-be-so-weird-after-jennifer-englishs-role-as-maelle-and-hes-more-of-a-gale-girly/
- Baldur’s Gate 3 — Larian Studios. 2023-08-03. https://baldursgate3.game/
- Clair Obscur: Expedition 33 — Sandfall Interactive. 2025-04-24. https://www.expedition33.com/
- Emerald City Comic Con — Emerald City Comic Con. 2026-03-01. https://www.emeraldcitycomiccon.com/

