Arc Raiders Avian Alarm Guide
The Avian Alarm project in Arc Raiders is one of those community tasks that looks simple at first glance, then steadily turns into a scavenger’s checklist. It begins with a location-based objective and then expands into a resource hunt that pushes you through different map regions, enemy encounters, and loot categories. If you want to finish it efficiently, the key is not just knowing what each stage asks for, but understanding where those items usually appear and how to plan your runs around them.
This guide breaks the project into clear stages, explains what each reward tier offers, and highlights the best approach to gathering the needed items without wasting too many drops or extraction runs. Rather than treating the task as a single long grind, it helps to think of it as five smaller goals that reward a different style of play: exploration, scavenging, combat, and careful inventory management.
What the Avian Alarm project is trying to do
In the world of Speranza, the Avian Alarm project is presented as a security-minded initiative that uses bird cages and traps as a kind of early warning setup. From a gameplay standpoint, however, it is really a multi-stage contribution event. You are not crafting the system yourself in the field; instead, you help by delivering the necessary materials and completing a map objective that unlocks the next stage.
The structure is important because the project does not ask for everything all at once. The first task is a direct interaction on the map, while the later tiers demand specific resources from distinct loot pools. That means players who know the difference between industrial loot, nature loot, trinkets, and enemy drops can progress much faster than those who roam randomly.
How the project is organized
Avian Alarm has five stages. The first is a placement objective in Riven Tides, and the remaining four ask for bundles of materials. Each stage also grants a separate reward package, so progress feels tangible even if you are only completing one tier at a time.
| Stage | Main task | General focus |
|---|---|---|
| 1 | Place a bird trap near the buoys in Seabed | Map interaction |
| 2 | Submit mixed crafting materials and ship models | Common loot and trinkets |
| 3 | Turn in more crafted goods, tools, and models | Industrial loot and specialty drops |
| 4 | Deliver rarer materials and enemy-linked components | Advanced loot and armor-enemy items |
| 5 | Provide the final high-value resources | Rare trinkets, enemy drops, and collectible models |
Because the later steps lean on uncommon items, it is usually better to stockpile whenever you see useful materials instead of waiting until you unlock the final tier. A bit of early hoarding can save a lot of backtracking later.
Stage 1: the opening placement task
The first objective is refreshingly straightforward. Head to the Seabed area of Riven Tides and look for the buoy cluster. The interaction points around the orange buoy let you place the bird trap. Once you do that, the objective is considered complete in the project menu.
A nice detail here is that you do not need to successfully extract after placing the trap to count the stage as finished. That makes this step less stressful than it could have been. If you are already in the area and can reach the buoy safely, you can complete the requirement and leave at your own pace.
- Go to Riven Tides
- Travel to Seabed
- Find the large orange buoy
- Interact with one of the available points
- Return to the project menu to confirm completion
This stage is best treated as a warm-up. Use it to familiarize yourself with the route and the surrounding terrain, since later objectives may also send you through the same map region.
Stage 2: gathering the early resource bundle
The second stage is your first real collection challenge. It asks for a mix of creature drops, consumable-style materials, and collectible models. The list is broad, which is good news if you like scavenging, because many of the items can be picked up while you are already moving through normal routes.
Required items:
- 7 Tick Pods
- 20 Canisters
- 12 Moss
- 5 Twilight Compass Ship Models
These items span several loot categories. Tick Pods come from ticks, so enemy hunts matter here. Canisters tend to appear in industrial areas. Moss is a nature-focused resource, and ship models are usually part of the trinket pool rather than a dedicated crafting line.
For this stage, a practical route is to combine combat with looting rather than focusing on one thing at a time. If you are already visiting places with dense enemy spawns, collect any canisters and miscellaneous materials in the same sweep. The ship models are likely to be the slowest component, so grab them whenever you see trinket containers, lockers, or residential spaces.
Stage 3: expanding into broader scavenging
The third stage continues the same pattern but shifts toward slightly more varied goods. This is where you begin to see how the project is designed to pull players into multiple map themes instead of one farming lane.
Required items:
- 3 Comet Igniters
- 10 Fertilizers
- 10 Rusted Tools
- 5 Velocity Ship Models
Comet Igniters are tied to comet-related loot, which means they are more specific than the previous stage’s drops. Fertilizer is often found in outdoor or growth-heavy zones. Rusted Tools fit well with industrial and technology-themed areas. Velocity Ship Models, like other ship models, belong to the trinket category.
The smartest way to handle this tier is to match the item with its natural biome or loot pool. If you are in an industrial block, prioritize tools and canisters. If you are near organic growth, look for fertilizer. If you are looting residential or old-world spaces, check for trinkets and model pieces. That kind of split efficiency matters more here than pure luck.
Stage 4: the more dangerous collection phase
The fourth stage raises the stakes. By this point, the project wants rarer materials and items tied more closely to tougher enemies or higher-value zones. This is often where players start to feel the grind if they have not been saving resources along the way.
Required items:
- 1 Vaporizer Regulator
- 3 Water Filters
- 8 Agaves
- 5 Sirena Dorata Ship Models
The Vaporizer Regulator is the standout requirement because it is linked to vaporizer enemies. That means combat becomes unavoidable if you want to progress. Water Filters usually fall into more technical or industrial loot pools, while Agave is an outdoor plant resource. Sirena Dorata Ship Models once again point to trinket-style scavenging.
If you are preparing for this stage in advance, save any high-value nature items and trinkets you find, even if you do not need them yet. Also, do not forget that enemy-linked drops often become easier to farm if you stay patient and learn where those enemies reliably appear. A rushed fight can cost more time than a careful loop through their spawn zones.
Stage 5: the final stretch and biggest payout
The last stage is the most demanding, but it also offers the most satisfying reward set. The required items mix enemy drops, common scavenged goods, and a highly prized collectible model.
Required items:
- 2 Turbine Compressors
- 3 Red Coral Jewelry
- 4 Roots
- 1 Leviathan’s Crown Ship Model
Turbine Compressors come from turbine enemies, so this stage makes combat essential again. Red Coral Jewelry is a trinket, which means it is best sought in older districts, residential buildings, and other places that feel less industrial. Roots are a nature item and are usually easier to gather if you keep an eye on terrain and tree-heavy locations. The Leviathan’s Crown Ship Model is the rarest-feeling piece of the set, and that means you should expect it to take the longest unless fortune is on your side.
Because this final list draws from several categories at once, it is worth doing focused farming runs instead of hoping one map visit will cover everything. Look at each missing item separately and ask which environment best matches it. That turns a vague scavenger hunt into a series of smaller, manageable tasks.
Reward breakdown and why the project is worth doing
Avian Alarm is appealing because it offers both practical upgrades and cosmetic or novelty rewards. Some of the rewards are useful for loadout progression, while others are simply nice to have if you like building out your profile.
| Stage | Reward highlights |
|---|---|
| 1 | Dockmaster’s Detector, Raider Tokens |
| 2 | Heavy Gun Parts Blueprint, Surge Coils, Raider Tokens |
| 3 | Anvil gear pieces, Raider Tokens |
| 4 | Face cosmetic, hotel key item, Raider Tokens |
| 5 | Bird House back attachment, emote, acoustic guitar, Raider Tokens |
The most exciting rewards are usually the final-tier cosmetics and emote, but the middle rewards matter too if you are trying to improve your toolkit. Blueprints and hardware items can speed up broader progression, while tokens help with general advancement. If you care about both style and function, this project is a solid investment of time.
Smart farming tips for finishing faster
- Save trinkets early. Ship models and jewelry can be easy to overlook until you suddenly need them in quantity.
- Loot by environment, not by habit. Industrial areas, residential blocks, and outdoor zones each support different item families.
- Combine objectives. If you need enemy drops and scavenged goods, run routes that can produce both.
- Check containers often. Lockers, bags, crates, and vehicle loot can yield important items without a fight.
- Do not ignore map-specific enemies. The final tiers depend on kills, so practice those encounters before you need a full stack of drops.
One of the most useful habits is keeping a small mental inventory of what you already own. Since the project spans so many item types, players often collect half a requirement without noticing. Marking those missing pieces mentally can save entire sessions of redundant looting.
Frequently asked questions
Do I need to extract after stage 1?
No. Once you place the bird trap at the buoy interaction point and return to the project menu, the first stage is counted as complete.
Which part of the project is the hardest?
Most players will find the last two stages the most demanding because they combine rare loot, enemy drops, and trinkets from different locations.
Should I farm everything in one run?
Usually not. It is more efficient to farm by item type and environment, especially for the rarer pieces in stages four and five.
Are the rewards worth the effort?
Yes, especially if you want project rewards, useful progression items, and cosmetics that stand out from standard loot.
Closing thoughts
The Avian Alarm project works well because it slowly teaches you how Arc Raiders wants you to play: move through different environments, recognize loot families, and take advantage of enemy spawns instead of treating every objective like a straight line. The opening task is quick, but the later stages demand planning, observation, and a bit of patience.
If you approach the project with a scavenger’s mindset, it becomes much less intimidating. Gather trinkets when you see them, collect industrial supplies when you are in the right zone, and never pass up enemy-linked drops just because you are not on that stage yet. By the time you reach the final tier, you will have built the inventory base you need to finish without a frustrating last-minute search.
References
- Arc Raiders Avian Alarm project guide and walkthrough — GamesRadar. 2026-05-20. https://www.gamesradar.com/games/third-person-shooter/arc-raiders-avian-alarm/
- Arc Raiders Avian Alarm Project – All Steps And Rewards — GameSpot. 2026-05-20. https://www.gamespot.com/articles/arc-raiders-avian-alarm-project-all-steps-and-rewards/1100-6539648/
- Arc Raiders Avian Alarm project materials and rewards — PC Gamer. 2026-05-20. https://www.pcgamer.com/games/third-person-shooter/arc-raiders-avian-alarm-project/
- All materials required for the Arc Raiders Avian Alarm Project — Adventure Gamers. 2026-05-20. https://adventuregamers.com/news/arc-raiders-avian-alarm-project-materials-stages

