Awards, Rivalry, and RPG Hype: Kingdom Come 2 vs Clair Obscur
When a major awards show ends, winners walk away with trophies, but the real prize is often the attention and discussion that follow. A recent event where Clair Obscur: Expedition 33 walked off with multiple awards over Kingdom Come: Deliverance 2 turned into exactly that: a moment of playful rivalry that energized two fanbases and sparked a wider conversation about how game awards shape the reputation of big RPGs.
Inspired by coverage of the incident, this article unpacks what happened, why a tongue-in-cheek comment about being “robbed” resonated so strongly, and what this says about RPG culture, awards, and community dynamics in 2020s gaming.
The Awards Upset That Lit Up RPG Fans
The incident at the center of the discussion is simple. Both Kingdom Come: Deliverance 2 and Clair Obscur: Expedition 33 were contenders at a high-profile awards ceremony, competing in categories like:
- Game of the Year
- Best Narrative
- Best RPG
Instead of splitting trophies, the night turned into a rout: Clair Obscur scored multiple wins, including some of the most prestigious categories, leaving Kingdom Come: Deliverance 2 with fewer accolades than many expected.
The twist was the way the Kingdom Come studio publicly responded. Rather than bitterness, the team leaned into humor. A post from the studio’s communications director joked that they had been “officially robbed,” accompanied by an image of a trophy and a tone clearly meant as light-hearted banter rather than an angry accusation. That mix of disappointment and self-aware comedy was immediately picked up and shared by players, social media users, and news outlets.
Why the “We Were Robbed” Line Landed So Well
Developers often react to awards with formal press releases or simple thank-you posts. A tongue-in-cheek “we were robbed” comment stands out because it mirrors the way fans talk among themselves. The line worked for a few reasons:
- Relatability: Many players have felt their favorite game was overlooked at awards shows. Seeing a developer say what fans often think creates a sense of shared experience.
- Obvious humor: The context and phrasing made it clear the remark wasn’t a serious attack on the winner or the show, reducing the risk of backlash.
- Mutual respect: There was no suggestion that Clair Obscur didn’t deserve recognition; the tone focused on the bittersweet feeling of coming close and losing.
- Shareability: A short, quotable line plus an image of an award statue is perfect viral material for social feeds.
Instead of escalating into drama, the comment acted as a pressure valve, letting the community joke about the outcome while still acknowledging that the competition was tight.
Two Very Different RPG Approaches, One Shared Spotlight
The story resonates so much because it involves two RPGs with very different identities and design goals.
Kingdom Come: Deliverance 2: Historical Grit and Simulation
Kingdom Come: Deliverance 2 follows in the footsteps of its predecessor, which was built around a grounded, late-medieval European setting with an emphasis on realism. The first Kingdom Come became known for its:
- Detailed historical environments inspired by 15th-century Bohemia
- Simulation-style combat and survival systems
- Choice-driven quests that highlight social hierarchies and consequences
Warhorse Studios publicly emphasized historical accuracy as a core pillar of the series, consulting historians and period sources to build its world and conflicts. This approach reflects a broader trend in media toward “authentic” representations of the past, something also visible in mainstream historical dramas and strategy games.1
Clair Obscur: Expedition 33: Stylized Fantasy and Narrative Flair
Clair Obscur: Expedition 33, by contrast, positions itself as an imaginative, stylized RPG built around a strong narrative hook and striking visual design. Instead of realism, it trades in:
- Surreal or dreamlike environments
- Heavily curated art direction and stylized combat
- Storytelling that leans into allegory, metaphor, or emotional themes
While Kingdom Come’s strength lies in making the past feel tangible and unforgiving, Clair Obscur captures attention by offering a world that doesn’t exist at all—one that can bend its own rules in service of theme and mood.
How Awards Shape Perception of Competing RPGs
Game awards shows are part celebration, part marketing engine. Studies of entertainment awards in film and television suggest that critical recognition can influence audience expectations and long-term reputation, even if the short-term sales impact is hard to isolate.2 In gaming, the effect is similar: a Game of the Year win can cement a title as a benchmark for its genre, while multiple nominations without a win build a narrative of “underrated gem” or “overlooked masterpiece.”
| Outcome | Perception Boost | Typical Community Narrative |
|---|---|---|
| Multiple major awards | Authority, prestige, broader visibility | “This is the definitive game of the year.” |
| Many nominations, few wins | Credibility among core fans, niche appeal | “Critically respected, but slept on.” |
| No awards, strong fan reception | Cult status, grassroots longevity | “Underrated classic; the awards got it wrong.” |
Clair Obscur’s multi-category victories give it the first narrative: it’s now widely seen as one of the year’s defining releases. Kingdom Come: Deliverance 2, however, has fallen neatly into the second and third narratives combined—respected, heavily discussed, and now also perceived as the game that “deserved more,” which can be a powerful identity in its own right.
Fan Reactions: Cheer, Salt, and Good-Natured Trash Talk
RPG communities are passionate, and awards nights tend to amplify that passion. In the wake of Clair Obscur’s sweep and the Kingdom Come devs’ joke, player responses broadly fell into a few archetypes:
- The celebrators: Fans of Clair Obscur delighted in the recognition, sharing clips, art, and enthusiastic recommendations. For them, the trophies validated their excitement and taste.
- The loyalists: Kingdom Come supporters argued that historical immersion, complex simulation systems, and heavy role-playing depth deserve more recognition than they received.
- The diplomats: Many players acknowledged that both games are strong in different ways. These fans used the moment as an excuse to convince others to try both titles rather than pit them against each other.
- The meta-commentators: A smaller group used the discussion to question awards shows themselves, pointing out that any single jury can only reflect a narrow cut of global tastes and preferences.
Interestingly, the developers’ own humorous tone acted as a moderating force. Instead of setting up an adversarial narrative, it framed the outcome as a competitive rivalry with mutual respect—something that arguably kept the conversation from sliding into toxic conflict.
Historical Realism vs Stylish Fantasy: What Do Awards Reward?
The clash between these two games highlights an ongoing tension in RPG design: grounded realism versus spectacular fantasy. Historically, awards bodies in film and television have been more likely to honor works that are perceived as formally inventive or emotionally resonant, even if they take liberties with realism.2 In gaming, there’s a similar tendency to value:
- Strong, cohesive narrative direction
- Distinctive visual identity
- Memorable, novel-feeling mechanics or systems
Realistic systems-heavy experiences like Kingdom Come can sometimes be harder to evaluate in a compressed awards window. They often demand long play sessions, an appreciation for friction and difficulty, and a tolerance for less guided storytelling. Stylized narrative-focused titles, on the other hand, are typically easier to grasp quickly and showcase well in trailers and awards montages.
None of this means one approach is inherently more worthy. Instead, it underscores that awards often reflect what is most immediately legible and emotionally impactful to judges operating under time constraints and limited exposure.
How Developers Turn Awards Losses into Wins
A noteworthy aspect of this story is how Kingdom Come’s team reframed an awards loss as an engagement opportunity. From a communications standpoint, the joke achieved several goals:
- Kept the game in the conversation: Even though it didn’t capture multiple trophies, the playful response ensured the title remained heavily discussed in post-show coverage.
- Humanized the studio: Fans saw developers reacting in a very human way—disappointed, yes, but able to laugh at themselves.
- Avoided hostility: By clearly framing the remark as humor, they supported the winning team while still expressing competitive spirit.
- Encouraged “I’ll try it myself” attitudes: Players who felt the awards got it wrong were motivated to check the game out and form their own opinions.
This kind of self-aware marketing aligns with wider trends in the industry, where studios maintain active two-way communication with players through social media, Discord communities, and regular updates. Research on digital fan engagement notes that audience loyalty increases when fans perceive that creators share their emotions and acknowledge their reactions.3
The Broader Role of Awards in the RPG Landscape
A single show can’t define an entire year in RPGs, but highly visible events play a real role in how players prioritize their time and money. Several factors make awards particularly influential for role-playing games:
- Time investment: RPGs are often long; awards wins and nominations help players decide which 60–100 hour journeys are worth starting.
- Discoverability: Smaller or newer IPs can reach much wider audiences after a strong awards showing, similar to how some films see significant box office bumps after Oscars recognition.2
- Longevity: “Award-winning RPG” is a label that sticks in digital store listings, marketing materials, and retrospectives for years.
- Platform support: Platform holders and storefronts sometimes feature award winners and nominees more prominently, further amplifying their visibility.
At the same time, history across creative industries shows that awards are imperfect predictors of which works will be remembered as classics. Some of the most beloved games in hindsight were ignored by awards bodies at launch. For Kingdom Come: Deliverance 2, that opens the possibility of a different legacy: not as the year’s official champion, but as the game that built a dedicated, long-term community regardless of trophies.
What This Moment Means for RPG Fans
Rather than framing the situation as a zero-sum fight, the most constructive takeaway for fans is that the RPG genre is healthy enough to support dramatically different styles that both reach awards-stage quality. On one side, a historically grounded, mechanically dense simulation; on the other, a stylized, emotionally driven adventure with a strong visual identity.
For players, that’s a win in itself. It means that whether you prefer:
- Historical detail and demanding combat, or
- Experimental worlds and cinematic storytelling,
there’s likely a high-profile RPG catering to your tastes—and the success of one doesn’t require the failure of the other.
Key Takeaways for Players and Devs Alike
- Awards are influential but not final: They help spotlight games, but they don’t define personal favorites.
- Good-natured rivalry builds community: Playful jabs like “we were robbed” can strengthen fan engagement when clearly framed as humor.
- Different design philosophies can coexist: Realism-focused RPGs and stylized narrative RPGs appeal to overlapping but distinct audiences.
- Communication style matters: How studios talk about wins and losses can shape how players feel about their games and their culture.
FAQs
Did Kingdom Come: Deliverance 2 developers seriously accuse anyone of wrongdoing?
No. The “we have officially been robbed” comment was presented in a humorous, tongue-in-cheek way. It was understood by audiences and media as a playful reaction to losing out on awards, not a literal allegation of unfairness.
Does Clair Obscur: Expedition 33’s awards sweep mean it is objectively better?
Awards indicate that a jury or voting body considered Clair Obscur outstanding in specific categories, but “better” is ultimately subjective. Some players will prefer its stylized narrative, while others may favor Kingdom Come’s grounded historical simulation and different strengths.
Do awards really help RPGs in terms of sales or popularity?
External research on entertainment media suggests that major awards can boost visibility and long-term reputation, especially for audiences who rely on curated recommendations.2 However, word of mouth, reviews, and streamers also play important roles, so awards are one piece of a larger discovery ecosystem.
Why do some fans react so strongly to awards results?
RPGs are time-intensive and emotionally involving. When players invest dozens of hours into a game, they often form a strong identity connection to it. Awards can feel like external validation of that investment—or a dismissal of it—so reactions tend to be passionate.
Is rivalry between game communities harmful?
Rivalry can be positive when it stays focused on celebrating strengths and sharing enthusiasm. It becomes harmful when it leads to harassment, misrepresentation, or gatekeeping. In this case, developer humor and mutual respect helped keep the rivalry in friendly territory.
References
- Making Kingdom Come: Deliverance as authentic as possible — Warhorse Studios (developer blog). 2018-02-06. https://www.kingdomcomerpg.com/en/news/making-kingdom-come-deliverance-as-authentic-as-possible
- Do Oscar Winners Sell Tickets? An Empirical Analysis of the Role of Academy Awards in the Movie Market — Collette, C., & Delacroix, A. Journal of Cultural Economics. 2018-03-15. https://doi.org/10.1007/s10824-017-9309-0
- Video Games, Fandom, and Social Media — Shaw, A. & Ruberg, B. in The Routledge Companion to Media Fandom, Routledge. 2018-06-18. https://doi.org/10.4324/9781315637518

