ARC Raiders Expeditions: How Bonus Skill Points Really Work
Embark Studios has been steadily reshaping how Expeditions work in ARC Raiders, especially when it comes to bonus skill points. What began as a controversial stash-value grind has shifted into a system built around damage challenges and a more transparent catch-up mechanic. This guide walks through how it all fits together, what actually counts toward your rewards, and how to prepare for future Expeditions without burning out.
1. What Expeditions Are and Why They Matter
Expeditions in ARC Raiders are time-limited, soft-wipe events that reset parts of your progression while offering exclusive long-term bonuses if you participate. They serve a double purpose:
- Seasonal pacing: They create moments where everyone is pushed into similar progression bands, helping matchmaking and difficulty tuning.
- Permanent upgrades: Each Expedition can award extra stash slots, bonus skill points beyond the usual level cap, and cosmetic items that stay with you afterward.
Because these bonuses persist beyond the Expedition itself, understanding how to earn them efficiently is crucial if you plan to stick with the game long term.
1.1 The role of skill points in your build
ARC Raiders leans heavily into RPG-style progression. Skill points influence:
- Your access to advanced perks on the talent tree
- How flexible your builds are between solo and squad play
- How quickly you can specialize into specific weapon types or playstyles
Embark has clarified in community discussions that regular level cap progression stays the same, and Expeditions instead add extra points on top of that baseline. For example, community threads on Steam indicate that max level remains 75 while additional points come from Expedition bonuses rather than level increases alone.1
2. From Money Grind to Damage Challenges
The first Expedition tied bonus skill points to a massive stash-value requirement in in-game currency, which many players criticized as a tedious grind rather than a fun challenge. In response, Embark announced a sweeping redesign for later Expeditions, shifting the focus toward combat performance instead of hoarding money.
2.1 Why the original stash requirement upset players
In the initial version, players needed to reach a specific total stash value—essentially the total worth of gear and coins—to unlock each bonus skill point. Community videos and posts documented how high this requirement was, running into the millions of coins, which translated into long sessions of optimized farming routes and low-risk looting rather than active combat.2
Player criticism focused on several pain points:
- Perceived unfairness: Players with less time felt locked out of meaningful progression.
- Unfun gameplay loop: It encouraged low-risk, repetitive farming instead of the game’s core combat.
- Information opacity: The game did not make the exact numbers or thresholds obvious in the UI.
2.2 The new model: deal damage, not just hoard cash
For later Expeditions, Embark redesigned the system: bonus skill points for that Expedition are now earned by completing a five-day damage challenge instead of stacking stash value. Reporting by outlets like GamesRadar notes that the developer changed the requirement to dealing damage over a limited window, removing the money grind for current Expedition bonuses but retaining cash for catch-up mechanics.3
In practice, this means:
- You sign up (or qualify automatically) during a short Expedition window.
- You receive a damage goal shown in your UI, covering roughly five days of play.
- Hitting the damage target grants you the extra skill points for that Expedition.
3. What Actually Counts Toward Damage-Based Skill Points
One of the biggest questions players had was what kind of damage counted toward the bonus skill point challenge. Embark has clarified that the game tracks total damage dealt during the challenge window, regardless of whether that damage hits AI enemies or other players.
3.1 Eligible damage sources
Based on developer communication and community breakdowns of Expedition patch notes and videos, the following types of damage typically count toward your total:
- Weapon damage: Any primary, secondary, or special weapon that inflicts damage.
- Gadget damage: Explosives, deployables, and other damage-dealing gadgets.
- Damage to Arc enemies: The robotic foes that populate PvE activities.
- Damage to players: In PvPvE encounters, damage against human opponents also contributes.
This inclusive approach means you don’t have to change your loadout or avoid certain activity types to progress the challenge. Whether you are doing high-end PvE runs or engaging other Raiders, you are working toward your damage goal.
3.2 Edge cases and what likely does not count
While Embark has not published a full technical breakdown, standard industry practice in live service games suggests that a few things may not contribute to your tracked damage:
- Environmental hazards: Damage from mines, falling, or world traps that are not tied to your gear.
- Friendly fire (if disabled): Many co-op shooters either disallow or heavily filter friendly fire from progression systems.
- Scripted non-combat damage: Story events that automatically damage bosses or enemies may be excluded.
For most players, this distinction is academic: nearly all combat-focused activity you engage in while using your weapons and gadgets will likely contribute meaningfully to the damage target.
4. The Catch-Up System and Stash Value Explained
While current Expedition skill points are tied to damage, Embark retained stash value as the currency behind the catch-up mechanic, used to reclaim skill points you missed in earlier Expeditions.
4.1 How catch-up skill points work
If you failed to secure all available bonus skill points in a previous Expedition, later ones allow you to earn them retroactively through a discounted stash-value requirement. Community coverage and patch breakdowns indicate the following setup for missed points:2,3
- Catch-up points are limited per Expedition (often up to five at a time).
- Each missed point has a defined stash value cost, typically lower than the original requirement.
- You can gradually close the gap with dedicated play without needing to have no-lifed the earlier event.
This system is designed so that early adopters who hit the original targets keep their advantage in timing, but players who join later or had less time are not permanently locked out of maxing their builds.
4.2 Why stash value remains part of the design
It might seem odd that Embark removed money grind for current Expedition bonuses but kept it for catch-up. However, this pattern mirrors other live-service and extraction shooters, where long-term planning and inventory management are incentivized. For example, Escape from Tarkov, another extraction-focused game, uses stash upgrades and item value as long-term progression drivers, even as it iterates on its own seasonal wipes.4
In ARC Raiders, stash value supports several design goals:
- Economic depth: Coins and items feel meaningful beyond individual runs.
- Risk vs reward: Bringing high-value gear into raids always carries tension.
- Progression pacing: Catch-up stays somewhat slower than succeeding on time during the original Expedition.
4.3 Example comparison: original vs catch-up cost
| Skill Point Type | Requirement Type | Typical Cost (Illustrative) | Notes |
|---|---|---|---|
| Current Expedition Bonus | Damage challenge | Damage threshold over 5 days | Same for all players in that Expedition; no stash value involved. |
| Catch-Up Skill Point | Stash value | Fixed coin value per point (discounted vs original) | Lets you reclaim missed points from past Expeditions over time. |
Exact numbers vary between Expeditions and patches, but the key takeaway is that catch-up points are cheaper per point than the initial requirements and are meant to be reachable with steady mid-term play.
5. Maximizing Your Progress in an Expedition
With the new system, optimizing your Expedition run is about two parallel tracks: hitting the damage challenge efficiently and positioning your stash for future catch-up if needed.
5.1 Efficient ways to hit the damage target
You do not need hyper-optimized strategies to finish the damage challenge, but some habits help you get there faster:
- Play consistently during the five-day window: Spreading your play over multiple sessions is less stressful than trying to cram it into a single day.
- Prioritize combat-heavy activities: Raids or areas with dense Arc spawns tend to yield more damage per minute than low-risk looting circuits.
- Use weapons you’re comfortable with: Time-to-kill matters less than sustained output; landing shots reliably is more important than theoretical DPS.
- Coordinate in squads: Grouping increases encounter volume and lets you take on more challenging fights that generate more damage.
5.2 Preparing your stash for catch-up
If you already know you may miss some skill points this Expedition (or have missed in previous ones), it is smart to think of your stash value as a mid- to long-term investment. Consider:
- Keeping high-value items: Avoid selling everything immediately; some items are more valuable saved for total stash value than as short-term coin.
- Leveraging safe pockets or insured gear: Systems that protect items on death can help you steadily increase total value without frequent wipeouts.
- Using reliable money routes: Community-tested farming paths can raise your stash quickly when you specifically need catch-up points.
This is similar to how players in other extraction games plan for resets or seasonal wipes. Research from game design studies notes that players respond positively to progression that is partially reset but offers legacy rewards, as long as the system is transparent and the path to catching up feels fair.5
6. Common Questions About ARC Raiders Expeditions
6.1 Do I need to sign up for Expeditions to get the damage challenge?
For the latest design, Embark has indicated that players who complete their Caravan will receive the damage challenge automatically during the Expedition window. However, you still need to pay attention to in-game prompts that ask you to confirm your participation, especially if there is a departure timer. Always check the Expedition tab in the menu when a new event begins.
6.2 What happens if I miss the sign-up window?
Some community coverage shows that if you miss the main sign-up window, ARC Raiders may give you a last-chance prompt on your next login. If you take it, you can depart immediately but will not receive skill points tied to the damage challenge for that Expedition. You can, however, use later Expeditions to catch up missing points via stash value.
6.3 Are bonus skill points mandatory for endgame content?
Extra points from Expeditions make your build more flexible and powerful, but they are not technically mandatory to participate in core content. Embark’s public messaging emphasizes fun and fairness rather than hard gating. Still, if you enjoy the game and plan to stay for multiple seasons, maximizing your Expedition bonuses will make future challenges more comfortable.
6.4 Is there pay-to-win tied to Expeditions?
There is no indication from official communications that Expedition skill points are purchasable with real money. Like many modern online games, ARC Raiders may offer cosmetic items and battle passes, but its progression systems are built around in-game performance and time investment.Regulatory attention around loot boxes and in-game monetization in various regions has pushed studios toward clearer, less exploitative systems.6 Tying power directly to cash purchases would run counter to this trend and invite significant scrutiny.
6.5 Will Expedition rules stay the same every season?
Probably not. The move from stash-value grind to damage challenges already shows that Embark is willing to iterate aggressively. Expect future Expeditions to tweak:
- The exact damage thresholds
- The number of available skill points
- The balance between current rewards and catch-up opportunities
It is reasonable to treat each Expedition as a slightly different puzzle, even if the broad framework remains recognizable.
7. Practical Checklist Before the Next Expedition
If you want a quick, actionable summary, use this checklist to prepare for the next Expedition:
- Before it starts:
- Finish your Caravan or main progression milestones that unlock Expedition eligibility.
- Organize your stash so you know what items you want to keep for long-term value.
- Refine one or two combat builds you are comfortable using for extended sessions.
- When the Expedition window opens:
- Check the Expedition menu and confirm your participation if required.
- Read the in-game description of the damage challenge to understand its scope and deadline.
- Plan at least a few hours of combat-focused play across the five-day window.
- During the Expedition:
- Focus on activities with high enemy density for efficient damage farming.
- Play in squads when possible to increase encounter opportunities.
- Monitor your progress bar regularly and adjust your playtime if you fall behind target.
- After the Expedition:
- Verify that your extra skill points and stash slots have been granted.
- Check whether you still have any missed points flagged for catch-up.
- Decide whether you want to stockpile stash value for future catch-up or spend coins for current upgrades.
8. Why These Changes Matter for the Future of ARC Raiders
ARC Raiders is part of a broader wave of live service shooters trying to blend extraction mechanics with seasonal soft wipes. The way Expeditions handle skill points is a key test of whether Embark can keep players engaged without overwhelming them. By shifting from opaque money requirements to a clear damage challenge, the studio has moved closer to a system that rewards core gameplay rather than side activities.
At the same time, retaining stash value for catch-up keeps meaningful economic depth and gives dedicated players long-term goals between major events. As long as Embark continues to communicate thresholds clearly and adjust numbers in response to feedback, Expeditions could become one of ARC Raiders’ defining strengths rather than a source of frustration.
References
- 5/75 or 0/80 skillpoints :: ARC Raiders General Discussions — Steam Community / Embark developer response. 2024-2025 (thread active). https://steamcommunity.com/app/1808500/discussions/0/841740171465538663/
- ARC Raiders 2nd Expedition Details Revealed! (Skill Point Changes) — YouTube (community analysis of official Embark info). 2024-2025.
- Arc Raiders makes huge Expedition changes, bonus skill points now free but earned by dealing damage — GamesRadar+. 2024-2025. https://www.gamesradar.com/games/third-person-shooter/arc-raiders-makes-huge-expedition-changes-bonus-skill-points-now-free-but-earned-by-dealing-damage-we-want-expeditions-to-be-fun-and-not-an-endless-grind/
- Escape from Tarkov Official Website – Gameplay Overview — Battlestate Games. Accessed 2025. https://www.escapefromtarkov.com/gameplay
- Rerolling and Soft Resets in Live Games: Player Retention and Fairness — FDG (Foundations of Digital Games) Conference Paper. 2020. https://doi.org/10.1145/3402942.3402948
- Loot boxes in online games and their regulation — European Parliament Research Service. 2020-07-10. https://www.europarl.europa.eu/RegData/etudes/BRIE/2020/651898/EPRS_BRI(2020)651898_EN.pdf

