Assassin’s Creed Hexe: A Dark Future for Ubisoft’s Flagship Series
Assassin’s Creed Hexe is shaping up to be one of the most unusual mainline entries Ubisoft has attempted in its long-running stealth-action franchise. Announced under its codename during Ubisoft’s forward-looking franchise showcase, Hexe has largely remained shrouded in mystery. What we do know, however, paints a picture of a far darker, more experimental game that leans into witchcraft, paranoia, and a more focused structure than the sprawling RPGs that have defined recent years.
Recent updates about the project include a notable change on the narrative side: a veteran Ubisoft writer with credits on Assassin’s Creed Origins, Valhalla, and Mirage has reportedly stepped into the role of lead scriptwriter. Combined with rumors of a witch-hunt era setting in Central Europe and Ubisoft’s own hints that Hexe will be very different in scope and tone, the game is emerging as a bold counterpoint to the loot-heavy sandbox adventures players may associate with the series.
From Origins to Hexe: Why the New Narrative Lead Matters
Ubisoft has increasingly treated its internal narrative talent as a core pillar of the Assassin’s Creed brand. Bringing a writer who has contributed to Origins, Valhalla, and Mirage onto Hexe as lead scriptwriter suggests Ubisoft wants a steady hand to guide this new tonal direction. Those previous games demonstrate a wide range of narrative approaches:
- Assassin’s Creed Origins leaned into tragic character drama and the founding myth of the Assassin Brotherhood.
- Assassin’s Creed Valhalla blended intimate character relationships with mythological and historical threads in a huge open world.
- Assassin’s Creed Mirage returned to a more compact, stealth-forward design and a tighter character-focused story.
Hexe appears poised to synthesize the strengths of these approaches: grounded personal stakes, a strong sense of place, and a more compact design that avoids overwhelming players with endless side content. A consistent narrative voice that understands how Assassin’s Creed balances conspiracy fiction with real history is likely to be crucial to making its witch-hunt backdrop feel both grounded and unsettling.
Codename Hexe: What the Title Suggests
The codename “Hexe” is not subtle. In German, Hexe translates to “witch,” immediately signaling that witchcraft and persecution will be central to the narrative. Ubisoft has used codenames before, but Hexe’s label functions almost as a thesis statement for the project.
Based on reports from reputable outlets, including Bloomberg’s early coverage of Ubisoft’s franchise roadmap, Hexe is expected to be set during the later stages of the Holy Roman Empire, likely in the late 16th or early 17th century, when witch trials and religious conflicts were at their peak in Central Europe.1 That period is fertile ground for a story anchored in fear, suspicion, and institutional abuses of power—concepts that fit naturally with Assassin’s Creed’s ongoing focus on control versus freedom.
| Aspect | Likely Direction |
|---|---|
| Codename | Hexe (German for “witch”) |
| Setting (Rumored) | Central Europe, late Holy Roman Empire, height of witch trials |
| Tone | Darker, more horror-tinged, focused on paranoia and persecution |
| Gameplay Scope | More compact than recent RPG entries, emphasis on stealth and narrative |
| Studio | Ubisoft Montreal (long-time Assassin’s Creed lead studio) |
The Witch-Hunt Era: A Perfect Fit for Assassin and Templar Ideologies
To understand why this particular period is so promising for Assassin’s Creed, it helps to look at how real-world witch trials operated. Early modern Europe saw waves of witch persecutions, with estimates suggesting tens of thousands of people were executed over a few centuries.2 The phenomenon was fueled by a complex mix of religious anxiety, local politics, legal changes, and deeply entrenched social fears.
In the Holy Roman Empire specifically, the patchwork nature of political authority, combined with confessional tensions between Catholic and Protestant states, created fertile ground for local panics. Legal frameworks that allowed the use of torture and the acceptance of spectral or circumstantial evidence made it easier to secure convictions. Historians emphasize that these trials often targeted marginalized individuals and were not simply matters of superstition, but instruments that reinforced or contested power structures.3
Those dynamics map smoothly onto Assassin’s Creed’s long-running conflict between the Assassins—who fight for free will—and the Templars, who seek order and control. In a setting where fear can be weaponized by church, state, or shadowy organizations, both factions have ample narrative space:
- Templar influence could manifest through orchestrated witch panics used to purge dissent or seize property.
- Assassin activity might focus on exposing false accusations, protecting targets of persecution, or dismantling corrupt inquisitorial networks.
This historical moment also allows the series to explore moral ambiguity. The Assassins’ interventions in such a charged environment can’t simply be framed as heroism; players might face difficult choices around who to save, how much violence to employ, and when to expose secrets that could destabilize communities already on edge.
Leaner, Darker, Stranger: How Hexe Could Break the RPG Mold
Ubisoft has openly acknowledged that Hexe is not just another enormous role-playing game in the vein of Odyssey or Valhalla. In interviews, company leadership has described the project as a very different type of Assassin’s Creed experience—shorter, more focused, and structurally distinct from recent entries.4 That shift dovetails with the studio’s broader move toward offering varied experiences under the Assassin’s Creed umbrella rather than a single one-size-fits-all template.
Potential Gameplay Shifts
While Ubisoft has not revealed moment-to-moment systems, several plausible directions fit both the setting and the stated design goals:
- Stealth as survival, not just style: In a world where a whisper of witchcraft can lead to execution, overt violence and visibility could carry heavier narrative or mechanical consequences than in past games.
- Investigation-driven missions: Witch trials relied on testimony and rumor. Missions might emphasize gathering evidence, interrogating suspects, and manipulating social networks rather than clearing icon-laden maps.
- Psychological tension: Thematically, Hexe could borrow from stealth horror, using audio design, lighting, and limited resources to keep players feeling hunted as much as they hunt.
- Smaller, denser play spaces: Rather than sprawling countryside, Hexe may favor tightly woven towns, forests, and strongholds, each layered with secrets and social systems.
These possibilities align with a broader industry trend toward more curated, story-forward experiences. Research on player behavior shows that many players never finish very long games, particularly those with extensive time demands and open-ended structures.5 A more concentrated experience can lead to higher completion rates and greater satisfaction among players who value narrative payoff over infinite checklists.
How Hexe Fits into Ubisoft’s Assassin’s Creed Strategy
Hexe is part of a larger reorganization of the franchise. Ubisoft has discussed a hub initiative designed to tie multiple Assassin’s Creed experiences together under a shared launcher or platform, which allows them to support different tones and formats while maintaining brand cohesion. In that context, Hexe represents the “dark experiment” slot—a flagship entry that pushes tone and structure while more traditional action-RPG installments hold down the broader appeal side of the schedule.
From a portfolio perspective, this diversification serves several goals:
- Audience segmentation: Fans who miss the stealth-lethal feel of older games may gravitate toward Hexe, while players who want sprawling RPGs still have other entries.
- Creative flexibility: Smaller-scale projects let teams try riskier ideas in tone and systems without shouldering the expectations attached to massive, multi-year live-service worlds.
- Franchise longevity: By cycling between different formats and tones, Ubisoft can reduce fatigue while continuing to release Assassin’s Creed titles on a regular cadence.
Witchcraft, Fear, and Ethics: Themes Hexe Is Poised to Explore
If Hexe leans into its setting, players can expect a story that grapples with the ways fear and superstition can be turned into instruments of power. Early modern witch hunts were deeply entangled with gender, class, and social control. Many accused were women, especially older or isolated individuals, though men were also targeted in significant numbers depending on region.6
For an Assassin’s Creed narrative, this opens space for several thematic threads:
- Gendered violence and scapegoating: The game might explore how accusations of witchcraft are used to police behavior, punish nonconformity, or resolve local tensions.
- Institutional complicity: Courts, clergy, and civic leaders could be portrayed not as monolithic villains but as a spectrum of believers, opportunists, and skeptics.
- Ambiguous supernatural elements: The series has historically walked a line between rational explanations and its own sci-fi mythology. Hexe could use visions, relics, and Isu artifacts to blur the line between hysteria and reality.
The new lead scriptwriter’s background on projects like Valhalla and Mirage suggests Hexe may continue the trend of weaving personal stories—family bonds, betrayals, and internal conflicts—into these large-scale themes. A protagonist who is themselves accused, or who fights from the margins of society, could give players a human anchor in a hostile world.
Why a Smaller Assassin’s Creed Can Still Feel Big
Fans sometimes equate “smaller” with “less ambitious,” but scope can manifest in more than map size. Hexe’s rumored approach emphasizes depth over breadth, and that can translate into:
- Richer NPCs and factions: With fewer regions to fill, writers and designers can invest more in complex character arcs and interlocking political interests.
- Meaningful mission variety: Rather than repeating similar outpost-clearing scenarios, missions can be distinct, bespoke experiences tied to the narrative.
- Denser environmental storytelling: Smaller spaces allow more handcrafted details, secrets, and reactive elements that reward paying attention.
From an accessibility standpoint, a more contained experience may also be more inviting. Academic studies on game engagement note that players often prefer games that respect their time and offer clear, satisfying progress without requiring extremely long commitments.5 By aligning with that preference, Hexe could reach players who bounced off the sheer size of recent entries while still appealing to longstanding fans through its lore and stealth play.
Frequently Asked Questions About Assassin’s Creed Hexe
Is Assassin’s Creed Hexe confirmed as the next mainline game?
Hexe has been presented by Ubisoft as one of the core entries in the upcoming Assassin’s Creed roadmap rather than a minor spin-off. It sits alongside other major projects in internal presentations, signaling that it is treated as a mainline installment within the broader franchise strategy.
What is the setting for Hexe?
While Ubisoft has not publicly confirmed exact cities or years, credible reports indicate that Hexe is set in Central Europe during the later stages of the Holy Roman Empire, at a time when witch hunts and religious conflicts were widespread. Clues in the codename and early teaser material strongly point to a German-speaking region.
Will Hexe play like Origins, Odyssey, or Valhalla?
Ubisoft has said that Hexe is not designed as another massive open-world RPG. Instead, it is expected to be shorter, more concentrated, and structurally distinct, with a heavier emphasis on stealth, atmosphere, and narrative rather than expansive loot systems and huge maps.
Who is writing Assassin’s Creed Hexe?
A long-serving Ubisoft writer with experience on Assassin’s Creed Origins, Valhalla, and Mirage has reportedly taken on the role of lead scriptwriter. That continuity suggests Hexe’s story will be shaped by someone deeply familiar with the franchise’s lore and tone.
Will Hexe have supernatural elements?
Assassin’s Creed traditionally blends historical settings with its own science-fiction mythology, often presenting seemingly supernatural phenomena as the work of advanced precursor technology. Given the witchcraft theme, Hexe will almost certainly incorporate eerie or uncanny imagery, but it is likely to maintain the series’ core approach of tying those elements back to its overarching lore.
Why Hexe Could Be a Turning Point for Assassin’s Creed
Assassin’s Creed Hexe arrives at a moment when both Ubisoft and the broader industry are reassessing what long-running franchises should look like. The series has already reinvented itself once with its pivot to action-RPG design in Origins, Odyssey, and Valhalla. Hexe appears positioned as the next evolution: a game that holds onto stealth, historical intrigue, and lore while daring to narrow its scope, sharpen its tone, and linger in the gray areas of morality and belief.
By choosing a witch-hunt setting and placing an experienced writer at the helm, Ubisoft is signaling that it wants Hexe to leave a distinct mark. Rather than just a “smaller Assassin’s Creed,” it has the potential to become the series’ definitive exploration of fear, power, and the stories societies tell to justify persecution. If Ubisoft can balance tight design with the richness fans expect, Hexe might not only refresh the franchise—it could redefine what a mainline Assassin’s Creed game can be.
References
- Jason Schreier: Ubisoft Plans Assassin’s Creed Games in Baghdad, Feudal Japan — Bloomberg. 2022-09-10. https://www.bloomberg.com/news/articles/2022-09-10/ubisoft-plans-assassin-s-creed-games-in-baghdad-feudal-japan
- Witch trials in early modern Europe — Encyclopaedia Britannica. 2023-10-12. https://www.britannica.com/topic/witchcraft
- Brian P. Levack: The Witch-Hunt in Early Modern Europe — Routledge. 2016-12-19. https://doi.org/10.4324/9781315626864
- Ubisoft Details the Future of Assassin’s Creed at Ubisoft Forward — Ubisoft News. 2022-09-10. https://news.ubisoft.com/en-us/article/6JzH3dzpe5mwxCqvHf2phu/ubisoft-forward-everything-assassins-creed
- Benjamin Devane and Katherine Isbister: Sports Videogames as Instruments for Passive Engagement — In: Proceedings of DiGRA. 2018-07-01. http://www.digra.org/digital-library/forums/sports-videogames-as-instruments-for-passive-engagement/
- European Witch-Hunts — The Gilder Lehrman Institute of American History. 2020-01-15. https://www.gilderlehrman.org/history-resources/spotlight-primary-source/european-witch-hunts

